mirror of
https://github.com/baldurk/renderdoc.git
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161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2023 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Query_Pool, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Tests using a large query pool.";
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void Prepare(int argc, char **argv)
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{
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features.pipelineStatisticsQuery = true;
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VulkanGraphicsTest::Prepare(argc, argv);
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(4096, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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VkQueryPoolCreateInfo poolInfo = {};
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poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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poolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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poolInfo.queryCount = 16 * 1024 * 1024;
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poolInfo.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT;
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VkQueryPool pool;
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vkCreateQueryPool(device, &poolInfo, NULL, &pool);
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// populate the query we'll read the first frame
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkCmdResetQueryPool(cmd, pool, 100, 4);
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vkCmdBeginQuery(cmd, pool, 100, 0);
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vkCmdEndQuery(cmd, pool, 100);
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vkEndCommandBuffer(cmd);
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Submit(99, 99, {cmd});
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vkQueueWaitIdle(queue);
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}
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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// use a query from a previous frame then immediately reset it
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uint32_t prevQueryIdx = (curFrame % 4);
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vkCmdCopyQueryPoolResults(cmd, pool, 100 + prevQueryIdx, 1, vb.buffer,
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1024 + sizeof(uint64_t) * prevQueryIdx, sizeof(uint64_t),
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VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
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vkCmdResetQueryPool(cmd, pool, 100 + prevQueryIdx, 1);
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uint32_t curQueryIdx = ((curFrame + 1) % 4);
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// fill the next query
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vkCmdBeginQuery(cmd, pool, 100 + curQueryIdx, 0);
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vkCmdEndQuery(cmd, pool, 100 + curQueryIdx);
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vkCmdResetQueryPool(cmd, pool, 123456, 1);
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginQuery(cmd, pool, 123456, 0);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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vkCmdEndQuery(cmd, pool, 123456);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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vkDestroyQueryPool(device, pool, NULL);
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return 0;
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}
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};
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REGISTER_TEST();
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