mirror of
https://github.com/baldurk/renderdoc.git
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869 lines
29 KiB
C++
869 lines
29 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "../vk_core.h"
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/*
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* Events and fences need careful handling.
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*
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* Primary goal by far is correctness - these primitives are used to synchronise
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* operations between GPU-CPU and GPU-GPU, and we need to be sure that we don't
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* introduce any bugs with bad handling.
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*
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* Secondary goal and worth compromising is to be efficient in replaying them.
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*
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* Fences are comparatively 'easy'. Since the GPU can't wait on them, for the
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* moment we just implement fences as-is and do a hard sync via DeviceWaitIdle
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* whenever the status of a fence would have been fetched on the GPU. Obviously
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* this is very conservative, but it's correct and it doesn't impact efficiency
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* too badly (The replay can be bottlenecked in different ways to the real
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* application, and often has different realtime requirements for the actual
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* frame replay).
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*
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* Events are harder because the GPU can wait on them. We need to be particularly
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* careful the GPU never waits on an event that will never become set, or the GPU
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* will lock up.
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*
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* For now the implementation is simple, conservative and inefficient. We keep
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* events Set always, never replaying any Reset (CPU or GPU). This means any
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* wait will always succeed on the GPU.
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*
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* On the CPU-side with GetEventStatus we do another hard sync with
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* DeviceWaitIdle.
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*
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* On the GPU-side, whenever a command buffer contains a CmdWaitEvents we
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* create an event, reset it, and call CmdSetEvent right before the
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* CmdWaitEvents. This should provide the strictest possible ordering guarantee
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* for the CmdWaitEvents (since the event set it was waiting on must have
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* happened at or before where we are setting the event, so our event is as or
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* more conservative than the original event).
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*
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* In future it would be nice to save the state of events at the start of
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* the frame and restore them, via GetEventStatus/SetEvent/ResetEvent. However
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* this will not be sufficient to make sure all events are set when they should
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* be - e.g. an event which is reset at start of frame, but a GPU cmd buffer is
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* in-flight that will set it, but hasn't been recorded as part of the frame.
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* Then a cmd buffer in the frame which does CmdWaitEvents will never have that
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* event set. I'm not sure if there's a way around this, we might just have to
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* make slight improvements to the current method by ensuring events are
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* properly hard-synced on the GPU.
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*
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*/
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkCreateFence(SerialiserType &ser, VkDevice device,
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const VkFenceCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkFence *pFence)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
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SERIALISE_ELEMENT_LOCAL(Fence, GetResID(*pFence));
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if(IsReplayingAndReading())
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{
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VkFence fence = VK_NULL_HANDLE;
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VkResult ret = ObjDisp(device)->CreateFence(Unwrap(device), &CreateInfo, NULL, &fence);
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if(ret != VK_SUCCESS)
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{
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RDCERR("Failed on resource serialise-creation, VkResult: %s", ToStr(ret).c_str());
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}
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else
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{
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ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), fence);
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GetResourceManager()->AddLiveResource(Fence, fence);
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}
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AddResource(Fence, ResourceType::Sync, "Fence");
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DerivedResource(device, Fence);
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}
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return true;
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}
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VkResult WrappedVulkan::vkCreateFence(VkDevice device, const VkFenceCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkFence *pFence)
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{
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VkResult ret = ObjDisp(device)->CreateFence(Unwrap(device), pCreateInfo, pAllocator, pFence);
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if(ret == VK_SUCCESS)
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{
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ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pFence);
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if(IsCaptureMode(m_State))
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{
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Chunk *chunk = NULL;
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateFence);
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Serialise_vkCreateFence(ser, device, pCreateInfo, NULL, pFence);
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chunk = scope.Get();
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}
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VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pFence);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, *pFence);
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}
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkGetFenceStatus(SerialiserType &ser, VkDevice device, VkFence fence)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT(fence);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
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}
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return true;
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}
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VkResult WrappedVulkan::vkGetFenceStatus(VkDevice device, VkFence fence)
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{
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SCOPED_DBG_SINK();
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VkResult ret = ObjDisp(device)->GetFenceStatus(Unwrap(device), Unwrap(fence));
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkGetFenceStatus);
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Serialise_vkGetFenceStatus(ser, device, fence);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkResetFences(SerialiserType &ser, VkDevice device,
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uint32_t fenceCount, const VkFence *pFences)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT_ARRAY(pFences, fenceCount);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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// we don't care about fence states ourselves as we cannot record them perfectly and just
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// do full waitidle flushes.
