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https://github.com/baldurk/renderdoc.git
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768e812e45
* On windows it's strongly desired to be able to compile straight out of a clean checkout or source download. This means anyone can download the source and investigate something quickly, without having to worry about the hassle of figuring out how the project downloads 3rd party dependencies, fetching them, getting them registered in the right place. * This can't be put in a submodule as git submodules don't get downloaded by default so people new to git will get confusing compilation messages, and someone downloading the source from github directly without cloning via git won't get submodules included. * It does add some extra size to a fresh download/checkout which is unfortunate, but absolutely worth the cost. Shallow checkouts still aren't unfeasibly large, and it's only a one-off cost at clone time.
153 lines
5.8 KiB
C++
153 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QLOCALSOCKET_H
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#define QLOCALSOCKET_H
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#include <QtNetwork/qtnetworkglobal.h>
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#include <QtCore/qiodevice.h>
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#include <QtNetwork/qabstractsocket.h>
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QT_REQUIRE_CONFIG(localserver);
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QT_BEGIN_NAMESPACE
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class QLocalSocketPrivate;
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class Q_NETWORK_EXPORT QLocalSocket : public QIODevice
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QLocalSocket)
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public:
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enum LocalSocketError
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{
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ConnectionRefusedError = QAbstractSocket::ConnectionRefusedError,
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PeerClosedError = QAbstractSocket::RemoteHostClosedError,
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ServerNotFoundError = QAbstractSocket::HostNotFoundError,
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SocketAccessError = QAbstractSocket::SocketAccessError,
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SocketResourceError = QAbstractSocket::SocketResourceError,
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SocketTimeoutError = QAbstractSocket::SocketTimeoutError,
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DatagramTooLargeError = QAbstractSocket::DatagramTooLargeError,
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ConnectionError = QAbstractSocket::NetworkError,
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UnsupportedSocketOperationError = QAbstractSocket::UnsupportedSocketOperationError,
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UnknownSocketError = QAbstractSocket::UnknownSocketError,
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OperationError = QAbstractSocket::OperationError
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};
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enum LocalSocketState
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{
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UnconnectedState = QAbstractSocket::UnconnectedState,
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ConnectingState = QAbstractSocket::ConnectingState,
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ConnectedState = QAbstractSocket::ConnectedState,
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ClosingState = QAbstractSocket::ClosingState
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};
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QLocalSocket(QObject *parent = Q_NULLPTR);
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~QLocalSocket();
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void connectToServer(OpenMode openMode = ReadWrite);
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void connectToServer(const QString &name, OpenMode openMode = ReadWrite);
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void disconnectFromServer();
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void setServerName(const QString &name);
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QString serverName() const;
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QString fullServerName() const;
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void abort();
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virtual bool isSequential() const Q_DECL_OVERRIDE;
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virtual qint64 bytesAvailable() const Q_DECL_OVERRIDE;
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virtual qint64 bytesToWrite() const Q_DECL_OVERRIDE;
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virtual bool canReadLine() const Q_DECL_OVERRIDE;
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virtual bool open(OpenMode openMode = ReadWrite) Q_DECL_OVERRIDE;
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virtual void close() Q_DECL_OVERRIDE;
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LocalSocketError error() const;
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bool flush();
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bool isValid() const;
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qint64 readBufferSize() const;
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void setReadBufferSize(qint64 size);
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bool setSocketDescriptor(qintptr socketDescriptor,
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LocalSocketState socketState = ConnectedState,
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OpenMode openMode = ReadWrite);
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qintptr socketDescriptor() const;
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LocalSocketState state() const;
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bool waitForBytesWritten(int msecs = 30000) Q_DECL_OVERRIDE;
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bool waitForConnected(int msecs = 30000);
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bool waitForDisconnected(int msecs = 30000);
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bool waitForReadyRead(int msecs = 30000) Q_DECL_OVERRIDE;
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Q_SIGNALS:
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void connected();
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void disconnected();
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void error(QLocalSocket::LocalSocketError socketError);
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void stateChanged(QLocalSocket::LocalSocketState socketState);
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protected:
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virtual qint64 readData(char*, qint64) Q_DECL_OVERRIDE;
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virtual qint64 writeData(const char*, qint64) Q_DECL_OVERRIDE;
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private:
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Q_DISABLE_COPY(QLocalSocket)
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#if defined(QT_LOCALSOCKET_TCP)
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Q_PRIVATE_SLOT(d_func(), void _q_stateChanged(QAbstractSocket::SocketState))
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Q_PRIVATE_SLOT(d_func(), void _q_error(QAbstractSocket::SocketError))
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#elif defined(Q_OS_WIN)
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Q_PRIVATE_SLOT(d_func(), void _q_canWrite())
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Q_PRIVATE_SLOT(d_func(), void _q_pipeClosed())
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Q_PRIVATE_SLOT(d_func(), void _q_winError(ulong, const QString &))
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#else
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Q_PRIVATE_SLOT(d_func(), void _q_stateChanged(QAbstractSocket::SocketState))
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Q_PRIVATE_SLOT(d_func(), void _q_error(QAbstractSocket::SocketError))
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Q_PRIVATE_SLOT(d_func(), void _q_connectToSocket())
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Q_PRIVATE_SLOT(d_func(), void _q_abortConnectionAttempt())
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#endif
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};
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#ifndef QT_NO_DEBUG_STREAM
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#include <QtCore/qdebug.h>
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Q_NETWORK_EXPORT QDebug operator<<(QDebug, QLocalSocket::LocalSocketError);
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Q_NETWORK_EXPORT QDebug operator<<(QDebug, QLocalSocket::LocalSocketState);
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#endif
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QT_END_NAMESPACE
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#endif // QLOCALSOCKET_H
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