mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-28 21:01:04 +00:00
1181 lines
35 KiB
C++
1181 lines
35 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#define INITGUID
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#include "d3d12_test.h"
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#include <stdio.h>
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#include "../3rdparty/lz4/lz4.h"
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#include "../renderdoc_app.h"
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#include "../win32/win32_window.h"
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY1)(REFIID, void **);
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT, REFIID, void **);
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namespace
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{
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HMODULE d3d12 = NULL;
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HMODULE dxgi = NULL;
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HMODULE d3dcompiler = NULL;
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IDXGIFactory1Ptr factory;
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std::vector<IDXGIAdapterPtr> adapters;
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bool d3d12on7 = false;
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}; // namespace
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void D3D12GraphicsTest::Prepare(int argc, char **argv)
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{
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GraphicsTest::Prepare(argc, argv);
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static bool prepared = false;
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if(!prepared)
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{
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prepared = true;
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d3d12 = LoadLibraryA("d3d12.dll");
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dxgi = LoadLibraryA("dxgi.dll");
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d3dcompiler = LoadLibraryA("d3dcompiler_47.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_46.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_45.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_44.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_43.dll");
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if(!d3d12)
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{
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d3d12 = LoadLibraryA("12on7/d3d12.dll");
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d3d12on7 = (d3d12 != NULL);
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}
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if(d3d12)
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{
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PFN_CREATE_DXGI_FACTORY1 createFactory1 =
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(PFN_CREATE_DXGI_FACTORY1)GetProcAddress(dxgi, "CreateDXGIFactory1");
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PFN_CREATE_DXGI_FACTORY2 createFactory2 =
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(PFN_CREATE_DXGI_FACTORY2)GetProcAddress(dxgi, "CreateDXGIFactory2");
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HRESULT hr = E_FAIL;
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if(createFactory2)
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hr = createFactory2(debugDevice ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory1),
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(void **)&factory);
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else if(createFactory1)
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hr = createFactory1(__uuidof(IDXGIFactory1), (void **)&factory);
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if(SUCCEEDED(hr))
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{
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bool warp = false;
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adapters = FindD3DAdapters(factory, argc, argv, warp);
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if(warp && !d3d12on7)
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{
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IDXGIFactory4Ptr factory4 = factory;
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IDXGIAdapterPtr warpAdapter;
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if(factory4)
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{
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hr = factory4->EnumWarpAdapter(__uuidof(IDXGIAdapter), (void **)&warpAdapter);
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if(SUCCEEDED(hr))
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adapters.push_back(warpAdapter);
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}
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}
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}
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}
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}
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if(!d3d12)
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Avail = "d3d12.dll is not available";
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else if(!dxgi)
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Avail = "dxgi.dll is not available";
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else if(!d3dcompiler)
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Avail = "d3dcompiler_XX.dll is not available";
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else if(!factory)
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Avail = "Couldn't create DXGI factory";
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m_12On7 = d3d12on7;
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for(int i = 0; i < argc; i++)
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{
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if(!strcmp(argv[i], "--gpuva") || !strcmp(argv[i], "--debug-gpu"))
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{
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gpuva = true;
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}
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}
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m_Factory = factory;
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}
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bool D3D12GraphicsTest::Init()
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{
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// parse parameters here to override parameters
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if(!GraphicsTest::Init())
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return false;
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// we can assume d3d12, dxgi and d3dcompiler are valid since we shouldn't be running the test if
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// Prepare() failed
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dyn_D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12, "D3D12CreateDevice");
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dyn_D3DCompile = (pD3DCompile)GetProcAddress(d3dcompiler, "D3DCompile");
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dyn_D3DStripShader = (pD3DStripShader)GetProcAddress(d3dcompiler, "D3DStripShader");
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dyn_D3DSetBlobPart = (pD3DSetBlobPart)GetProcAddress(d3dcompiler, "D3DSetBlobPart");
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dyn_serializeRootSig = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)GetProcAddress(
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d3d12, "D3D12SerializeVersionedRootSignature");
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dyn_serializeRootSigOld =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12, "D3D12SerializeRootSignature");
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if(dyn_serializeRootSig == NULL)
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{
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TEST_WARN("Can't get D3D12SerializeVersionedRootSignature - old version of windows?");
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if(dyn_serializeRootSigOld == NULL)
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{
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TEST_ERROR("Can't get D3D12SerializeRootSignature!");
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return false;
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}