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// since we don't have anything signalling or waiting on fences, don't bother to reset them
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// either.
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// ObjDisp(device)->ResetFences(Unwrap(device), fenceCount, pFences);
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}
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return true;
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}
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VkResult WrappedVulkan::vkResetFences(VkDevice device, uint32_t fenceCount, const VkFence *pFences)
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{
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SCOPED_DBG_SINK();
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VkResult ret =
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ObjDisp(device)->ResetFences(Unwrap(device), fenceCount, UnwrapArray(pFences, fenceCount));
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkResetFences);
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Serialise_vkResetFences(ser, device, fenceCount, pFences);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkWaitForFences(SerialiserType &ser, VkDevice device,
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uint32_t fenceCount, const VkFence *pFences,
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VkBool32 waitAll, uint64_t timeout)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT_ARRAY(pFences, fenceCount);
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SERIALISE_ELEMENT(waitAll);
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SERIALISE_ELEMENT(timeout);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
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}
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return true;
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}
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VkResult WrappedVulkan::vkWaitForFences(VkDevice device, uint32_t fenceCount,
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const VkFence *pFences, VkBool32 waitAll, uint64_t timeout)
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{
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SCOPED_DBG_SINK();
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VkResult ret = ObjDisp(device)->WaitForFences(Unwrap(device), fenceCount,
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UnwrapArray(pFences, fenceCount), waitAll, timeout);
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkWaitForFences);
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Serialise_vkWaitForFences(ser, device, fenceCount, pFences, waitAll, timeout);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkCreateEvent(SerialiserType &ser, VkDevice device,
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const VkEventCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkEvent *pEvent)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
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SERIALISE_ELEMENT_LOCAL(Event, GetResID(*pEvent));
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if(IsReplayingAndReading())
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{
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VkEvent ev = VK_NULL_HANDLE;
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VkResult ret = ObjDisp(device)->CreateEvent(Unwrap(device), &CreateInfo, NULL, &ev);
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// see top of this file for current event/fence handling
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ObjDisp(device)->SetEvent(Unwrap(device), ev);
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if(ret != VK_SUCCESS)
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{
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RDCERR("Failed on resource serialise-creation, VkResult: %s", ToStr(ret).c_str());
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}
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else
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{
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ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), ev);
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GetResourceManager()->AddLiveResource(Event, ev);
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}
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AddResource(Event, ResourceType::Sync, "Event");
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DerivedResource(device, Event);
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}
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return true;
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}
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VkResult WrappedVulkan::vkCreateEvent(VkDevice device, const VkEventCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkEvent *pEvent)
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{
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VkResult ret = ObjDisp(device)->CreateEvent(Unwrap(device), pCreateInfo, pAllocator, pEvent);
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if(ret == VK_SUCCESS)
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{
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ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pEvent);
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if(IsCaptureMode(m_State))
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{
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Chunk *chunk = NULL;
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateEvent);
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Serialise_vkCreateEvent(ser, device, pCreateInfo, NULL, pEvent);
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chunk = scope.Get();
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}
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VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pEvent);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, *pEvent);
