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fcc6ab5087
Used by DXBC and DXIL Shader Debuggers
66 lines
3.4 KiB
C++
66 lines
3.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "driver/shaders/dxbc/dxbc_common.h"
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#include "driver/shaders/dxbc/dxbcdxil_debug.h"
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#include "d3d12_manager.h"
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namespace D3D12ShaderDebug
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{
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using namespace DXBCDXILDebug;
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typedef DXBCDXILDebug::SampleGatherResourceData SampleGatherResourceData;
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typedef DXBCDXILDebug::SampleGatherSamplerData SampleGatherSamplerData;
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typedef DXBCDXILDebug::BindingSlot BindingSlot;
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typedef DXBCDXILDebug::GatherChannel GatherChannel;
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typedef DXBCBytecode::SamplerMode SamplerMode;
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// Helpers used by DXBC and DXIL debuggers to interact with GPU and resources
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bool CalculateMathIntrinsic(bool dxil, WrappedID3D12Device *device, int mathOp,
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const ShaderVariable &input, ShaderVariable &output1,
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ShaderVariable &output2);
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bool CalculateSampleGather(bool dxil, WrappedID3D12Device *device, int sampleOp,
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SampleGatherResourceData resourceData, SampleGatherSamplerData samplerData,
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const ShaderVariable &uv, const ShaderVariable &ddxCalc,
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const ShaderVariable &ddyCalc, const int8_t texelOffsets[3],
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int multisampleIndex, float lodOrCompareValue, const uint8_t swizzle[4],
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GatherChannel gatherChannel, const DXBC::ShaderType shaderType,
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uint32_t instruction, const char *opString, ShaderVariable &output);
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D3D12Descriptor FindDescriptor(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
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const DXBCDXILDebug::BindingSlot &slot,
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const DXBC::ShaderType shaderType);
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ShaderVariable GetResourceInfo(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
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const DXBCDXILDebug::BindingSlot &slot, uint32_t mipLevel,
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const DXBC::ShaderType shaderType, int &dim, bool isDXIL);
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ShaderVariable GetSampleInfo(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
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const DXBCDXILDebug::BindingSlot &slot,
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const DXBC::ShaderType shaderType, const char *opString);
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};
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