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}
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if(debugDevice)
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{
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PFN_D3D12_GET_DEBUG_INTERFACE getD3D12DebugInterface =
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(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12, "D3D12GetDebugInterface");
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if(!getD3D12DebugInterface)
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{
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TEST_ERROR("Couldn't find D3D12GetDebugInterface!");
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return false;
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}
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HRESULT hr = getD3D12DebugInterface(__uuidof(ID3D12Debug), (void **)&d3d12Debug);
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if(SUCCEEDED(hr) && d3d12Debug)
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{
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d3d12Debug->EnableDebugLayer();
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if(gpuva)
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{
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ID3D12Debug1Ptr debug1 = d3d12Debug;
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if(debug1)
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debug1->SetEnableGPUBasedValidation(true);
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}
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}
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}
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dev = CreateDevice(adapters, D3D_FEATURE_LEVEL_11_0);
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if(!dev)
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return false;
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{
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LUID luid = dev->GetAdapterLuid();
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IDXGIAdapterPtr pDXGIAdapter;
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HRESULT hr = EnumAdapterByLuid(dev->GetAdapterLuid(), pDXGIAdapter);
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if(FAILED(hr))
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{
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TEST_ERROR("Couldn't get DXGI adapter by LUID from D3D device");
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}
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else
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{
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pDXGIAdapter->GetDesc(&adapterDesc);
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TEST_LOG("Running D3D12 test on %ls", adapterDesc.Description);
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}
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}
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{
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D3D12_COMMAND_QUEUE_DESC desc = {};
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desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), (void **)&queue);
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}
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if(!headless)
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{
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Win32Window *win = new Win32Window(screenWidth, screenHeight, screenTitle);
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mainWindow = win;
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DXGI_SWAP_CHAIN_DESC1 swapDesc = {};
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swapDesc.BufferCount = backbufferCount;
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swapDesc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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swapDesc.Flags = 0;
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swapDesc.Format = backbufferFmt;
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swapDesc.Width = screenWidth;
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swapDesc.Height = screenHeight;
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swapDesc.SampleDesc.Count = 1;
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swapDesc.SampleDesc.Quality = 0;
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swapDesc.Scaling = DXGI_SCALING_STRETCH;
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swapDesc.Stereo = FALSE;
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swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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if(!d3d12on7)
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{
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IDXGIFactory4Ptr factory4 = m_Factory;
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CHECK_HR(factory4->CreateSwapChainForHwnd(queue, win->wnd, &swapDesc, NULL, NULL, &swap));
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CHECK_HR(swap->GetBuffer(0, __uuidof(ID3D12Resource), (void **)&bbTex[0]));
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CHECK_HR(swap->GetBuffer(1, __uuidof(ID3D12Resource), (void **)&bbTex[1]));
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}
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else
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{
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D3D12_RESOURCE_DESC bbDesc;
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bbDesc.Alignment = 0;
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bbDesc.DepthOrArraySize = 1;
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bbDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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bbDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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bbDesc.Format = backbufferFmt;
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bbDesc.Height = screenHeight;
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bbDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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bbDesc.MipLevels = 1;
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bbDesc.SampleDesc.Count = 1;
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bbDesc.SampleDesc.Quality = 0;
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bbDesc.Width = screenWidth;
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if(bbDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM)
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bbDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &bbDesc,
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D3D12_RESOURCE_STATE_PRESENT, NULL,
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__uuidof(ID3D12Resource), (void **)&bbTex[0]));
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &bbDesc,
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D3D12_RESOURCE_STATE_PRESENT, NULL,
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__uuidof(ID3D12Resource), (void **)&bbTex[1]));
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}
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}
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dev->CreateFence(0, D3D12_FENCE_FLAG_SHARED, __uuidof(ID3D12Fence), (void **)&m_GPUSyncFence);
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m_GPUSyncHandle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
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m_GPUSyncFence->SetName(L"GPUSync fence");
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const D3D12_INPUT_CLASSIFICATION vertex = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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m_DefaultInputLayout = {
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, vertex, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, vertex, 0},
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 28, vertex, 0},
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};
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CHECK_HR(dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), (void **)&m_Alloc));
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m_Alloc->SetName(L"Command allocator");
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CHECK_HR(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_Alloc, NULL,
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__uuidof(ID3D12GraphicsCommandList), (void **)&m_DebugList));
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// command buffers are allocated opened, close it immediately.
