Files
renderdoc/qrenderdoc/Code
baldurk fa22c7c7fc Report vulkan dynamic offsets separately for manual application
* Baking these into descriptors when we get arbitrary 'GetDescriptor' queries
  independent of the bound descriptor sets is not possible - a descriptor set
  could be in theory bound twice to two places with different dynamic offsets.
* Instead we report these as part of the pipeline states and the abstraction &
  replay API consumer will need to manually apply them to get the true buffer
  offset.
* The offsets are indexed by descriptor storage byte offset for easier
  processing (the dynamic offset struct can be turned into a pair and used to
  initialise a dict)
2024-04-10 16:12:32 +01:00
..
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00
2024-02-12 11:04:52 +00:00