mirror of
https://github.com/baldurk/renderdoc.git
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fd6fce7a78
* Things like addressing modes, stencil operations, and other things the UI didn't need to know about previously were only exposed as string values to be passed through and displayed. * Now we describe these with enums so the API can be properly introspected and used by consumers that might want to know the actual values of these states.
2275 lines
71 KiB
C++
2275 lines
71 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "D3D11PipelineStateViewer.h"
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#include <float.h>
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#include <QScrollBar>
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#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
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#include "Code/Resources.h"
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#include "Windows/BufferViewer.h"
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#include "Windows/ConstantBufferPreviewer.h"
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#include "Windows/MainWindow.h"
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#include "Windows/ShaderViewer.h"
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#include "Windows/TextureViewer.h"
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#include "PipelineStateViewer.h"
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#include "ui_D3D11PipelineStateViewer.h"
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Q_DECLARE_METATYPE(ResourceId);
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struct VBIBTag
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{
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VBIBTag() { offset = 0; }
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VBIBTag(ResourceId i, uint64_t offs)
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{
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id = i;
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offset = offs;
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}
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ResourceId id;
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uint64_t offset;
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};
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Q_DECLARE_METATYPE(VBIBTag);
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struct ViewTag
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{
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enum ResType
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{
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SRV,
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UAV,
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OMTarget,
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OMDepth,
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};
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ViewTag() {}
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ViewTag(ResType t, int i, const D3D11Pipe::View &r) : type(t), index(i), res(r) {}
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ResType type;
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int index;
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D3D11Pipe::View res;
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};
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Q_DECLARE_METATYPE(ViewTag);
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D3D11PipelineStateViewer::D3D11PipelineStateViewer(CaptureContext &ctx, PipelineStateViewer &common,
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QWidget *parent)
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: QFrame(parent), ui(new Ui::D3D11PipelineStateViewer), m_Ctx(ctx), m_Common(common)
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{
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ui->setupUi(this);
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RDLabel *shaderLabels[] = {
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ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader,
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ui->psShader, ui->csShader, ui->iaBytecode,
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};
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QToolButton *viewButtons[] = {
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ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
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ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
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ui->iaBytecodeViewButton,
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};
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QToolButton *editButtons[] = {
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ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
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ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
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};
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QToolButton *saveButtons[] = {
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ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
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ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
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};
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RDTreeWidget *resources[] = {
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ui->vsResources, ui->hsResources, ui->dsResources,
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ui->gsResources, ui->psResources, ui->csResources,
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};
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RDTreeWidget *samplers[] = {
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ui->vsSamplers, ui->hsSamplers, ui->dsSamplers,
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ui->gsSamplers, ui->psSamplers, ui->csSamplers,
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};
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RDTreeWidget *cbuffers[] = {
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ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers,
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ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
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};
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RDTreeWidget *classes[] = {
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ui->vsClasses, ui->hsClasses, ui->dsClasses, ui->gsClasses, ui->psClasses, ui->csClasses,
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};
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for(QToolButton *b : viewButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked);
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for(RDLabel *b : shaderLabels)
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QObject::connect(b, &RDLabel::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked);
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for(QToolButton *b : editButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderEdit_clicked);
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for(QToolButton *b : saveButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderSave_clicked);
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QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
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&D3D11PipelineStateViewer::vertex_leave);
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QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
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&D3D11PipelineStateViewer::vertex_leave);
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QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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QObject::connect(ui->csUAVs, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : resources)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *cbuffer : cbuffers)
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QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::cbuffer_itemActivated);
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addGridLines(ui->rasterizerGridLayout);
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addGridLines(ui->blendStateGridLayout);
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addGridLines(ui->depthStateGridLayout);
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// no way to set this up in the UI :(
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{
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// Slot | Semantic | Index | Format | Input Slot | Offset | Class | Step Rate | Go
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ui->iaLayouts->header()->resizeSection(0, 75);
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ui->iaLayouts->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->iaLayouts->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->iaLayouts->header()->setSectionResizeMode(2, QHeaderView::Stretch);
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ui->iaLayouts->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->iaLayouts->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->iaLayouts->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->iaLayouts->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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ui->iaLayouts->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
