mirror of
https://github.com/baldurk/renderdoc.git
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169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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RD_TEST(D3D11_Divergent_Shader, D3D11GraphicsTest)
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{
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static constexpr const char *Description =
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"Test running a shader that diverges across a quad and then expects derivatives to "
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"still be valid after converging.";
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std::string pixel = R"EOSHADER(
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float4 uv : TEXCOORD0;
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};
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float4 main(v2f IN) : SV_Target0
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{
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uint2 p = uint2(IN.pos.xy) & 1;
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float4 ret = float4(0, 0, 0, 1);
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// cause quad to repeatedly diverge
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// in different ways to make sure we always have correct derivatives
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// first just a single if
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[branch]
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if(p.x == 0)
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{
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ret.x += sin(cos(pow(abs(IN.uv.y), 1.0f/3.85f)));
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ret.y += cos(sin(pow(abs(IN.uv.x), 1.0f/5.0111f)));
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}
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ret.z += 1001.0f*ddx(ret.x);
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ret.w += 1002.0f*ddx(ret.y);
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ret.z += 1003.0f*ddy(ret.x);
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ret.w += 1004.0f*ddy(ret.y);
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// next an if/else
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[branch]
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if(p.y == 0)
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{
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ret.x += sin(cos(pow(abs(IN.uv.y), 1.0f/10.15f)));
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ret.y += cos(sin(pow(abs(IN.uv.x), 1.0f/9.005f)));
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}
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else
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{
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ret.x += cos(sin(pow(abs(IN.uv.y), 1.0f/11.17f)));
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ret.y += sin(cos(pow(abs(IN.uv.x), 1.0f/8.2f)));
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}
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ret.z += 101.0f*ddx(ret.x);
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ret.w += 102.0f*ddx(ret.y);
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ret.z += 103.0f*ddy(ret.x);
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ret.w += 104.0f*ddy(ret.y);
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// now a loop with a different loop count over the quad
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[loop]
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for(uint i=0; i < (1 + 3*p.x + 5*p.y); i++)
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{
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float2 prev = ret.xy;
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ret.x = sin(prev.y);
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ret.y = cos(prev.x);
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}
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ret.z += 11.0f*ddx(ret.x);
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ret.w += 12.0f*ddx(ret.y);
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ret.z += 13.0f*ddy(ret.x);
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ret.w += 14.0f*ddy(ret.y);
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// finally a switch
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[branch]
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switch(p.x + p.y)
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{
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case 1:
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{
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float2 prev = ret.xy;
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ret.x = 2.0f*prev.y;
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ret.y = 2.0f*prev.x;
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break;
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}
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// case 0 and 2
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default:
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{
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float2 prev = ret.xy;
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ret.x = 0.7f*prev.x;
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ret.y = 0.7f*prev.y;
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break;
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}
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}
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ret.z += 1.0f*ddx(ret.x);
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ret.w += 2.0f*ddx(ret.y);
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ret.z += 3.0f*ddy(ret.x);
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ret.w += 4.0f*ddy(ret.y);
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return ret;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_5_0");
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ID3DBlobPtr psblob = Compile(pixel, "main", "ps_5_0");
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CreateDefaultInputLayout(vsblob);
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ID3D11VertexShaderPtr vs = CreateVS(vsblob);
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ID3D11PixelShaderPtr ps = CreatePS(psblob);
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ctx->IASetInputLayout(defaultLayout);
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ctx->VSSetShader(vs, NULL, 0);
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ctx->PSSetShader(ps, NULL, 0);
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RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
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ctx->Draw(3, 0);
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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