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m_DebugList->Close();
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m_DebugList->SetName(L"Debug command list");
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{
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D3D12_DESCRIPTOR_HEAP_DESC desc;
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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desc.NodeMask = 1;
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desc.NumDescriptors = 32;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_RTV));
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m_RTV->SetName(L"RTV heap");
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desc.NumDescriptors = 1;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_DSV));
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m_DSV->SetName(L"DSV heap");
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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desc.NumDescriptors = 8;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_Sampler));
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m_Sampler->SetName(L"Sampler heap");
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desc.NumDescriptors = 1024;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_CBVUAVSRV));
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m_CBVUAVSRV->SetName(L"CBV/UAV/SRV heap");
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_Clear));
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m_CBVUAVSRV->SetName(L"UAV clear heap");
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}
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{
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D3D12_RESOURCE_DESC readbackDesc;
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readbackDesc.Alignment = 0;
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readbackDesc.DepthOrArraySize = 1;
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readbackDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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readbackDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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readbackDesc.Format = DXGI_FORMAT_UNKNOWN;
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readbackDesc.Height = 1;
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readbackDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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readbackDesc.MipLevels = 1;
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readbackDesc.SampleDesc.Count = 1;
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readbackDesc.SampleDesc.Quality = 0;
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readbackDesc.Width = m_DebugBufferSize;
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &readbackDesc,
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D3D12_RESOURCE_STATE_COPY_DEST, NULL,
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__uuidof(ID3D12Resource), (void **)&m_ReadbackBuffer));
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m_ReadbackBuffer->SetName(L"Readback buffer");
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heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &readbackDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)&m_UploadBuffer));
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m_UploadBuffer->SetName(L"Upload buffer");
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}
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// mute useless messages
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D3D12_MESSAGE_ID mute[] = {
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// super spammy, mostly just perf warning
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D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
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D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
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};
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infoqueue = dev;
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if(infoqueue)
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{
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D3D12_INFO_QUEUE_FILTER filter = {};
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filter.DenyList.NumIDs = ARRAY_COUNT(mute);
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filter.DenyList.pIDList = mute;
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infoqueue->AddStorageFilterEntries(&filter);
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}
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return true;