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ui->iaLayouts->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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ui->iaLayouts->setHoverIconColumn(8);
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}
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{
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// Slot | Buffer | Stride | Offset | Byte Length | Go
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ui->iaBuffers->header()->resizeSection(0, 75);
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ui->iaBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->iaBuffers->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->iaBuffers->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->iaBuffers->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->iaBuffers->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->iaBuffers->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->iaBuffers->setHoverIconColumn(5);
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}
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for(RDTreeWidget *tex : resources)
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{
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// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
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tex->header()->resizeSection(0, 120);
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tex->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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tex->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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tex->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
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tex->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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tex->setHoverIconColumn(8);
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tex->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window));
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}
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for(RDTreeWidget *samp : samplers)
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{
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// Slot | Addressing | Filter | LOD Clamp | LOD Bias
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samp->header()->resizeSection(0, 120);
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samp->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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samp->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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samp->header()->setSectionResizeMode(2, QHeaderView::Stretch);
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samp->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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samp->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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}
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for(RDTreeWidget *cbuffer : cbuffers)
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{
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// Slot | Buffer | Byte Range | Size | Go
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cbuffer->header()->resizeSection(0, 120);
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cbuffer->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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cbuffer->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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cbuffer->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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cbuffer->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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cbuffer->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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cbuffer->setHoverIconColumn(4);
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cbuffer->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window));
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}
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for(RDTreeWidget *cl : classes)
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{
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// Slot | Interface | Instance
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cl->header()->resizeSection(0, 120);
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cl->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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cl->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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cl->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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}
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{
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// Slot | X | Y | Width | Height | MinDepth | MaxDepth
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ui->viewports->header()->resizeSection(0, 75);
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ui->viewports->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->viewports->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->viewports->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->viewports->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->viewports->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->viewports->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->viewports->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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}
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{
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// Slot | X | Y | Width | Height
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ui->scissors->header()->resizeSection(0, 100);
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ui->scissors->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->scissors->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->scissors->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->scissors->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->scissors->header()->setSectionResizeMode(4, QHeaderView::Stretch);
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}
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{
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// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
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ui->targetOutputs->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->targetOutputs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
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ui->targetOutputs->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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ui->targetOutputs->setHoverIconColumn(8);
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ui->targetOutputs->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window));
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}
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{
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// Slot | Enabled | Col Src | Col Dst | Col Op | Alpha Src | Alpha Dst | Alpha Op | Write Mask
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ui->blends->header()->resizeSection(0, 75);
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ui->blends->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->blends->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
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ui->blends->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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}
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{
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// Face | Func | Fail Op | Depth Fail Op | Pass Op
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ui->stencils->header()->resizeSection(0, 50);
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ui->stencils->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->stencils->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->stencils->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->stencils->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->stencils->header()->setSectionResizeMode(4, QHeaderView::Stretch);
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}
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{
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// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
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ui->csUAVs->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->csUAVs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
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ui->csUAVs->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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ui->csUAVs->setHoverIconColumn(8);
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ui->csUAVs->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window));
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}
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// this is often changed just because we're changing some tab in the designer.
