Files
renderdoc/renderdocui/Interop/GLPipelineState.cs
T
2016-02-07 18:50:45 +01:00

395 lines
15 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Runtime.InteropServices;
namespace renderdoc
{
[StructLayout(LayoutKind.Sequential)]
public class GLPipelineState
{
[StructLayout(LayoutKind.Sequential)]
public class VertexInputs
{
[StructLayout(LayoutKind.Sequential)]
public class VertexAttribute
{
public bool Enabled;
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public ResourceFormat Format;
[StructLayout(LayoutKind.Sequential)]
public struct GenericValueUnion
{
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4, FixedType = CustomFixedType.Float)]
public float[] f;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4, FixedType = CustomFixedType.UInt32)]
public UInt32[] u;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4, FixedType = CustomFixedType.Int32)]
public Int32[] i;
};
[CustomMarshalAs(CustomUnmanagedType.Union)]
public GenericValueUnion GenericValue;
public UInt32 BufferSlot;
public UInt32 RelativeOffset;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public VertexAttribute[] attributes;
[StructLayout(LayoutKind.Sequential)]
public class VertexBuffer
{
public ResourceId Buffer;
public UInt32 Stride;
public UInt32 Offset;
public UInt32 Divisor;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public VertexBuffer[] vbuffers;
public ResourceId ibuffer;
public bool primitiveRestart;
public UInt32 restartIndex;
public bool provokingVertexLast;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public VertexInputs m_VtxIn;
[StructLayout(LayoutKind.Sequential)]
public class ShaderStage
{
private void PostMarshal()
{
if (_ptr_ShaderDetails != IntPtr.Zero)
ShaderDetails = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_ShaderDetails, typeof(ShaderReflection), false);
else
ShaderDetails = null;
_ptr_ShaderDetails = IntPtr.Zero;
}
public ResourceId Shader;
private IntPtr _ptr_ShaderDetails;
[CustomMarshalAs(CustomUnmanagedType.Skip)]
public ShaderReflection ShaderDetails;
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public ShaderBindpointMapping BindpointMapping;
public ShaderStageType stage;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public UInt32[] Subroutines;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public ShaderStage m_VS, m_TCS, m_TES, m_GS, m_FS, m_CS;
[StructLayout(LayoutKind.Sequential)]
public class FixedVertexProcessing
{
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 2)]
public float[] defaultInnerLevel;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public float[] defaultOuterLevel;
public bool discard;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 8)]
public bool[] clipPlanes;
public bool clipOriginLowerLeft;
public bool clipNegativeOneToOne;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public FixedVertexProcessing m_VtxProcess;
[StructLayout(LayoutKind.Sequential)]
public class Texture
{
public ResourceId Resource;
public UInt32 FirstSlice;
public UInt32 HighestMip;
public ShaderResourceType ResType;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public TextureSwizzle[] Swizzle;
public Int32 DepthReadChannel;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Texture[] Textures;
[StructLayout(LayoutKind.Sequential)]
public class Sampler
{
public ResourceId Samp;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string AddressS, AddressT, AddressR;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public float[] BorderColor;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Comparison;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string MinFilter;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string MagFilter;
public bool UseBorder;
public bool UseComparison;
public bool SeamlessCube;
public float MaxAniso;
public float MaxLOD;
public float MinLOD;
public float MipLODBias;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Sampler[] Samplers;
[StructLayout(LayoutKind.Sequential)]
public class Buffer
{
public ResourceId Resource;
public UInt64 Offset;
public UInt64 Size;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Buffer[] AtomicBuffers;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Buffer[] UniformBuffers;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Buffer[] ShaderStorageBuffers;
[StructLayout(LayoutKind.Sequential)]
public class ImageLoadStore
{
public ResourceId Resource;
public UInt32 Level;
public bool Layered;
public UInt32 Layer;
public ShaderResourceType ResType;
public bool readAllowed;
public bool writeAllowed;
public ResourceFormat Format;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public ImageLoadStore[] Images;
[StructLayout(LayoutKind.Sequential)]
