Files
renderdoc/renderdoc/hooks/win32_libentry.cpp
T
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00

111 lines
2.8 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
// win32_libentry.cpp : Defines the entry point for the DLL
#include <windows.h>
#include <tchar.h>
#include "common/common.h"
#include "serialise/string_utils.h"
#include "hooks/hooks.h"
#include "core/core.h"
void shutdown()
{
}
BOOL add_hooks()
{
wchar_t curFile[512];
GetModuleFileNameW(NULL, curFile, 512);
wstring f = strlower(wstring(curFile));
// bail immediately if we're in a system process. We don't want to hook, log, anything -
// this instance is being used for a shell extension.
if(f.find(L"dllhost.exe") != wstring::npos ||
f.find(L"explorer.exe") != wstring::npos)
{
#ifndef _RELEASE
OutputDebugStringA("Hosting renderdoc.dll in shell process\n");
#endif
return TRUE;
}
if(f.find(L"renderdoccmd.exe") != wstring::npos ||
f.find(L"renderdocui.vshost.exe") != wstring::npos ||
f.find(L"renderdocui.exe") != wstring::npos)
{
RDCDEBUG("Not creating hooks - in replay app");
RenderDoc::Inst().SetReplayApp(true);
RenderDoc::Inst().Initialise();
return true;
}
RenderDoc::Inst().Initialise();
RDCLOG("Loading into %ls", curFile);
LibraryHooks::GetInstance().CreateHooks();
return TRUE;
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
return add_hooks();
break;
}
case DLL_THREAD_ATTACH:
{
int thread_attach=0;
break;
}
case DLL_THREAD_DETACH:
{
int thread_detach=0;
break;
}
case DLL_PROCESS_DETACH:
{
shutdown();
break;
}
}
return TRUE;
}