Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 17:40:39 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
f9b78a93122c3f80b28d48534cef8c327ec59e4e
renderdoc/renderdocui/Code
T
History
baldurk 06e6677616 Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
..
AppMain.cs
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
Cameras.cs
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
CommonPipelineState.cs
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
Core.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
FormatElement.cs
Calculate bytesize properly for packed formats in mesh viewer
2016-07-25 18:27:13 +02:00
Helpers.cs
Add a remote/virtual open file dialog for browsing over the network
2016-08-19 17:26:30 +02:00
LogViewerForm.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PersistantConfig.cs
Add a sleep into remote server status checks so back-to-back checks work
2016-08-24 15:53:57 +02:00
RenderManager.cs
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
Win32PInvoke.cs
…
Powered by Gitea Version: 1.26.1 Page: 1208ms Template: 94ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API