mirror of
https://github.com/baldurk/renderdoc.git
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716 lines
28 KiB
C++
716 lines
28 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2023 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Overlay_Test, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Makes a couple of draws that show off all the overlays in some way";
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std::string common = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_samplerless_texture_functions : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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layout(constant_id = 1) const int spec_canary = 0;
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void main()
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{
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if(spec_canary != 1337)
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{
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gl_Position = vertOut.pos = vec4(-1, -1, -1, 1);
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vertOut.col = vec4(0, 0, 0, 0);
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vertOut.uv = vec4(0, 0, 0, 0);
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return;
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}
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vertOut.pos = vec4(Position.xyz, 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(constant_id = 2) const int spec_canary = 0;
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layout(binding = 0) uniform texture2D tex[64];
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void main()
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{
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if(spec_canary != 1338) { Color = vec4(1.0, 0.0, 0.0, 1.0); return; }
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if(vertIn.uv.z > 100.0f)
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{
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Color += texelFetch(tex[uint(vertIn.uv.z) % 50], ivec2(vertIn.uv.xy * vec2(4,4)), 0) * 0.001f;
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}
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Color = vertIn.col;
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}
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)EOSHADER";
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std::string whitepixel = R"EOSHADER(
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#version 420 core
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layout(location = 0, index = 0) out vec4 Color;
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layout(constant_id = 2) const int spec_canary = 0;
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void main()
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{
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if(spec_canary != 1338) { Color = vec4(1.0, 0.0, 0.0, 1.0); return; }
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Color = vec4(1,1,1,1);
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}
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)EOSHADER";
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int main()
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{
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optDevExts.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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bool KHR_maintenance1 = hasExt(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{
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0,
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VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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64,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
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// note that the Y position values are inverted for vulkan 1.0 viewport convention, relative to
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// all other APIs
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DefaultA2V VBData[] = {
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// this triangle occludes in depth
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{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.0f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// this triangle occludes in stencil
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{Vec3f(-0.5f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(-0.5f, -0.5f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// this triangle is just in the background to contribute to overdraw
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{Vec3f(-0.9f, 0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.9f, 0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(1.0f, 0.0f)},
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// the draw has a few triangles, main one that is occluded for depth, another that is
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// adding to overdraw complexity, one that is backface culled, then a few more of various
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// sizes for triangle size overlay
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{Vec3f(-0.3f, 0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(-0.3f, -0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, 0.0f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{Vec3f(-0.2f, 0.2f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.2f, 0.0f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.2f, 0.4f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// backface culled
