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fb02202505
Added 'D3D12BufferCreator::InitialState(D3D12_RESOURCE_STATES)' to allow user code to avoid adding unnecessary transition barriers after resource creation. Added 'D3D12TextureCreator::ClearVal(const D3D12_CLEAR_VALUE &)' to avoid a PIX performance warning/tip about clearing resources that haven't had their clear value set on creation.