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ui->stagesTabs->setCurrentIndex(0);
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ui->stagesTabs->tabBar()->setVisible(false);
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ui->pipeFlow->setStages(
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{
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"IA", "VS", "HS", "DS", "GS", "RS", "PS", "OM", "CS",
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},
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{
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"Input Assembler", "Vertex Shader", "Hull Shader", "Domain Shader", "Geometry Shader",
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"Rasterizer", "Pixel Shader", "Output Merger", "Compute Shader",
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});
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ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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// reset everything back to defaults
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clearState();
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}
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D3D11PipelineStateViewer::~D3D11PipelineStateViewer()
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{
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delete ui;
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}
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void D3D11PipelineStateViewer::OnLogfileLoaded()
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{
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OnEventChanged(m_Ctx.CurEvent());
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}
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void D3D11PipelineStateViewer::OnLogfileClosed()
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{
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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clearState();
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}
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void D3D11PipelineStateViewer::OnEventChanged(uint32_t eventID)
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{
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setState();
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}
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void D3D11PipelineStateViewer::on_showDisabled_toggled(bool checked)
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{
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setState();
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}
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void D3D11PipelineStateViewer::on_showEmpty_toggled(bool checked)
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{
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setState();
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}
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void D3D11PipelineStateViewer::setInactiveRow(QTreeWidgetItem *node)
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{
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for(int i = 0; i < node->columnCount(); i++)
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{
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QFont f = node->font(i);
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f.setItalic(true);
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node->setFont(i, f);
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}
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}
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void D3D11PipelineStateViewer::setEmptyRow(QTreeWidgetItem *node)
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{
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for(int i = 0; i < node->columnCount(); i++)
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node->setBackgroundColor(i, QColor(255, 70, 70));
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}
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bool D3D11PipelineStateViewer::HasImportantViewParams(const D3D11Pipe::View &view,
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TextureDescription *tex)
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{
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// we don't count 'upgrade typeless to typed' as important, we just display the typed format
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// in the row since there's no real hidden important information there. The formats can't be
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// different for any other reason (if the SRV format differs from the texture format, the
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// texture must have been typeless.
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if(view.HighestMip > 0 || view.FirstArraySlice > 0 ||
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(view.NumMipLevels < tex->mips && tex->mips > 1) ||
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(view.ArraySize < tex->arraysize && tex->arraysize > 1))
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return true;
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// in the case of the swapchain case, types can be different and it won't have shown
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// up as taking the view's format because the swapchain already has one. Make sure to mark it
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// as important
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if(view.Format.compType != CompType::Typeless && view.Format != tex->format)
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return true;
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return false;
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}
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bool D3D11PipelineStateViewer::HasImportantViewParams(const D3D11Pipe::View &view,
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BufferDescription *buf)
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{
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if(view.FirstElement > 0 || view.NumElements * view.ElementSize < buf->length)
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return true;
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return false;
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}
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void D3D11PipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const ViewTag &view,
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TextureDescription *tex)
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{
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if(tex == NULL)
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return;
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|
|
|
QString text;
|
|
|
|
const D3D11Pipe::View &res = view.res;
|
|
|
|
bool viewdetails = false;
|
|
|
|
if(res.Format != tex->format)
|
|
{
|
|
text += tr("The texture is format %1, the view treats it as %2.\n")
|
|
.arg(ToQStr(tex->format.strname))
|
|
.arg(ToQStr(res.Format.strname));
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(view.type == ViewTag::OMDepth)
|
|
{
|
|
if(m_Ctx.CurD3D11PipelineState.m_OM.DepthReadOnly)
|
|
text += tr("Depth component is read-only\n");
|
|
if(m_Ctx.CurD3D11PipelineState.m_OM.StencilReadOnly)
|
|
text += tr("Stencil component is read-only\n");
|
|
}
|
|
|
|
if(tex->mips > 1 && (tex->mips != res.NumMipLevels || res.HighestMip > 0))
|
|
{
|
|
if(res.NumMipLevels == 1)
|
|
text +=
|
|
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.HighestMip);
|
|
else
|
|
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
|
|
.arg(tex->mips)
|
|
.arg(res.HighestMip)
|
|
.arg(res.HighestMip + res.NumMipLevels - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(tex->arraysize > 1 && (tex->arraysize != res.ArraySize || res.FirstArraySlice > 0))
|
|
{
|
|
if(res.ArraySize == 1)
|
|
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.FirstArraySlice);
|
|
else
|
|
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.FirstArraySlice)
|
|
.arg(res.FirstArraySlice + res.ArraySize);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
for(int i = 0; i < node->columnCount(); i++)
|
|
{
|
|
node->setToolTip(i, text);
|
|
|
|
if(viewdetails)
|
|
{
|
|
node->setBackgroundColor(i, QColor(127, 255, 212));
|
|
node->setForeground(i, QBrush(QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const ViewTag &view,
|
|
BufferDescription *buf)
|
|
{
|
|
if(buf == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const D3D11Pipe::View &res = view.res;
|
|
|
|
if((res.FirstElement * res.ElementSize) > 0 || (res.NumElements * res.ElementSize) < buf->length)
|
|
{
|
|
text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 "
|
|
"elements).")