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{Vec3f(0.1f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.5f, 0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// depth clipped (i.e. not clamped)
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{Vec3f(0.6f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.7f, -0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.8f, 0.0f, 1.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// small triangles
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// size=0.005
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{Vec3f(0.0f, -0.4f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.41f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.01f, -0.4f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.015
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{Vec3f(0.0f, -0.5f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.515f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.015f, -0.5f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.02
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{Vec3f(0.0f, -0.6f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.62f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.02f, -0.6f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.025
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{Vec3f(0.0f, -0.7f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.725f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.025f, -0.7f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// this triangle deliberately goes out of the viewport, it will test viewport & scissor
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// clipping
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{Vec3f(-1.3f, 1.3f, 0.95f), Vec4f(0.1f, 0.1f, 0.5f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -1.3f, 0.95f), Vec4f(0.1f, 0.1f, 0.5f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(1.3f, 1.3f, 0.95f), Vec4f(0.1f, 0.1f, 0.5f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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// negate y if we're using negative viewport height
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if(KHR_maintenance1)
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{
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for(DefaultA2V &v : VBData)
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v.pos.y = -v.pos.y;
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}
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(VBData), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(VBData);
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std::vector<std::string> supportedFmtNames;
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std::vector<VkFormat> supportedFmts;
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{
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const char *possibleFmtNames[] = {"D24_S8", "D32F_S8", "D16_S0", "D24_S0", "D32F_S0"};
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VkFormat possibleFmts[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D16_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32,
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VK_FORMAT_D32_SFLOAT};
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for(int f = 0; f < ARRAY_COUNT(possibleFmts); ++f)
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{
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VkFormat fmt = possibleFmts[f];
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VkResult vkr = VK_SUCCESS;
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VkImageFormatProperties props;
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vkr = vkGetPhysicalDeviceImageFormatProperties(
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phys, fmt, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 0, &props);
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if(vkr != VK_SUCCESS)
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continue;
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supportedFmts.push_back(fmt);
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supportedFmtNames.push_back(possibleFmtNames[f]);
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}
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}
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std::vector<VkRenderPass> renderPasses;
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std::vector<VkRenderPass> msaaRPs;
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for(size_t f = 0; f < supportedFmts.size(); ++f)
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{
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VkFormat fmt = supportedFmts[f];
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// create renderpass using the DS image
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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fmt, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, VK_ATTACHMENT_LOAD_OP_CLEAR,
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VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR,
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VK_ATTACHMENT_STORE_OP_DONT_CARE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
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VK_IMAGE_LAYOUT_GENERAL);
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// create renderpass using the DS image
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renderPassCreateInfo.attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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renderPassCreateInfo.attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