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}
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HRESULT D3D12GraphicsTest::EnumAdapterByLuid(LUID luid, IDXGIAdapterPtr &pAdapter)
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{
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HRESULT hr = S_OK;
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pAdapter = NULL;
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for(UINT i = 0; i < 10; i++)
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{
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IDXGIAdapterPtr ad;
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hr = factory->EnumAdapters(i, &ad);
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if(hr == S_OK && ad)
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{
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DXGI_ADAPTER_DESC desc;
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ad->GetDesc(&desc);
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if(desc.AdapterLuid.LowPart == luid.LowPart && desc.AdapterLuid.HighPart == luid.HighPart)
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{
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pAdapter = ad;
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return S_OK;
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}
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}
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else
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{
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break;
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}
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}
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return E_FAIL;
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}
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ID3D12DevicePtr D3D12GraphicsTest::CreateDevice(const std::vector<IDXGIAdapterPtr> &adaptersToTry,
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D3D_FEATURE_LEVEL features)
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{
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HRESULT hr = S_OK;
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ID3D12DevicePtr ret;
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for(size_t i = 0; i < adaptersToTry.size(); ++i)
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{
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hr = dyn_D3D12CreateDevice(adaptersToTry[i], features, __uuidof(ID3D12Device), (void **)&ret);
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if(SUCCEEDED(hr))
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return ret;
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}
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TEST_ERROR("D3D12CreateDevice failed: %x", hr);
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return ret;
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}
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GraphicsWindow *D3D12GraphicsTest::MakeWindow(int width, int height, const char *title)
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{
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return new Win32Window(width, height, title);
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}
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void D3D12GraphicsTest::Shutdown()
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{
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GPUSync();
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infoqueue = NULL;
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pendingCommandBuffers.clear();
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freeCommandBuffers.clear();
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m_ReadbackBuffer = NULL;
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m_UploadBuffer = NULL;
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m_RTV = m_DSV = m_CBVUAVSRV = m_Sampler = NULL;
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m_Alloc = NULL;
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m_DebugList = NULL;
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m_GPUSyncFence = NULL;
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CloseHandle(m_GPUSyncHandle);
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bbTex[0] = bbTex[1] = NULL;
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|
swap = NULL;
|
|
m_Factory = NULL;
|
|
delete mainWindow;
|
|
|
|
queue = NULL;
|
|
dev = NULL;
|
|
}
|
|
|
|
bool D3D12GraphicsTest::Running()
|
|
{
|
|
if(!FrameLimit())
|
|
return false;
|
|
|
|
