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https://github.com/baldurk/renderdoc.git
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2484bc8bc7
* This means that all APIs pass byte string types. ALL strings everywhere in the entire codebase must be assumed to be and treated as UTF-8 content not ASCII. * Gets rid of all the horrible %hs specifiers that caused warnings on linux! Hooray. * We convert to wide strings, or use wide characters, only when necessary to use the Win32 API. Some windows specific code will stay in wide chars just for convenience. * Files are already serialised as UTF-8 strings for linux/windows binary compatibility, so this change doesn't break backwards compatibility.
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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// win32_libentry.cpp : Defines the entry point for the DLL
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#include <windows.h>
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#include <tchar.h>
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#include "common/common.h"
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#include "serialise/string_utils.h"
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#include "hooks/hooks.h"
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#include "core/core.h"
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void shutdown()
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{
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}
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BOOL add_hooks()
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{
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wchar_t curFile[512];
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GetModuleFileNameW(NULL, curFile, 512);
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wstring f = strlower(wstring(curFile));
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// bail immediately if we're in a system process. We don't want to hook, log, anything -
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// this instance is being used for a shell extension.
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if(f.find(L"dllhost.exe") != wstring::npos ||
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f.find(L"explorer.exe") != wstring::npos)
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{
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#ifndef _RELEASE
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OutputDebugStringA("Hosting renderdoc.dll in shell process\n");
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#endif
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return TRUE;
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}
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if(f.find(L"renderdoccmd.exe") != wstring::npos ||
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f.find(L"renderdocui.vshost.exe") != wstring::npos ||
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f.find(L"renderdocui.exe") != wstring::npos)
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{
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RDCDEBUG("Not creating hooks - in replay app");
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RenderDoc::Inst().SetReplayApp(true);
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RenderDoc::Inst().Initialise();
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return true;
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}
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RenderDoc::Inst().Initialise();
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RDCLOG("Loading into %ls", curFile);
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LibraryHooks::GetInstance().CreateHooks();
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return TRUE;
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}
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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{
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return add_hooks();
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break;
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}
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case DLL_THREAD_ATTACH:
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{
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int thread_attach=0;
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break;
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}
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case DLL_THREAD_DETACH:
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{
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int thread_detach=0;
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break;
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}
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case DLL_PROCESS_DETACH:
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{
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shutdown();
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break;
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}
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}
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return TRUE;
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}
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