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renderPasses.emplace_back(renderPass);
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renderPassCreateInfo.attachments[0].samples = VK_SAMPLE_COUNT_4_BIT;
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renderPassCreateInfo.attachments[1].samples = VK_SAMPLE_COUNT_4_BIT;
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msaaRPs.emplace_back(createRenderPass(renderPassCreateInfo));
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}
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std::vector<std::vector<VkFramebuffer>> fmtFBs;
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std::vector<VkFramebuffer> msaaFBs;
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for(size_t f = 0; f < supportedFmts.size(); ++f)
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{
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VkFormat fmt = supportedFmts[f];
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{
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// create depth-stencil images
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AllocatedImage depthimg(this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width,
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mainWindow->scissor.extent.height, 0, fmt,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageAspectFlags aspectBits = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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if(fmt == VK_FORMAT_D16_UNORM || fmt == VK_FORMAT_X8_D24_UNORM_PACK32 ||
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fmt == VK_FORMAT_D32_SFLOAT)
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aspectBits = VK_IMAGE_ASPECT_DEPTH_BIT;
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VkImageView dsview(createImageView(vkh::ImageViewCreateInfo(
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depthimg.image, VK_IMAGE_VIEW_TYPE_2D, fmt, {}, vkh::ImageSubresourceRange(aspectBits))));
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// create framebuffers using swapchain images and DS image
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std::vector<VkFramebuffer> fbs;
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fbs.resize(mainWindow->GetCount());
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for(size_t i = 0; i < mainWindow->GetCount(); i++)
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fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
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renderPasses[f], {mainWindow->GetView(i), dsview}, mainWindow->scissor.extent));
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fmtFBs.push_back(fbs);
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}
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{
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AllocatedImage msaaimg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width,
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mainWindow->scissor.extent.height, 0, mainWindow->format,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 1, 1, VK_SAMPLE_COUNT_4_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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AllocatedImage msaadepthimg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height,
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0, fmt, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 1, 1,
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VK_SAMPLE_COUNT_4_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView msaaRTV = createImageView(
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vkh::ImageViewCreateInfo(msaaimg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format));
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VkImageAspectFlags aspectBits = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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if(fmt == VK_FORMAT_D16_UNORM || fmt == VK_FORMAT_X8_D24_UNORM_PACK32 ||
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fmt == VK_FORMAT_D32_SFLOAT)
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aspectBits = VK_IMAGE_ASPECT_DEPTH_BIT;
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VkImageView msaaDSV =
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createImageView(vkh::ImageViewCreateInfo(msaadepthimg.image, VK_IMAGE_VIEW_TYPE_2D, fmt,
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{}, vkh::ImageSubresourceRange(aspectBits)));
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VkFramebuffer msaaFB = createFramebuffer(vkh::FramebufferCreateInfo(
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msaaRPs[f], {msaaRTV, msaaDSV},
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{mainWindow->scissor.extent.width, mainWindow->scissor.extent.height}));
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msaaFBs.push_back(msaaFB);
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}
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}
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VkRenderPass subrp;
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{
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// create renderpass using the DS image
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
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VK_IMAGE_LAYOUT_GENERAL);
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renderPassCreateInfo.attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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renderPassCreateInfo.subpasses[0].pDepthStencilAttachment = NULL;