return mainWindow->Update();
|
|
}
|
|
|
|
ID3D12ResourcePtr D3D12GraphicsTest::StartUsingBackbuffer(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_RESOURCE_STATES useState)
|
|
{
|
|
ID3D12ResourcePtr bb = bbTex[texIdx];
|
|
|
|
if(useState != D3D12_RESOURCE_STATE_PRESENT)
|
|
ResourceBarrier(cmd, bbTex[texIdx], D3D12_RESOURCE_STATE_PRESENT, useState);
|
|
|
|
return bbTex[texIdx];
|
|
}
|
|
|
|
void D3D12GraphicsTest::FinishUsingBackbuffer(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_RESOURCE_STATES usedState)
|
|
{
|
|
ID3D12ResourcePtr bb = bbTex[texIdx];
|
|
|
|
if(usedState != D3D12_RESOURCE_STATE_PRESENT)
|
|
ResourceBarrier(cmd, bbTex[texIdx], usedState, D3D12_RESOURCE_STATE_PRESENT);
|
|
|
|
texIdx = 1 - texIdx;
|
|
}
|
|
|
|
void D3D12GraphicsTest::Submit(const std::vector<ID3D12GraphicsCommandListPtr> &cmds)
|
|
{
|
|
std::vector<ID3D12CommandList *> submits;
|
|
|
|
m_GPUSyncCounter++;
|
|
|
|
for(const ID3D12GraphicsCommandListPtr &cmd : cmds)
|
|
{
|
|
pendingCommandBuffers.push_back(std::make_pair(cmd, m_GPUSyncCounter));
|
|
submits.push_back(cmd);
|
|
}
|
|
|
|
queue->ExecuteCommandLists((UINT)submits.size(), submits.data());
|
|
queue->Signal(m_GPUSyncFence, m_GPUSyncCounter);
|
|
}
|
|
|
|
void D3D12GraphicsTest::GPUSync()
|
|
{
|
|
m_GPUSyncCounter++;
|
|
|
|
CHECK_HR(queue->Signal(m_GPUSyncFence, m_GPUSyncCounter));
|
|
CHECK_HR(m_GPUSyncFence->SetEventOnCompletion(m_GPUSyncCounter, m_GPUSyncHandle));
|
|
WaitForSingleObject(m_GPUSyncHandle, 10000);
|
|
}
|
|
|
|
void D3D12GraphicsTest::Present()
|
|
{
|
|
if(swap)
|
|
{
|
|
swap->Present(0, 0);
|
|
}
|
|
else
|
|
{
|
|
ID3D12CommandQueueDownlevelPtr downlevel = queue;
|
|
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
Reset(cmd);
|
|
|
|
downlevel->Present(cmd, bbTex[1 - texIdx], ((Win32Window *)mainWindow)->wnd,
|
|
D3D12_DOWNLEVEL_PRESENT_FLAG_NONE);
|
|
|
|
m_GPUSyncCounter++;
|
|
queue->Signal(m_GPUSyncFence, m_GPUSyncCounter);
|
|
|
|
pendingCommandBuffers.push_back(std::make_pair(cmd, m_GPUSyncFence));
|
|
}
|
|
|
|
for(auto it = pendingCommandBuffers.begin(); it != pendingCommandBuffers.end();)
|
|
{
|
|
if(m_GPUSyncFence->GetCompletedValue() >= it->second)
|
|
{
|
|
freeCommandBuffers.push_back(it->first);
|
|
it = pendingCommandBuffers.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
}
|
|
|
|
std::vector<byte> D3D12GraphicsTest::GetBufferData(ID3D12ResourcePtr buffer,
|
|
D3D12_RESOURCE_STATES state, uint32_t offset,
|
|
uint64_t length)
|
|
{
|
|
std::vector<byte> ret;
|
|
|
|
if(buffer == NULL)
|
|
return ret;
|
|
|
|
D3D12_RESOURCE_DESC desc = buffer->GetDesc();
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
buffer->GetHeapProperties(&heapProps, NULL);
|
|
|
|
if(offset >= desc.Width)
|
|
{
|
|
TEST_ERROR("Out of bounds offset passed to GetBufferData");
|
|
// can't read past the end of the buffer, return empty
|
|
return ret;
|
|
}
|
|
|
|
if(length == 0)
|
|
{
|
|
length = desc.Width - offset;
|
|
}
|
|
|
|
if(length > 0 && offset + length > desc.Width)
|
|
{
|
|
TEST_WARN("Attempting to read off the end of the array. Will be clamped");
|
|
length = std::min(length, desc.Width - offset);
|
|
}
|
|
|
|
uint64_t outOffs = 0;
|
|
|
|
ret.resize((size_t)length);
|
|
|
|
// directly CPU mappable (and possibly invalid to transition and copy from), so just memcpy
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD || heapProps.Type == D3D12_HEAP_TYPE_READBACK)
|
|
{
|
|
D3D12_RANGE range = {(size_t)offset, size_t(offset + length)};
|
|
|
|
byte *data = NULL;
|
|
CHECK_HR(buffer->Map(0, &range, (void **)&data));
|
|
|
|
memcpy(&ret[0], data + offset, (size_t)length);
|
|
|
|
range.Begin = range.End = 0;
|
|
|
|
buffer->Unmap(0, &range);
|
|
|
|
return ret;
|
|
}
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = {};
|
|
|
|
barrier.Transition.pResource = buffer;
|
|
barrier.Transition.StateBefore = state;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
|
|
while(length > 0)
|
|
{
|
|
uint64_t chunkSize = std::min(length, m_DebugBufferSize);
|
|
|
|
m_DebugList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset, chunkSize);
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
|
|
D3D12_RANGE range = {0, (size_t)chunkSize};
|
|
|
|
void *data = NULL;
|
|
CHECK_HR(m_ReadbackBuffer->Map(0, &range, &data));
|
|
|
|
memcpy(&ret[(size_t)outOffs], data, (size_t)chunkSize);
|
|
|
|
range.End = 0;
|
|
|
|
m_ReadbackBuffer->Unmap(0, &range);
|
|
|
|
outOffs += chunkSize;
|
|
length -= chunkSize;
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
{
|
|
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
|
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
GPUSync();
|
|
