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lee
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renderdoc
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f4de6993bc78630fc000215fae2e2b33827a7d2e
renderdoc
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renderdocui
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Interop
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baldurk
f4de6993bc
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
In D3D11 support setting friendly names on shaders
2014-09-10 18:25:29 +01:00
Enums.cs
Move SaveTexture logic to replay layer
2014-09-16 01:25:13 +01:00
FetchInfo.cs
Add a dialog to guide users to selecting available save options
2014-09-16 01:27:08 +01:00
Formatter.cs
…
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Move SaveTexture logic to replay layer
2014-09-16 01:25:13 +01:00
Shader.cs
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
StaticExports.cs
Re-organise external-facing headers to be more easily used
2014-09-13 12:52:25 +01:00