mirror of
https://github.com/baldurk/renderdoc.git
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400 lines
14 KiB
C#
400 lines
14 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using renderdocui.Code;
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using renderdoc;
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namespace renderdocui.Windows
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{
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public partial class PixelHistoryView : DockContent, ILogViewerForm
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{
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Core m_Core;
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FetchTexture texture;
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Point pixel;
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PixelModification[] modifications;
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bool[] visibleChannels;
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float rangeMin, rangeMax;
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int numChannels, channelIdx;
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public PixelHistoryView(Core core, FetchTexture tex, Point pt,
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float rangemin, float rangemax, bool[] channels)
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{
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InitializeComponent();
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Icon = global::renderdocui.Properties.Resources.icon;
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m_Core = core;
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texture = tex;
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pixel = pt;
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rangeMin = rangemin;
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rangeMax = rangemax;
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visibleChannels = channels;
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Text = String.Format("Pixel History on {0} for ({1}, {2})", tex.name, pt.X, pt.Y);
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string channelStr = "";
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numChannels = 0;
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channelIdx = 0;
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if (channels[0])
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{
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channelStr += "R";
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numChannels++;
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channelIdx = 0;
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}
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if (channels[1])
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{
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channelStr += "G";
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numChannels++;
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channelIdx = 1;
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}
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if (channels[2])
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{
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channelStr += "B";
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numChannels++;
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channelIdx = 2;
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}
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channelStr += " channel";
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if (numChannels > 1)
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channelStr += "s";
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// if alpha channel is enabled it only does anything if the
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// other channels are all disabled. There is no RGBA preview
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if (numChannels == 0 && channels[3])
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{
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channelStr = "Alpha";
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numChannels = 1;
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channelIdx = 3;
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}
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historyContext.Text = String.Format("Preview colours displayed in visible range {0} - {1} with {2} visible.",
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Formatter.Format(rangemin), Formatter.Format(rangemax), channelStr) + Environment.NewLine;
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historyContext.Text += Environment.NewLine;
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historyContext.Text += "Double click to jump to an event." + Environment.NewLine;
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historyContext.Text += "Right click to debug an event, or hide failed events.";
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eventsHidden.Text = "";
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modifications = null;
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events.BeginUpdate();
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events.Nodes.Clear();
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events.Nodes.Add(new object[] { "", "Loading...", "", "", "", "" });
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events.EndUpdate();
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}
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public void SetHistory(PixelModification[] history)
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{
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modifications = history;
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UpdateEventList();
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}
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void UpdateEventList()
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{
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if (modifications == null) return;
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events.BeginUpdate();
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events.Nodes.Clear();
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bool uintTex = (texture.format.compType == FormatComponentType.UInt);
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bool sintTex = (texture.format.compType == FormatComponentType.SInt);
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bool srgbTex = texture.format.srgbCorrected ||
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(texture.creationFlags & TextureCreationFlags.SwapBuffer) > 0;
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bool floatTex = (!uintTex && !sintTex);
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int numComps = (int)texture.format.compCount;
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if (texture.format.compType == FormatComponentType.Depth ||
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(texture.format.special && texture.format.specialFormat == SpecialFormat.D24S8) ||
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(texture.format.special && texture.format.specialFormat == SpecialFormat.D32S8))
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numComps = 0;
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float rangesize = (rangeMax - rangeMin);
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foreach (PixelModification mod in modifications)
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{
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string name = "name";
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var drawcall = m_Core.GetDrawcall(m_Core.CurFrame, mod.eventID);
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if (drawcall == null) continue;
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name = drawcall.name;
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bool passed = true;
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if (mod.backfaceCulled)
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{
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name += "\nBackface culled";
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passed = false;
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}
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if (mod.depthClipped)
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{
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name += "\nDepth Clipped";
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passed = false;
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}
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if (mod.scissorClipped)
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{
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name += "\nScissor Clipped";
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passed = false;
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}
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if (mod.shaderDiscarded)
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{
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name += "\nShader executed a discard";
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passed = false;
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}
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if (mod.depthTestFailed)
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{
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name += "\nDepth test failed";
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passed = false;
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}
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if (mod.stencilTestFailed)
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{
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name += "\nStencil test failed";
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passed = false;
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}
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if(!passed && hideFailedEventsToolStripMenuItem.Checked)
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continue;
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string preModVal = "";
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string postModVal = "";
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string[] prefix = new string[] { "R: ", "G: ", "B: ", "A: " };
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if (uintTex)
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{
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for (int i = 0; i < numComps; i++)
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{
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preModVal += prefix[i] + mod.preMod.col.value.u[i].ToString() + "\n";
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postModVal += prefix[i] + mod.postMod.col.value.u[i].ToString() + "\n";
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}
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}
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else if (sintTex)
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{
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for (int i = 0; i < numComps; i++)
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{
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preModVal += prefix[i] + mod.preMod.col.value.i[i].ToString() + "\n";