m_Alloc->Reset();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D12GraphicsTest::SetBufferData(ID3D12ResourcePtr buffer, D3D12_RESOURCE_STATES state,
|
|
const byte *data, uint64_t len)
|
|
{
|
|
D3D12_RESOURCE_DESC desc = buffer->GetDesc();
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
buffer->GetHeapProperties(&heapProps, NULL);
|
|
|
|
if(len > desc.Width)
|
|
{
|
|
TEST_ERROR("Can't upload more data than buffer contains");
|
|
return;
|
|
}
|
|
|
|
// directly CPU mappable (and possibly invalid to transition and copy from), so just memcpy
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD || heapProps.Type == D3D12_HEAP_TYPE_READBACK)
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
|
|
byte *ptr = NULL;
|
|
CHECK_HR(buffer->Map(0, &range, (void **)&ptr));
|
|
|
|
memcpy(ptr, data, (size_t)len);
|
|
|
|
range.End = (size_t)len;
|
|
|
|
buffer->Unmap(0, &range);
|
|
|
|
return;
|
|
}
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = {};
|
|
|
|
barrier.Transition.pResource = buffer;
|
|
barrier.Transition.StateBefore = state;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
|
|
uint64_t offset = 0;
|
|
|
|
while(len > 0)
|
|
{
|
|
uint64_t chunkSize = std::min(len, m_DebugBufferSize);
|
|
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
|
|
void *ptr = NULL;
|
|
CHECK_HR(m_UploadBuffer->Map(0, &range, &ptr));
|
|
|
|
memcpy(ptr, data + offset, (size_t)chunkSize);
|
|
|
|
range.End = (size_t)chunkSize;
|
|
|
|
m_UploadBuffer->Unmap(0, &range);
|
|
}
|
|
|
|
m_DebugList->CopyBufferRegion(buffer, offset, m_UploadBuffer, 0, chunkSize);
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
|
|
offset += chunkSize;
|
|
len -= chunkSize;
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
{
|
|
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
|
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
GPUSync();
|
|
m_Alloc->Reset();
|
|
}
|
|
|
|
void D3D12GraphicsTest::pushMarker(ID3D12GraphicsCommandListPtr cmd, const std::string &name)
|
|
{
|
|
// D3D debug layer spams un-mutable errors if we call this. Don't do anything unless renderdoc is
|
|
// attached
|
|
if(rdoc)
|
|
cmd->BeginEvent(1, name.data(), (UINT)name.size());
|
|
}
|
|
|
|
void D3D12GraphicsTest::setMarker(ID3D12GraphicsCommandListPtr cmd, const std::string &name)
|
|
{
|
|
if(rdoc)
|
|
cmd->SetMarker(1, name.data(), (UINT)name.size());
|
|
}
|
|
|
|
void D3D12GraphicsTest::popMarker(ID3D12GraphicsCommandListPtr cmd)
|
|
{
|
|
if(rdoc)
|
|
cmd->EndEvent();
|
|
}
|
|
|
|
void D3D12GraphicsTest::ResourceBarrier(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr res,
|
|
D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
|
|
{
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = res;
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barrier.Transition.StateBefore = before;
|
|
barrier.Transition.StateAfter = after;
|
|
cmd->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ResourceBarrier(ID3D12ResourcePtr res, D3D12_RESOURCE_STATES before,
|
|
D3D12_RESOURCE_STATES after)
|
|
|
|
{
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
|
|
Reset(cmd);
|
|
ResourceBarrier(cmd, res, before, after);
|
|
cmd->Close();
|
|
|
|
Submit({cmd});
|
|
}
|
|
|
|
void D3D12GraphicsTest::IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr vb,
|
|
UINT stride, UINT offset)
|
|
{
|
|
D3D12_VERTEX_BUFFER_VIEW view;
|
|
view.BufferLocation = vb->GetGPUVirtualAddress() + offset;
|
|
view.SizeInBytes = UINT(vb->GetDesc().Width - offset);
|
|
view.StrideInBytes = stride;
|
|
cmd->IASetVertexBuffers(0, 1, &view);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
|
|
ID3D12ResourcePtr rt, Vec4f col)
|
|
{
|
|
cmd->ClearRenderTargetView(MakeRTV(rt).CreateCPU(0), &col.x, 0, NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rt, Vec4f col)
|
|
{
|
|
cmd->ClearRenderTargetView(rt, &col.x, 0, NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearDepthStencilView(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr dsv,
|
|
D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil)
|
|
{
|
|
MakeDSV(dsv).CreateCPU(0);
|
|
cmd->ClearDepthStencilView(m_DSV->GetCPUDescriptorHandleForHeapStart(), flags, depth, stencil, 0,
|
|
NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::RSSetViewport(ID3D12GraphicsCommandListPtr cmd, D3D12_VIEWPORT view)
|
|
{
|
|
cmd->RSSetViewports(1, &view);
|
|
}
|
|
|
|
void D3D12GraphicsTest::RSSetScissorRect(ID3D12GraphicsCommandListPtr cmd, D3D12_RECT rect)
|
|
{
|
|
cmd->RSSetScissorRects(1, &rect);
|
|
}
|
|
|
|
void D3D12GraphicsTest::OMSetRenderTargets(ID3D12GraphicsCommandListPtr cmd,
|
|
const std::vector<ID3D12ResourcePtr> &rtvs,
|
|
ID3D12ResourcePtr dsv)
|
|
{
|
|