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}
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkSetEvent(SerialiserType &ser, VkDevice device, VkEvent event)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT(event);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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// see top of this file for current event/fence handling
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}
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return true;
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}
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VkResult WrappedVulkan::vkSetEvent(VkDevice device, VkEvent event)
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{
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SCOPED_DBG_SINK();
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VkResult ret = ObjDisp(device)->SetEvent(Unwrap(device), Unwrap(event));
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkSetEvent);
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Serialise_vkSetEvent(ser, device, event);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkResetEvent(SerialiserType &ser, VkDevice device, VkEvent event)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT(event);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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// see top of this file for current event/fence handling
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}
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return true;
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}
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VkResult WrappedVulkan::vkResetEvent(VkDevice device, VkEvent event)
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{
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SCOPED_DBG_SINK();
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VkResult ret = ObjDisp(device)->ResetEvent(Unwrap(device), Unwrap(event));
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkResetEvent);
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Serialise_vkResetEvent(ser, device, event);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkGetEventStatus(SerialiserType &ser, VkDevice device, VkEvent event)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT(event);
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Serialise_DebugMessages(ser);
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if(IsReplayingAndReading())
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{
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ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
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}
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return true;
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}
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VkResult WrappedVulkan::vkGetEventStatus(VkDevice device, VkEvent event)
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{
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SCOPED_DBG_SINK();
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VkResult ret = ObjDisp(device)->GetEventStatus(Unwrap(device), Unwrap(event));
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if(IsActiveCapturing(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkGetEventStatus);
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Serialise_vkGetEventStatus(ser, device, event);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkCreateSemaphore(SerialiserType &ser, VkDevice device,
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const VkSemaphoreCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkSemaphore *pSemaphore)
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{
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SERIALISE_ELEMENT(device);
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SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
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SERIALISE_ELEMENT_LOCAL(Semaphore, GetResID(*pSemaphore));
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if(IsReplayingAndReading())
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{
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VkSemaphore sem = VK_NULL_HANDLE;
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VkResult ret = ObjDisp(device)->CreateSemaphore(Unwrap(device), &CreateInfo, NULL, &sem);
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if(ret != VK_SUCCESS)
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{
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RDCERR("Failed on resource serialise-creation, VkResult: %s", ToStr(ret).c_str());
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}
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else
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{
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ResourceId live;
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if(GetResourceManager()->HasWrapper(ToTypedHandle(sem)))
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{
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live = GetResourceManager()->GetNonDispWrapper(sem)->id;
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RDCWARN(
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"On replay, semaphore got a duplicate handle - maybe a bug, or it could be an "
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"indication of an implementation that doesn't use semaphores");
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// destroy this instance of the duplicate, as we must have matching create/destroy
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// calls and there won't be a wrapped resource hanging around to destroy this one.
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ObjDisp(device)->DestroySemaphore(Unwrap(device), sem, NULL);
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// whenever the new ID is requested, return the old ID, via replacements.
