Files
renderdoc/qrenderdoc/Widgets/PixelDebugSelector.cpp
T

106 lines
3.3 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2021-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "PixelDebugSelector.h"
#include "Code/QRDUtils.h"
#include "ui_PixelDebugSelector.h"
PixelDebugSelector::PixelDebugSelector(ICaptureContext &ctx, QWidget *parent)
: QDialog(parent), ui(new Ui::PixelDebugSelector), m_Ctx(ctx)
{
ui->setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
ui->x->setFont(Formatter::PreferredFont());
ui->y->setFont(Formatter::PreferredFont());
ui->primitive->setFont(Formatter::PreferredFont());
ui->sample->setFont(Formatter::PreferredFont());
ui->view->setFont(Formatter::PreferredFont());
}
PixelDebugSelector::~PixelDebugSelector()
{
delete ui;
}
void PixelDebugSelector::UpdateTarget()
{
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const PipeState &pipe = m_Ctx.CurPipelineState();
ui->view->setMaximum(pipe.MultiviewBroadcastCount() - 1);
ui->viewLabel->setVisible(ui->view->maximum() > 1);
ui->view->setVisible(ui->view->maximum() > 1);
uint32_t sampleCount = pipe.GetOverrideSampleCount();
if(sampleCount == 0)
{
for(const Descriptor &d : pipe.GetOutputTargets())
{
const TextureDescription *tex = m_Ctx.GetTexture(d.resource);
if(tex)
sampleCount = qMax(sampleCount, tex->msSamp);
}
}
ui->sample->setMaximum(pipe.GetOverrideSampleCount() - 1);
ui->sampleLabel->setVisible(ui->sample->maximum() > 1);
ui->sample->setVisible(ui->sample->maximum() > 1);
}
void PixelDebugSelector::on_selectedPixel_clicked()
{
rdcpair<int32_t, int32_t> sel = m_Ctx.GetTextureViewer()->GetPickedLocation();
ui->x->setValue(sel.first);
ui->y->setValue(sel.second);
}
void PixelDebugSelector::on_beginDebug_clicked()
{
DebugPixelInputs inputs;
bool ok = false;
inputs.primitive = ui->primitive->text().toUInt(&ok);
if(!ok)
inputs.primitive = ~0U;
inputs.sample = ui->sample->value();
inputs.view = ui->view->value();
emit beginDebug(ui->x->value(), ui->y->value(), inputs);
close();
}
void PixelDebugSelector::on_cancelDebug_clicked()
{
close();
}