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> handles;
|
|
handles.resize(rtvs.size());
|
|
for(size_t i = 0; i < rtvs.size(); i++)
|
|
handles[i] = MakeRTV(rtvs[i]).CreateCPU((uint32_t)i);
|
|
|
|
if(dsv)
|
|
OMSetRenderTargets(cmd, handles, MakeDSV(dsv).CreateCPU(0));
|
|
else
|
|
OMSetRenderTargets(cmd, handles, {});
|
|
}
|
|
|
|
void D3D12GraphicsTest::OMSetRenderTargets(ID3D12GraphicsCommandListPtr cmd,
|
|
const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> &rtvs,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv)
|
|
{
|
|
cmd->OMSetRenderTargets((UINT)rtvs.size(), rtvs.data(), FALSE, dsv.ptr ? &dsv : NULL);
|
|
}
|
|
|
|
ID3DBlobPtr D3D12GraphicsTest::Compile(std::string src, std::string entry, std::string profile,
|
|
ID3DBlob **unstripped)
|
|
{
|
|
ID3DBlobPtr blob = NULL;
|
|
ID3DBlobPtr error = NULL;
|
|
|
|
HRESULT hr =
|
|
dyn_D3DCompile(src.c_str(), src.length(), "", NULL, NULL, entry.c_str(), profile.c_str(),
|
|
D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE_DEBUG |
|
|
D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_OPTIMIZATION_LEVEL0,
|
|
0, &blob, &error);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
TEST_ERROR("Failed to compile shader, error %x / %s", hr,
|
|
error ? (char *)error->GetBufferPointer() : "Unknown");
|
|
|
|
blob = NULL;
|
|
error = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
if(unstripped)
|
|
{
|
|
blob.AddRef();
|
|
*unstripped = blob.GetInterfacePtr();
|
|
|
|
ID3DBlobPtr stripped = NULL;
|
|
|
|
dyn_D3DStripShader(blob->GetBufferPointer(), blob->GetBufferSize(),
|
|
D3DCOMPILER_STRIP_REFLECTION_DATA | D3DCOMPILER_STRIP_DEBUG_INFO, &stripped);
|
|
|
|
blob = NULL;
|
|
|
|
return stripped;
|
|
}
|
|
|
|
return blob;
|
|
}
|
|
|
|
void D3D12GraphicsTest::WriteBlob(std::string name, ID3DBlob *blob, bool compress)
|
|
{
|
|
FILE *f = NULL;
|
|
fopen_s(&f, name.c_str(), "wb");
|
|
|
|
if(f == NULL)
|
|
{
|
|
TEST_ERROR("Can't open blob file to write %s", name.c_str());
|
|
return;
|
|
}
|
|
|
|
if(compress)
|
|
{
|
|
int uncompSize = (int)blob->GetBufferSize();
|
|
char *compBuf = new char[uncompSize];
|
|
|
|
int compressedSize = LZ4_compress_default((const char *)blob->GetBufferPointer(), compBuf,
|
|
uncompSize, uncompSize);
|
|
|
|
fwrite(compBuf, 1, compressedSize, f);
|
|
|
|
delete[] compBuf;
|
|
}
|
|
else
|
|
{
|
|
fwrite(blob->GetBufferPointer(), 1, blob->GetBufferSize(), f);
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
ID3DBlobPtr D3D12GraphicsTest::SetBlobPath(std::string name, ID3DBlob *blob)
|
|
{
|
|
ID3DBlobPtr newBlob = NULL;
|
|
|
|
const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
|
|
|
|
std::string pathData;
|
|
for(size_t i = 0; i < sizeof(RENDERDOC_ShaderDebugMagicValue); i++)
|
|
pathData.push_back(' ');
|
|
|
|
pathData += name;
|
|
|
|
memcpy(&pathData[0], &RENDERDOC_ShaderDebugMagicValue, sizeof(RENDERDOC_ShaderDebugMagicValue));
|
|
|
|
dyn_D3DSetBlobPart(blob->GetBufferPointer(), blob->GetBufferSize(), D3D_BLOB_PRIVATE_DATA, 0,
|
|
pathData.c_str(), pathData.size() + 1, &newBlob);
|
|
|
|
return newBlob;
|
|
}
|
|
|
|
void D3D12GraphicsTest::SetBlobPath(std::string name, ID3D12DeviceChild *shader)
|
|
{
|
|
const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
|
|
|
|
shader->SetPrivateData(RENDERDOC_ShaderDebugMagicValue, (UINT)name.size() + 1, name.c_str());
|
|
}
|
|
|
|
ID3D12GraphicsCommandListPtr D3D12GraphicsTest::GetCommandBuffer()
|
|
{
|
|
if(freeCommandBuffers.empty())
|
|
{
|
|
ID3D12GraphicsCommandListPtr list = NULL;
|
|
CHECK_HR(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_Alloc, NULL,
|
|
__uuidof(ID3D12GraphicsCommandList), (void **)&list));
|
|
// list starts opened, close it
|
|
list->Close();
|
|
freeCommandBuffers.push_back(list);
|
|
}
|
|
|
|
ID3D12GraphicsCommandListPtr ret = freeCommandBuffers.back();
|
|
freeCommandBuffers.pop_back();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D12GraphicsTest::Reset(ID3D12GraphicsCommandListPtr cmd)
|
|
{
|
|
cmd->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
ID3D12RootSignaturePtr D3D12GraphicsTest::MakeSig(const std::vector<D3D12_ROOT_PARAMETER1> ¶ms,
|
|
D3D12_ROOT_SIGNATURE_FLAGS Flags,
|
|
UINT NumStaticSamplers,
|
|
const D3D12_STATIC_SAMPLER_DESC *StaticSamplers)
|
|
{
|
|
ID3DBlobPtr blob;
|
|
|
|
if(dyn_serializeRootSig == NULL)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC desc;
|
|
desc.Flags = Flags;
|
|
desc.NumStaticSamplers = NumStaticSamplers;
|
|
desc.pStaticSamplers = StaticSamplers;
|
|
desc.NumParameters = (UINT)params.size();
|
|
|
|
std::vector<D3D12_ROOT_PARAMETER> params_1_0;
|
|
params_1_0.resize(params.size());
|
|
for(size_t i = 0; i < params.size(); i++)
|
|
{
|