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GetResourceManager()->ReplaceResource(Semaphore, GetResourceManager()->GetOriginalID(live));
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}
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else
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{
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live = GetResourceManager()->WrapResource(Unwrap(device), sem);
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GetResourceManager()->AddLiveResource(Semaphore, sem);
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}
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}
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AddResource(Semaphore, ResourceType::Sync, "Semaphore");
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DerivedResource(device, Semaphore);
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}
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return true;
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}
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VkResult WrappedVulkan::vkCreateSemaphore(VkDevice device, const VkSemaphoreCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkSemaphore *pSemaphore)
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{
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VkResult ret =
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ObjDisp(device)->CreateSemaphore(Unwrap(device), pCreateInfo, pAllocator, pSemaphore);
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if(ret == VK_SUCCESS)
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{
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ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pSemaphore);
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if(IsCaptureMode(m_State))
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{
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Chunk *chunk = NULL;
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateSemaphore);
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Serialise_vkCreateSemaphore(ser, device, pCreateInfo, NULL, pSemaphore);
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chunk = scope.Get();
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}
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VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pSemaphore);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, *pSemaphore);
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}
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedVulkan::Serialise_vkCmdSetEvent(SerialiserType &ser, VkCommandBuffer commandBuffer,
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VkEvent event, VkPipelineStageFlags stageMask)
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{
|
|
SERIALISE_ELEMENT(commandBuffer);
|
|
SERIALISE_ELEMENT(event);
|
|
SERIALISE_ELEMENT_TYPED(VkPipelineStageFlagBits, stageMask);
|
|
|
|
Serialise_DebugMessages(ser);
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
m_LastCmdBufferID = GetResourceManager()->GetOriginalID(GetResID(commandBuffer));
|
|
|
|
// see top of this file for current event/fence handling
|
|
|
|
if(IsActiveReplaying(m_State))
|
|
{
|
|
if(ShouldRerecordCmd(m_LastCmdBufferID) && InRerecordRange(m_LastCmdBufferID))
|
|
commandBuffer = RerecordCmdBuf(m_LastCmdBufferID);
|
|
else
|
|
commandBuffer = VK_NULL_HANDLE;
|
|
}
|
|
|
|
if(commandBuffer != VK_NULL_HANDLE)
|
|
ObjDisp(commandBuffer)->CmdSetEvent(Unwrap(commandBuffer), Unwrap(event), stageMask);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedVulkan::vkCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event,
|
|
VkPipelineStageFlags stageMask)
|
|
{
|
|
SCOPED_DBG_SINK();
|
|
|
|
ObjDisp(commandBuffer)->CmdSetEvent(Unwrap(commandBuffer), Unwrap(event), stageMask);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
VkResourceRecord *record = GetRecord(commandBuffer);