public class Feedback
{
public ResourceId Obj;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public ResourceId[] BufferBinding;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public UInt64[] Offset;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public UInt64[] Size;
public bool Active;
public bool Paused;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public Feedback m_Feedback;
[StructLayout(LayoutKind.Sequential)]
public class Rasterizer
{
[StructLayout(LayoutKind.Sequential)]
public class Viewport
{
public float Left, Bottom;
public float Width, Height;
public double MinDepth, MaxDepth;
public bool Enabled;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Viewport[] Viewports;
[StructLayout(LayoutKind.Sequential)]
public class Scissor
{
public Int32 Left, Bottom;
public Int32 Width, Height;
public bool Enabled;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Scissor[] Scissors;
[StructLayout(LayoutKind.Sequential)]
public class RasterizerState
{
public TriangleFillMode FillMode;
public TriangleCullMode CullMode;
public bool FrontCCW;
public float DepthBias;
public float SlopeScaledDepthBias;
public float OffsetClamp;
public bool DepthClamp;
public bool MultisampleEnable;
public bool SampleShading;
public bool SampleMask;
public UInt32 SampleMaskValue;
public bool SampleCoverage;
public bool SampleCoverageInvert;
public float SampleCoverageValue;
public bool SampleAlphaToCoverage;
public bool SampleAlphaToOne;
public float MinSampleShadingRate;
public bool ProgrammablePointSize;
public float PointSize;
public float LineWidth;
public float PointFadeThreshold;
public bool PointOriginUpperLeft;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public RasterizerState m_State;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public Rasterizer m_RS;
[StructLayout(LayoutKind.Sequential)]
public class DepthState
{
public bool DepthEnable;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string DepthFunc;
public bool DepthWrites;
public bool DepthBounds;
public double NearBound;
public double FarBound;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public DepthState m_DepthState;
[StructLayout(LayoutKind.Sequential)]
public class StencilState
{
public bool StencilEnable;
[StructLayout(LayoutKind.Sequential)]
public class StencilOp
{
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string FailOp;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string DepthFailOp;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string PassOp;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Func;
public UInt32 Ref;
public UInt32 ValueMask;
public UInt32 WriteMask;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public StencilOp m_FrontFace, m_BackFace;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public StencilState m_StencilState;
[StructLayout(LayoutKind.Sequential)]
public class FrameBuffer
{
public bool FramebufferSRGB;
[StructLayout(LayoutKind.Sequential)]
public class Attachment
{
public ResourceId Obj;
public UInt32 Layer;
public UInt32 Mip;
};
[StructLayout(LayoutKind.Sequential)]
public class FBO
{
public ResourceId Obj;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Attachment[] Color;
public Attachment Depth;
public Attachment Stencil;
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public Int32[] DrawBuffers;
public Int32 ReadBuffer;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public FBO m_DrawFBO, m_ReadFBO;
[StructLayout(LayoutKind.Sequential)]
public class BlendState
{
[StructLayout(LayoutKind.Sequential)]
public class RTBlend
{
[StructLayout(LayoutKind.Sequential)]
public class BlendOp
{
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Source;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Destination;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Operation;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public BlendOp m_Blend, m_AlphaBlend;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string LogicOp;
public bool Enabled;
public byte WriteMask;
};
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
public RTBlend[] Blends;
[CustomMarshalAs(CustomUnmanagedType.FixedArray, FixedLength = 4)]
public float[] BlendFactor;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public BlendState m_BlendState;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public FrameBuffer m_FB;
[StructLayout(LayoutKind.Sequential)]
public class Hints
{
public Int32 Derivatives;
public Int32 LineSmooth;
public Int32 PolySmooth;
public Int32 TexCompression;
public bool LineSmoothEnabled;
public bool PolySmoothEnabled;
};
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
public Hints m_Hints;
}
}