|
params_1_0[i].ShaderVisibility = params[i].ShaderVisibility;
|
|
params_1_0[i].ParameterType = params[i].ParameterType;
|
|
|
|
if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
|
|
{
|
|
params_1_0[i].Constants = params[i].Constants;
|
|
}
|
|
else if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
{
|
|
params_1_0[i].DescriptorTable.NumDescriptorRanges =
|
|
params[i].DescriptorTable.NumDescriptorRanges;
|
|
|
|
D3D12_DESCRIPTOR_RANGE *dst =
|
|
new D3D12_DESCRIPTOR_RANGE[params[i].DescriptorTable.NumDescriptorRanges];
|
|
params_1_0[i].DescriptorTable.pDescriptorRanges = dst;
|
|
|
|
for(UINT r = 0; r < params[i].DescriptorTable.NumDescriptorRanges; r++)
|
|
{
|
|
dst[r].BaseShaderRegister =
|
|
params[i].DescriptorTable.pDescriptorRanges[r].BaseShaderRegister;
|
|
dst[r].NumDescriptors = params[i].DescriptorTable.pDescriptorRanges[r].NumDescriptors;
|
|
dst[r].OffsetInDescriptorsFromTableStart =
|
|
params[i].DescriptorTable.pDescriptorRanges[r].OffsetInDescriptorsFromTableStart;
|
|
dst[r].RangeType = params[i].DescriptorTable.pDescriptorRanges[r].RangeType;
|
|
dst[r].RegisterSpace = params[i].DescriptorTable.pDescriptorRanges[r].RegisterSpace;
|
|
|
|
if(params[i].DescriptorTable.pDescriptorRanges[r].Flags !=
|
|
(D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE |
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE))
|
|
TEST_WARN("Losing information when reducing down to 1.0 root signature");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
params_1_0[i].Descriptor.RegisterSpace = params[i].Descriptor.RegisterSpace;
|
|
params_1_0[i].Descriptor.ShaderRegister = params[i].Descriptor.ShaderRegister;
|
|
|
|
if(params[i].Descriptor.Flags != D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE)
|
|
TEST_WARN("Losing information when reducing down to 1.0 root signature");
|
|
}
|
|
}
|
|
|
|
desc.pParameters = ¶ms_1_0[0];
|
|
|
|
ID3DBlobPtr errBlob;
|
|
HRESULT hr = dyn_serializeRootSigOld(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &errBlob);
|
|
|
|
for(size_t i = 0; i < params_1_0.size(); i++)
|
|
if(params_1_0[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
delete[] params_1_0[i].DescriptorTable.pDescriptorRanges;
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
std::string errors = (char *)errBlob->GetBufferPointer();
|
|
|
|
std::string logerror = errors;
|
|
if(logerror.length() > 1024)
|
|
logerror = logerror.substr(0, 1024) + "...";
|
|
|
|
TEST_ERROR("Root signature serialize error:\n%s", logerror.c_str());
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC verdesc;
|
|
verdesc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC1 &desc = verdesc.Desc_1_1;
|
|
desc.Flags = Flags;
|
|
desc.NumStaticSamplers = NumStaticSamplers;
|
|
desc.pStaticSamplers = StaticSamplers;
|
|
desc.NumParameters = (UINT)params.size();
|
|
desc.pParameters = ¶ms[0];
|
|
|
|
ID3DBlobPtr errBlob = NULL;
|
|
HRESULT hr = dyn_serializeRootSig(&verdesc, &blob, &errBlob);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
std::string errors = (char *)errBlob->GetBufferPointer();
|
|
|
|
std::string logerror = errors;
|
|
if(logerror.length() > 1024)
|
|
logerror = logerror.substr(0, 1024) + "...";
|
|
|
|
TEST_ERROR("Root signature serialize error:\n%s", logerror.c_str());
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if(!blob)
|
|
return NULL;
|
|
|
|
ID3D12RootSignaturePtr ret;
|
|
CHECK_HR(dev->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(),
|
|
__uuidof(ID3D12RootSignature), (void **)&ret));
|
|
return ret;
|
|
}
|
|
|
|
ID3D12CommandSignaturePtr D3D12GraphicsTest::MakeCommandSig(
|
|
ID3D12RootSignaturePtr rootSig, const std::vector<D3D12_INDIRECT_ARGUMENT_DESC> ¶ms)
|
|
{
|
|
D3D12_COMMAND_SIGNATURE_DESC desc = {};
|
|
desc.pArgumentDescs = params.data();
|
|
desc.NumArgumentDescs = (UINT)params.size();
|
|
|
|
for(const D3D12_INDIRECT_ARGUMENT_DESC &p : params)
|
|
{
|
|
switch(p.Type)
|
|
{
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
|
|
desc.ByteStride += sizeof(D3D12_DRAW_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
|
|
desc.ByteStride += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
|
|
desc.ByteStride += sizeof(D3D12_DISPATCH_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_VERTEX_BUFFER_VIEW);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_INDEX_BUFFER_VIEW);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
|
|
desc.ByteStride += p.Constant.Num32BitValuesToSet * sizeof(uint32_t);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ID3D12CommandSignaturePtr ret;
|
|
CHECK_HR(
|
|
dev->CreateCommandSignature(&desc, rootSig, __uuidof(ID3D12CommandSignature), (void **)&ret));
|
|
return ret;
|
|
}
|