|
|
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCmdSetEvent);
|
|
Serialise_vkCmdSetEvent(ser, commandBuffer, event, stageMask);
|
|
|
|
record->AddChunk(scope.Get());
|
|
record->MarkResourceFrameReferenced(GetResID(event), eFrameRef_Read);
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedVulkan::Serialise_vkCmdResetEvent(SerialiserType &ser, VkCommandBuffer commandBuffer,
|
|
VkEvent event, VkPipelineStageFlags stageMask)
|
|
{
|
|
SERIALISE_ELEMENT(commandBuffer);
|
|
SERIALISE_ELEMENT(event);
|
|
SERIALISE_ELEMENT_TYPED(VkPipelineStageFlagBits, stageMask);
|
|
|
|
Serialise_DebugMessages(ser);
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
m_LastCmdBufferID = GetResourceManager()->GetOriginalID(GetResID(commandBuffer));
|
|
|
|
// see top of this file for current event/fence handling
|
|
|
|
if(IsActiveReplaying(m_State))
|
|
{
|
|
if(ShouldRerecordCmd(m_LastCmdBufferID) && InRerecordRange(m_LastCmdBufferID))
|
|
commandBuffer = RerecordCmdBuf(m_LastCmdBufferID);
|
|
else
|
|
commandBuffer = VK_NULL_HANDLE;
|
|
}
|
|
|
|
if(commandBuffer != VK_NULL_HANDLE)
|
|
{
|
|
// ObjDisp(commandBuffer)->CmdResetEvent(Unwrap(commandBuffer), Unwrap(event), mask);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedVulkan::vkCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event,
|
|
VkPipelineStageFlags stageMask)
|
|
{
|
|
SCOPED_DBG_SINK();
|
|
|
|
ObjDisp(commandBuffer)->CmdResetEvent(Unwrap(commandBuffer), Unwrap(event), stageMask);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
VkResourceRecord *record = GetRecord(commandBuffer);
|
|
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCmdResetEvent);
|
|
Serialise_vkCmdResetEvent(ser, commandBuffer, event, stageMask);
|
|
|
|
record->AddChunk(scope.Get());
|
|
record->MarkResourceFrameReferenced(GetResID(event), eFrameRef_Read);
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedVulkan::Serialise_vkCmdWaitEvents(
|
|
SerialiserType &ser, VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents,
|
|
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
|
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
|
|
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers,
|
|
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers)
|
|
{
|
|
SERIALISE_ELEMENT(commandBuffer);
|
|
SERIALISE_ELEMENT_TYPED(VkPipelineStageFlagBits, srcStageMask);
|
|
SERIALISE_ELEMENT_TYPED(VkPipelineStageFlagBits, dstStageMask);
|
|
|
|
// we serialise the original events even though we are going to replace them with our own
|
|
SERIALISE_ELEMENT_ARRAY(pEvents, eventCount);
|
|
|
|
SERIALISE_ELEMENT_ARRAY(pMemoryBarriers, memoryBarrierCount);
|
|
SERIALISE_ELEMENT_ARRAY(pBufferMemoryBarriers, bufferMemoryBarrierCount);
|
|
SERIALISE_ELEMENT_ARRAY(pImageMemoryBarriers, imageMemoryBarrierCount);
|
|
|
|
std::vector<VkImageMemoryBarrier> imgBarriers;
|
|
std::vector<VkBufferMemoryBarrier> bufBarriers;
|
|
|
|
// it's possible for buffer or image to be NULL if it refers to a resource that is otherwise
|
|
// not in the log (barriers do not mark resources referenced). If the resource in question does
|
|
// not exist, then it's safe to skip this barrier.
|
|
//
|
|
// Since it's a convenient place, we unwrap at the same time.
|
|
if(IsReplayingAndReading())
|
|
{
|
|
m_LastCmdBufferID = GetResourceManager()->GetOriginalID(GetResID(commandBuffer));
|
|
|
|
for(uint32_t i = 0; i < bufferMemoryBarrierCount; i++)
|
|
{
|
|
if(pBufferMemoryBarriers[i].buffer != VK_NULL_HANDLE)
|
|
{
|
|
bufBarriers.push_back(pBufferMemoryBarriers[i]);
|
|
bufBarriers.back().buffer = Unwrap(bufBarriers.back().buffer);
|
|
}
|
|
}
|
|
|
|
for(uint32_t i = 0; i < imageMemoryBarrierCount; i++)
|
|
{
|
|
if(pImageMemoryBarriers[i].image != VK_NULL_HANDLE)
|
|
{
|
|
imgBarriers.push_back(pImageMemoryBarriers[i]);
|
|
imgBarriers.back().image = Unwrap(imgBarriers.back().image);
|
|