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subrp = createRenderPass(renderPassCreateInfo);
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}
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// create PSO
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
|
|
vkh::vertexAttr(1, 0, DefaultA2V, col),
|
|
vkh::vertexAttr(2, 0, DefaultA2V, uv),
|
|
};
|
|
|
|
pipeCreateInfo.stages = {
|
|
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
|
|
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
|
|
};
|
|
|
|
VkSpecializationMapEntry specmap[2] = {
|
|
{1, 0 * sizeof(uint32_t), sizeof(uint32_t)},
|
|
{2, 1 * sizeof(uint32_t), sizeof(uint32_t)},
|
|
};
|
|
|
|
uint32_t specvals[2] = {1337, 1338};
|
|
|
|
VkSpecializationInfo spec = {};
|
|
spec.mapEntryCount = ARRAY_COUNT(specmap);
|
|
spec.pMapEntries = specmap;
|
|
spec.dataSize = sizeof(specvals);
|
|
spec.pData = specvals;
|
|
|
|
std::vector<VkPipeline> depthWritePipes;
|
|
std::vector<VkPipeline> stencilWritePipes;
|
|
std::vector<VkPipeline> backgroundPipes;
|
|
std::vector<VkPipeline> sampleMaskPipes;
|
|
std::vector<VkPipeline> drawPipes;
|
|
|
|
for(size_t f = 0; f < supportedFmts.size(); ++f)
|
|
{
|
|
pipeCreateInfo.stages[0].pSpecializationInfo = &spec;
|
|
pipeCreateInfo.stages[1].pSpecializationInfo = &spec;
|
|
|
|
pipeCreateInfo.rasterizationState.depthClampEnable = VK_FALSE;
|
|
pipeCreateInfo.rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
pipeCreateInfo.depthStencilState.depthTestEnable = VK_TRUE;
|
|
pipeCreateInfo.depthStencilState.depthWriteEnable = VK_TRUE;
|
|
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
|
|
pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
pipeCreateInfo.depthStencilState.front.passOp = VK_STENCIL_OP_REPLACE;
|
|
pipeCreateInfo.depthStencilState.front.reference = 0x55;
|
|
pipeCreateInfo.depthStencilState.front.compareMask = 0xff;
|
|
pipeCreateInfo.depthStencilState.front.writeMask = 0xff;
|
|
pipeCreateInfo.depthStencilState.back = pipeCreateInfo.depthStencilState.front;
|
|
|
|
pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = renderPasses[f];
|
|
depthWritePipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
|
|
pipeCreateInfo.renderPass = msaaRPs[f];
|
|
depthWritePipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
|
|
pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
|
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_TRUE;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = renderPasses[f];
|
|
stencilWritePipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
|
|
pipeCreateInfo.renderPass = msaaRPs[f];
|
|
stencilWritePipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
|
|
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = renderPasses[f];
|
|
backgroundPipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
|
|
pipeCreateInfo.renderPass = msaaRPs[f];
|
|
backgroundPipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
|
|
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_TRUE;
|
|
pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_GREATER;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = renderPasses[f];
|
|
drawPipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
|
|
pipeCreateInfo.renderPass = msaaRPs[f];
|
|
drawPipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
|
|
const uint32_t sampleMask = 0x2;
|
|
pipeCreateInfo.multisampleState.pSampleMask = &sampleMask;
|
|
sampleMaskPipes.push_back(createGraphicsPipeline(pipeCreateInfo));
|
|
pipeCreateInfo.multisampleState.pSampleMask = NULL;
|
|
}
|
|
|
|
pipeCreateInfo.stages[1] =
|
|
CompileShaderModule(whitepixel, ShaderLang::glsl, ShaderStage::frag, "main");
|
|
pipeCreateInfo.stages[1].pSpecializationInfo = &spec;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = subrp;
|
|
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
|
|
pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
VkPipeline whitepipe = createGraphicsPipeline(pipeCreateInfo);
|
|
|
|
pipeCreateInfo.rasterizationState.rasterizerDiscardEnable = VK_TRUE;
|
|
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipeCreateInfo.renderPass = renderPasses[0];
|
|
pipeCreateInfo.stages.pop_back();
|
|
VkPipeline discardPipe = createGraphicsPipeline(pipeCreateInfo);
|
|
|
|
AllocatedImage subimg(
|
|
this,
|
|
vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
|
|
mainWindow->format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 4, 5),
|
|
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
|
|
|
VkImageView subview[] = {
|
|
createImageView(vkh::ImageViewCreateInfo(
|
|
subimg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 2, 1, 2, 1))),
|
|
createImageView(vkh::ImageViewCreateInfo(
|
|
subimg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 3, 1, 2, 1))),
|
|
};
|
|
|
|
VkFramebuffer subfb[] = {
|
|
createFramebuffer(vkh::FramebufferCreateInfo(
|
|
subrp, {subview[0]},
|
|
{mainWindow->scissor.extent.width / 4, mainWindow->scissor.extent.height / 4})),
|
|
createFramebuffer(vkh::FramebufferCreateInfo(
|
|
subrp, {subview[1]},
|
|
{mainWindow->scissor.extent.width / 8, mainWindow->scissor.extent.height / 8})),
|
|
};
|
|
|
|
AllocatedImage img(
|
|
this,
|
|
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_SAMPLED_BIT),
|
|
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
|
|
|
setName(img.image, "Colour Tex");
|
|
|
|
VkImageView dummyView = createImageView(
|
|
vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
|
|
|
|
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
|
|
|
|
std::vector<VkWriteDescriptorSet> writes;
|
|
std::vector<VkDescriptorImageInfo> imInfo = {
|
|
vkh::DescriptorImageInfo(dummyView, VK_IMAGE_LAYOUT_GENERAL),
