Files
renderdoc/util/test/tests/GL/GL_Draw_Zoo.py
T
baldurk 950568fb8f Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
  prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00

50 lines
1.3 KiB
Python

import rdtest
import renderdoc as rd
class GL_Draw_Zoo(rdtest.Draw_Zoo):
demos_test_name = 'GL_Draw_Zoo'
internal = False
def check_capture(self):
rdtest.Draw_Zoo.check_capture(self)
action = self.find_action("GL_PRIMITIVE_RESTART")
self.check(action is not None)
action = action.nextAction
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
self.check(pipe.IsRestartEnabled())
self.check((pipe.GetRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff)
action = self.find_action("GL_PRIMITIVE_RESTART_FIXED_INDEX")
self.check(action is not None)
action = action.nextAction
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
self.check(pipe.IsRestartEnabled())
self.check((pipe.GetRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff)
action = self.find_action("GL_ClearDepth")
self.check(action is not None)
action = action.nextAction
self.check(action.flags & (rd.ActionFlags.Clear|rd.ActionFlags.ClearDepthStencil) == (rd.ActionFlags.Clear|rd.ActionFlags.ClearDepthStencil))