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renderdoc/util/test/tests/Vulkan/VK_Extended_Dynamic_State.py
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baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00

126 lines
4.9 KiB
Python

import renderdoc as rd
import rdtest
class VK_Extended_Dynamic_State(rdtest.TestCase):
demos_test_name = 'VK_Extended_Dynamic_State'
def check_capture(self):
action = self.find_action("Draw")
assert action is not None
self.controller.SetFrameEvent(action.eventId, True)
vsin_ref: rdtest.MeshReference = {
0: {
'vtx': 0,
'idx': 0,
'Position': [-0.75, -0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'Position': [-0.25, 0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'Position': [0.25, -0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [1.0, 0.0],
},
5: {
'vtx': 5,
'idx': 5,
'Position': [0.75, -0.5, 0.6],
'Color': [0.0, 0.0, 1.0, 1.0],
'UV': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(action))
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref: rdtest.MeshReference = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.75, 0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [-0.25, -0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.25, 0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
5: {
'vtx': 5,
'idx': 5,
'gl_Position': [0.75, 0.5, 0.6, 1.0],
'vertOut.col': [0.0, 0.0, 1.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
pipe = self.controller.GetPipelineState()
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 100, 200, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 300, 200, [0.0, 0.0, 1.0, 1.0])
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 200, 100, [0.2, 0.2, 0.2, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resource, 100, 200, [0.4, 205.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resource, 300, 200, [0.6, 205.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resource, 200, 100, [0.9, 204.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resource, 200, 200, [0.4, 206.0/255.0, 0.0, 1.0])
rdtest.log.success("Triangles are as expected")
# check that the state listed is the dynamic state, not the static state
vkpipe = self.controller.GetVulkanPipelineState()
assert vkpipe.inputAssembly.topology == rd.Topology.TriangleList
assert vkpipe.depthStencil.depthTestEnable == True
assert vkpipe.depthStencil.depthWriteEnable == True
assert vkpipe.depthStencil.depthBoundsEnable == False
assert vkpipe.depthStencil.depthFunction == rd.CompareFunction.LessEqual
assert vkpipe.rasterizer.frontCCW == False
assert vkpipe.rasterizer.cullMode == rd.CullMode.Back
assert vkpipe.rasterizer.rasterizerDiscardEnable == False
assert vkpipe.depthStencil.stencilTestEnable == True
assert vkpipe.depthStencil.frontFace.passOperation == rd.StencilOperation.IncSat
assert vkpipe.depthStencil.frontFace.failOperation == rd.StencilOperation.IncSat
assert vkpipe.depthStencil.frontFace.depthFailOperation == rd.StencilOperation.IncSat
assert vkpipe.depthStencil.frontFace.function == rd.CompareFunction.AlwaysTrue
assert vkpipe.depthStencil.backFace.passOperation == rd.StencilOperation.Keep
assert vkpipe.depthStencil.backFace.failOperation == rd.StencilOperation.Keep
assert vkpipe.depthStencil.backFace.depthFailOperation == rd.StencilOperation.Keep
assert vkpipe.depthStencil.backFace.function == rd.CompareFunction.AlwaysTrue
assert len(vkpipe.viewportScissor.viewportScissors) == 1
assert vkpipe.viewportScissor.viewportScissors[0].vp.width == 400
assert vkpipe.viewportScissor.viewportScissors[0].scissor.width == 400
assert vkpipe.vertexInput.vertexBuffers[0].byteStride == 36