ReplacePresentableImageLayout(imgBarriers.back().oldLayout);
|
|
ReplacePresentableImageLayout(imgBarriers.back().newLayout);
|
|
|
|
ReplaceExternalQueueFamily(imgBarriers.back().srcQueueFamilyIndex,
|
|
imgBarriers.back().dstQueueFamilyIndex);
|
|
}
|
|
}
|
|
|
|
// see top of this file for current event/fence handling
|
|
|
|
VkEventCreateInfo evInfo = {
|
|
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, NULL, 0,
|
|
};
|
|
|
|
VkEvent ev = VK_NULL_HANDLE;
|
|
ObjDisp(commandBuffer)->CreateEvent(Unwrap(GetDev()), &evInfo, NULL, &ev);
|
|
// don't wrap this event
|
|
|
|
ObjDisp(commandBuffer)->ResetEvent(Unwrap(GetDev()), ev);
|
|
|
|
if(IsActiveReplaying(m_State))
|
|
{
|
|
if(ShouldRerecordCmd(m_LastCmdBufferID) && InRerecordRange(m_LastCmdBufferID))
|
|
commandBuffer = RerecordCmdBuf(m_LastCmdBufferID);
|
|
else
|
|
commandBuffer = VK_NULL_HANDLE;
|
|
|
|
// register to clean this event up once we're done replaying this section of the log
|
|
m_CleanupEvents.push_back(ev);
|
|
}
|
|
else
|
|
{
|
|
// since we cache and replay this command buffer we can't clean up this event just when we're
|
|
// done replaying this section. We have to keep this event until shutdown
|
|
m_PersistentEvents.push_back(ev);
|
|
}
|
|
|
|
if(commandBuffer != VK_NULL_HANDLE)
|
|
{
|
|
ObjDisp(commandBuffer)->CmdSetEvent(Unwrap(commandBuffer), ev, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
|
ObjDisp(commandBuffer)
|
|
->CmdWaitEvents(Unwrap(commandBuffer), 1, &ev, srcStageMask, dstStageMask,
|
|
memoryBarrierCount, pMemoryBarriers, (uint32_t)bufBarriers.size(),
|
|
bufBarriers.data(), (uint32_t)imgBarriers.size(), imgBarriers.data());
|
|
}
|
|
|
|
ResourceId cmd = GetResID(commandBuffer);
|
|
GetResourceManager()->RecordBarriers(m_BakedCmdBufferInfo[cmd].imgbarriers, m_ImageLayouts,
|
|
(uint32_t)imgBarriers.size(), &imgBarriers[0]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedVulkan::vkCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount,
|
|
const VkEvent *pEvents, VkPipelineStageFlags srcStageMask,
|
|
VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount,
|
|
const VkMemoryBarrier *pMemoryBarriers,
|
|
uint32_t bufferMemoryBarrierCount,
|
|
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
|
|
uint32_t imageMemoryBarrierCount,
|
|
const VkImageMemoryBarrier *pImageMemoryBarriers)
|
|
{
|
|
{
|
|
byte *memory = GetTempMemory(sizeof(VkEvent) * eventCount +
|
|
sizeof(VkBufferMemoryBarrier) * bufferMemoryBarrierCount +
|
|
sizeof(VkImageMemoryBarrier) * imageMemoryBarrierCount);
|
|
|
|
VkEvent *ev = (VkEvent *)memory;
|
|
VkImageMemoryBarrier *im = (VkImageMemoryBarrier *)(ev + eventCount);
|
|
VkBufferMemoryBarrier *buf = (VkBufferMemoryBarrier *)(im + imageMemoryBarrierCount);
|
|
|
|
for(uint32_t i = 0; i < eventCount; i++)
|
|
ev[i] = Unwrap(pEvents[i]);
|
|
|
|
for(uint32_t i = 0; i < bufferMemoryBarrierCount; i++)
|
|
{
|
|
buf[i] = pBufferMemoryBarriers[i];
|
|
buf[i].buffer = Unwrap(buf[i].buffer);
|
|
}
|
|
|
|
for(uint32_t i = 0; i < imageMemoryBarrierCount; i++)
|
|
{
|
|
im[i] = pImageMemoryBarriers[i];
|
|
im[i].image = Unwrap(im[i].image);
|
|
}
|
|
|
|
ObjDisp(commandBuffer)
|
|
->CmdWaitEvents(Unwrap(commandBuffer), eventCount, ev, srcStageMask, dstStageMask,
|
|
memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, buf,
|
|
imageMemoryBarrierCount, im);
|
|
}
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
VkResourceRecord *record = GetRecord(commandBuffer);
|
|
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCmdWaitEvents);
|
|
Serialise_vkCmdWaitEvents(ser, commandBuffer, eventCount, pEvents, srcStageMask, dstStageMask,
|
|
memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount,
|
|
pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
|
|
|
|
if(imageMemoryBarrierCount > 0)
|
|
{
|
|
SCOPED_LOCK(m_ImageLayoutsLock);
|
|
GetResourceManager()->RecordBarriers(GetRecord(commandBuffer)->cmdInfo->imgbarriers,
