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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-28 12:51:03 +00:00
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fc4ba7ae814fa2e8a9696fe904d9281a1fd29227
renderdoc/renderdocui/Interop
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baldurk deffa8c68e Add displayable string representation for primitive topology
2014-10-07 23:20:19 +01:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
[Refs #87: Static Analysis] Remove unused variables
2014-10-05 19:01:27 +01:00
D3D11PipelineState.cs
Remove MipSlice parameter to make things a little simpler
2014-10-07 23:19:57 +01:00
Enums.cs
Add displayable string representation for primitive topology
2014-10-07 23:20:19 +01:00
FetchInfo.cs
Handle vtx highlights outside UI, for complex topologies. Refs #85
2014-09-28 02:24:57 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Pass through child processes via remote access to UI. Refs #78
2014-09-28 13:58:18 +01:00
Shader.cs
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
StaticExports.cs
Add feature to globally hook processes to inject indirectly.
2014-10-05 13:57:11 +01:00
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