|
|
};
|
|
for(int i = 0; i < 64; i++)
|
|
{
|
|
writes.push_back(
|
|
vkh::WriteDescriptorSet(descset, 0, i, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, imInfo));
|
|
}
|
|
|
|
vkh::updateDescriptorSets(device, writes);
|
|
|
|
while(Running())
|
|
{
|
|
VkCommandBuffer cmd = GetCommandBuffer();
|
|
|
|
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
|
|
|
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkh::cmdPipelineBarrier(cmd, {
|
|
vkh::ImageMemoryBarrier(0, 0, VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_GENERAL, img.image),
|
|
});
|
|
|
|
{
|
|
std::vector<VkFramebuffer> &fbs = fmtFBs[0];
|
|
vkCmdBeginRenderPass(cmd,
|
|
vkh::RenderPassBeginInfo(
|
|
renderPasses[0], fbs[mainWindow->imgIndex], mainWindow->scissor,
|
|
{vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f), vkh::ClearValue(1.0f, 0)}),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
}
|
|
|
|
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
|
setMarker(cmd, "Discard Test");
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, discardPipe);
|
|
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
|
|
vkCmdDraw(cmd, 3, 1, 0, 0);
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
VkViewport v;
|
|
VkRect2D s;
|
|
|
|
for(size_t f = 0; f < supportedFmts.size(); ++f)
|
|
{
|
|
for(bool is_msaa : {false, true})
|
|
{
|
|
VkFormat fmt = supportedFmts[f];
|
|
bool hasStencil = false;
|
|
if(fmt == VK_FORMAT_D24_UNORM_S8_UINT || fmt == VK_FORMAT_D32_SFLOAT_S8_UINT)
|
|
hasStencil = true;
|
|
size_t pipeIndex = f * 2 + (is_msaa ? 1 : 0);
|
|
std::vector<VkFramebuffer> &fbs = fmtFBs[f];
|
|
v = mainWindow->viewport;
|
|
v.x += 10.0f;
|
|
v.y += 10.0f;
|
|
v.width -= 20.0f;
|
|
v.height -= 20.0f;
|
|
|
|
// if we're using KHR_maintenance1, check that negative viewport height is handled
|
|
if(KHR_maintenance1)
|
|
{
|
|
v.y += v.height;
|
|
v.height = -v.height;
|
|
}
|
|
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
|
|
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd,
|
|
vkh::RenderPassBeginInfo(
|
|
is_msaa ? msaaRPs[f] : renderPasses[f],
|
|
is_msaa ? msaaFBs[f] : fbs[mainWindow->imgIndex], mainWindow->scissor,
|
|
{vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f), vkh::ClearValue(1.0f, 0)}),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
// draw the setup triangles
|
|
setMarker(cmd, "Setup");
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, depthWritePipes[pipeIndex]);
|
|
vkCmdDraw(cmd, 3, 1, 0, 0);
|
|
|
|
if(hasStencil)
|
|
{
|
|
// 2: write stencil
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, stencilWritePipes[pipeIndex]);
|
|
vkCmdDraw(cmd, 3, 1, 3, 0);
|
|
}
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, backgroundPipes[pipeIndex]);
|
|
vkCmdDraw(cmd, 3, 1, 6, 0);
|
|
|
|
// add a marker so we can easily locate this draw
|
|
std::string markerName(is_msaa ? "MSAA Test " : "Normal Test ");
|
|
markerName += supportedFmtNames[f];
|
|
setMarker(cmd, markerName);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawPipes[pipeIndex]);
|
|
vkCmdDraw(cmd, 24, 1, 9, 0);
|
|
|
|
if(!is_msaa)
|
|
{
|
|
setMarker(cmd, "Viewport Test " + supportedFmtNames[f]);
|
|
v = {10.0f, 10.0f, 80.0f, 80.0f, 0.0f, 1.0f};
|
|
if(KHR_maintenance1)
|
|
{
|
|
v.y += v.height;
|
|
v.height = -v.height;
|
|
}
|
|
s = {{24, 24}, {52, 52}};
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdSetScissor(cmd, 0, 1, &s);
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, backgroundPipes[f * 2 + 0]);
|
|
vkCmdDraw(cmd, 3, 1, 33, 0);
|
|
}
|
|
|
|
if(is_msaa)
|
|
{
|
|
setMarker(cmd, "Sample Mask Test " + supportedFmtNames[f]);
|
|
v = {0.0f, 0.0f, 80.0f, 80.0f, 0.0f, 1.0f};
|
|
if(KHR_maintenance1)
|
|
{
|
|
v.y += v.height;
|
|
v.height = -v.height;
|
|
}
|
|
s = {{0, 0}, {80, 80}};
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdSetScissor(cmd, 0, 1, &s);
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sampleMaskPipes[f]);
|
|
vkCmdDraw(cmd, 3, 1, 6, 0);
|
|
}
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
}
|
|
}
|
|
|
|
v = mainWindow->viewport;
|
|
v.width /= 4.0f;
|
|
v.height /= 4.0f;
|
|
v.x += 5.0f;
|
|
v.y += 5.0f;
|
|
v.width -= 10.0f;
|
|
v.height -= 10.0f;
|
|
|
|
if(KHR_maintenance1)
|
|
{
|
|
v.y += v.height;
|
|
v.height = -v.height;
|
|
}
|
|
|
|
s = mainWindow->scissor;
|
|
s.extent.width /= 4;
|
|
s.extent.height /= 4;
|
|
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdSetScissor(cmd, 0, 1, &s);
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd,
|
|
vkh::RenderPassBeginInfo(subrp, subfb[0], s, {vkh::ClearValue(0.0f, 0.0f, 0.0f, 1.0f)}),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, whitepipe);
|
|
|
|
setMarker(cmd, "Subresources mip 2");
|
|
vkCmdDraw(cmd, 24, 1, 9, 0);
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
v = mainWindow->viewport;
|
|
v.width /= 8.0f;
|
|
v.height /= 8.0f;
|
|
v.width = floorf(v.width);
|
|
v.height = floorf(v.height);
|
|
v.x += 2.0f;
|
|
v.y += 2.0f;
|
|
v.width -= 4.0f;
|
|
v.height -= 4.0f;
|
|
s.extent.width /= 2;
|
|
s.extent.height /= 2;
|
|
|
|
if(KHR_maintenance1)
|
|
{
|
|
v.y += v.height;
|
|
v.height = -v.height;
|
|
}
|
|
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdSetScissor(cmd, 0, 1, &s);
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd,
|
|
vkh::RenderPassBeginInfo(subrp, subfb[1], s, {vkh::ClearValue(0.0f, 0.0f, 0.0f, 1.0f)}),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, whitepipe);
|
|
|
|
setMarker(cmd, "Subresources mip 3");
|
|
vkCmdDraw(cmd, 24, 1, 9, 0);
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(0, 1, {cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|