|
|
m_ImageLayouts, imageMemoryBarrierCount,
|
|
pImageMemoryBarriers);
|
|
}
|
|
|
|
record->AddChunk(scope.Get());
|
|
for(uint32_t i = 0; i < eventCount; i++)
|
|
record->MarkResourceFrameReferenced(GetResID(pEvents[i]), eFrameRef_Read);
|
|
}
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkImportSemaphoreFdKHR(VkDevice device,
|
|
const VkImportSemaphoreFdInfoKHR *pImportSemaphoreFdInfo)
|
|
{
|
|
VkImportSemaphoreFdInfoKHR unwrappedInfo = *pImportSemaphoreFdInfo;
|
|
unwrappedInfo.semaphore = Unwrap(unwrappedInfo.semaphore);
|
|
|
|
return ObjDisp(device)->ImportSemaphoreFdKHR(Unwrap(device), &unwrappedInfo);
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkGetSemaphoreFdKHR(VkDevice device,
|
|
const VkSemaphoreGetFdInfoKHR *pGetFdInfo, int *pFd)
|
|
{
|
|
VkSemaphoreGetFdInfoKHR unwrappedInfo = *pGetFdInfo;
|
|
unwrappedInfo.semaphore = Unwrap(unwrappedInfo.semaphore);
|
|
return ObjDisp(device)->GetSemaphoreFdKHR(Unwrap(device), &unwrappedInfo, pFd);
|
|
}
|
|
|
|
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
|
|
|
VkResult WrappedVulkan::vkImportSemaphoreWin32HandleKHR(
|
|
VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR *pImportSemaphoreWin32HandleInfo)
|
|
{
|
|
VkImportSemaphoreWin32HandleInfoKHR unwrappedInfo = *pImportSemaphoreWin32HandleInfo;
|
|
unwrappedInfo.semaphore = Unwrap(unwrappedInfo.semaphore);
|
|
|
|
return ObjDisp(device)->ImportSemaphoreWin32HandleKHR(Unwrap(device), &unwrappedInfo);
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkGetSemaphoreWin32HandleKHR(
|
|
VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR *pGetWin32HandleInfo, HANDLE *pHandle)
|
|
{
|
|
VkSemaphoreGetWin32HandleInfoKHR unwrappedInfo = *pGetWin32HandleInfo;
|
|
unwrappedInfo.semaphore = Unwrap(unwrappedInfo.semaphore);
|
|
return ObjDisp(device)->GetSemaphoreWin32HandleKHR(Unwrap(device), &unwrappedInfo, pHandle);
|
|
}
|
|
|
|
#endif
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateFence, VkDevice device,
|
|
const VkFenceCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator, VkFence *pFence);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkGetFenceStatus, VkDevice device, VkFence fence);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkResetFences, VkDevice device, uint32_t fenceCount,
|
|
const VkFence *pFences);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkWaitForFences, VkDevice device, uint32_t fenceCount,
|
|
const VkFence *pFences, VkBool32 waitAll, uint64_t timeout);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateEvent, VkDevice device,
|
|
const VkEventCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator, VkEvent *pEvent);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkSetEvent, VkDevice device, VkEvent event);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkResetEvent, VkDevice device, VkEvent event);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkGetEventStatus, VkDevice device, VkEvent event);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateSemaphore, VkDevice device,
|
|
const VkSemaphoreCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator, VkSemaphore *pSemaphore);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, vkCmdSetEvent, VkCommandBuffer commandBuffer, VkEvent event,
|
|
VkPipelineStageFlags stageMask);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, vkCmdResetEvent, VkCommandBuffer commandBuffer, VkEvent event,
|
|
VkPipelineStageFlags stageMask);
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, vkCmdWaitEvents, VkCommandBuffer commandBuffer,
|
|
uint32_t eventCount, const VkEvent *pEvents,
|
|
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
|
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
|
|
uint32_t bufferMemoryBarrierCount,
|
|
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
|
|
uint32_t imageMemoryBarrierCount,
|
|
const VkImageMemoryBarrier *pImageMemoryBarriers);
|