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postModVal += prefix[i] + mod.postMod.col.value.i[i].ToString() + "\n";
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}
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}
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else
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{
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for (int i = 0; i < numComps; i++)
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{
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preModVal += prefix[i] + Formatter.Format(mod.preMod.col.value.f[i]) + "\n";
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postModVal += prefix[i] + Formatter.Format(mod.postMod.col.value.f[i]) + "\n";
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}
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}
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if (mod.preMod.depth >= 0.0f)
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{
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preModVal += "\nD: " + Formatter.Format(mod.preMod.depth);
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postModVal += "\nD: " + Formatter.Format(mod.postMod.depth);
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}
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else
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{
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preModVal += "\nD: -";
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postModVal += "\nD: -";
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}
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if (mod.preMod.stencil >= 0)
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{
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preModVal += String.Format("\nS: 0x{0:X2}", mod.preMod.stencil);
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postModVal += String.Format("\nS: 0x{0:X2}", mod.postMod.stencil);
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}
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else
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{
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preModVal += "\nS: -";
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postModVal += "\nS: -";
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}
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var node = events.Nodes.Add(new object[] { mod.eventID, name, preModVal, "", postModVal, "" });
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node.DefaultBackColor = passed ? Color.FromArgb(235, 255, 235) : Color.FromArgb(255, 235, 235);
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if (floatTex || numComps == 0)
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{
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float r = mod.preMod.col.value.f[0];
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float g = mod.preMod.col.value.f[1];
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float b = mod.preMod.col.value.f[2];
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if (numChannels == 1)
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{
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r = g = b = mod.preMod.col.value.f[channelIdx];
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}
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else
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{
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if (!visibleChannels[0]) r = 0.0f;
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if (!visibleChannels[1]) g = 0.0f;
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if (!visibleChannels[2]) b = 0.0f;
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}
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r = Helpers.Clamp((r - rangeMin) / rangesize, 0.0f, 1.0f);
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g = Helpers.Clamp((g - rangeMin) / rangesize, 0.0f, 1.0f);
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b = Helpers.Clamp((b - rangeMin) / rangesize, 0.0f, 1.0f);
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if(numComps == 0)
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r = g = b = Helpers.Clamp((mod.preMod.depth - rangeMin) / rangesize, 0.0f, 1.0f);
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if (srgbTex)
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{
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r = (float)Math.Pow(r, 1.0f / 2.2f);
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g = (float)Math.Pow(g, 1.0f / 2.2f);
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b = (float)Math.Pow(b, 1.0f / 2.2f);
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}
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node.IndexedBackColor[3] = Color.FromArgb((int)(255.0f * r), (int)(255.0f * g), (int)(255.0f * b));
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r = mod.postMod.col.value.f[0];
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g = mod.postMod.col.value.f[1];
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b = mod.postMod.col.value.f[2];
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if (numChannels == 1)
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{
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r = g = b = mod.postMod.col.value.f[channelIdx];
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}
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else
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{
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if (!visibleChannels[0]) r = 0.0f;
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if (!visibleChannels[1]) g = 0.0f;
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if (!visibleChannels[2]) b = 0.0f;
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}
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r = Helpers.Clamp((r - rangeMin) / rangesize, 0.0f, 1.0f);
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g = Helpers.Clamp((g - rangeMin) / rangesize, 0.0f, 1.0f);
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b = Helpers.Clamp((b - rangeMin) / rangesize, 0.0f, 1.0f);
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if (numComps == 0)
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r = g = b = Helpers.Clamp((mod.postMod.depth - rangeMin) / rangesize, 0.0f, 1.0f);
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if (srgbTex)
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{
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r = (float)Math.Pow(r, 1.0f / 2.2f);
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g = (float)Math.Pow(g, 1.0f / 2.2f);
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b = (float)Math.Pow(b, 1.0f / 2.2f);
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}
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node.IndexedBackColor[5] = Color.FromArgb((int)(255.0f * r), (int)(255.0f * g), (int)(255.0f * b));
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}
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node.Tag = mod.eventID;
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}
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events.EndUpdate();
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}
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public void OnLogfileClosed()
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{
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Close();
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}
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public void OnLogfileLoaded()
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{
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}
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public void OnEventSelected(UInt32 frameID, UInt32 eventID)
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{
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}
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private void events_NodeDoubleClicked(TreelistView.Node node)
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{
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if (node.Tag is uint)
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{
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m_Core.SetEventID(this, m_Core.CurFrame, (uint)node.Tag);
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}
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}
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private void events_MouseClick(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Right)
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{
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rightclickMenu.Show(events.PointToScreen(e.Location));
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}
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}
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private void debugToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (events.SelectedNode == null) return;
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var node = events.SelectedNode;
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if (node.Tag is uint)
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{
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m_Core.SetEventID(this, m_Core.CurFrame, (uint)node.Tag);
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ShaderDebugTrace trace = null;
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ShaderReflection shaderDetails = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Pixel);
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m_Core.Renderer.Invoke((ReplayRenderer r) =>
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{
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trace = r.PSGetDebugStates((UInt32)pixel.X, (UInt32)pixel.Y);
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});
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if (trace == null || trace.states.Length == 0)
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{
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MessageBox.Show("Error debugging pixel.", "Debug Error",
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MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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this.BeginInvoke(new Action(() =>
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{
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace);
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s.Show(this.DockPanel);
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}));
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}
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}
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private void hideFailedEventsToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
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{
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if (hideFailedEventsToolStripMenuItem.Checked)
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eventsHidden.Text = "Failed events are currently hidden";
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else
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eventsHidden.Text = "";
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UpdateEventList();
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}
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}
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}
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