Files
renderdoc/renderdoc
baldurk fb418f883e Add a button to pipeline state view to save shader raw contents to file
* The exact contents depend on the API - on D3D11 this is the bytecode
  blob, on Vulkan it's the SPIR-V. On OpenGL it is just a concatenation
  of all the source files passed in sequence.
2016-08-30 16:43:52 +02:00
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