|
|
.arg(res.FirstElement * res.ElementSize)
|
|
.arg((res.FirstElement + res.NumElements) * res.ElementSize)
|
|
.arg(res.NumElements)
|
|
.arg(buf->length)
|
|
.arg(buf->length / res.ElementSize);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(int i = 0; i < node->columnCount(); i++)
|
|
{
|
|
node->setToolTip(i, text);
|
|
node->setBackgroundColor(i, QColor(127, 255, 212));
|
|
node->setForeground(i, QBrush(QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::addResourceRow(const ViewTag &view, const ShaderResource *shaderInput,
|
|
RDTreeWidget *resources)
|
|
{
|
|
const QIcon &action = Icons::action();
|
|
const QIcon &action_hover = Icons::action_hover();
|
|
|
|
const D3D11Pipe::View &r = view.res;
|
|
|
|
bool viewDetails = false;
|
|
|
|
if(view.type == ViewTag::OMDepth)
|
|
viewDetails = m_Ctx.CurD3D11PipelineState.m_OM.DepthReadOnly ||
|
|
m_Ctx.CurD3D11PipelineState.m_OM.StencilReadOnly;
|
|
|
|
bool filledSlot = (r.Resource != ResourceId());
|
|
bool usedSlot = (shaderInput);
|
|
|
|
// if a target is set to RTVs or DSV, it is implicitly used
|
|
if(filledSlot)
|
|
usedSlot = usedSlot || view.type == ViewTag::OMTarget || view.type == ViewTag::OMDepth;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString slotname = view.type == ViewTag::OMDepth ? "Depth" : QString::number(view.index);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
slotname += ": " + ToQStr(shaderInput->name);
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = "Unknown";
|
|
QString name = "Shader Resource " + ToQStr(r.Resource);
|
|
QString typeName = "Unknown";
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
format = "-";
|
|
typeName = "-";
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(r.Resource);
|
|
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = ToQStr(tex->format.strname);
|
|
name = tex->name;
|
|
typeName = ToQStr(tex->resType);
|
|
|
|
if(tex->resType == TextureDim::Texture2DMS || tex->resType == TextureDim::Texture2DMSArray)
|
|
{
|
|
typeName += QString(" %1x").arg(tex->msSamp);
|
|
}
|
|
|
|
if(tex->format != r.Format)
|
|
format = tr("Viewed as %1").arg(ToQStr(r.Format.strname));
|
|
|
|
if(HasImportantViewParams(r, tex))
|
|
viewDetails = true;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(r.Resource);
|
|
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = "";
|
|
name = buf->name;
|
|
typeName = "Buffer";
|
|
|
|
if(r.Flags & D3DBufferViewFlags::Raw)
|
|
{
|
|
typeName = QString("%1ByteAddressBuffer").arg(view.type == ViewTag::UAV ? "RW" : "");
|
|
}
|
|
else if(r.ElementSize > 0)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
typeName = QString("%1StructuredBuffer[%2]")
|
|
.arg(view.type == ViewTag::UAV ? "RW" : "")
|
|
.arg(buf->length / r.ElementSize);
|
|
}
|
|
|
|
if(r.Flags & (D3DBufferViewFlags::Append | D3DBufferViewFlags::Counter))
|
|
{
|
|
typeName += QString(" (Count: %1)").arg(r.BufferStructCount);
|
|
}
|
|
|
|
// get the buffer type, whether it's just a basic type or a complex struct
|
|
if(shaderInput && !shaderInput->IsTexture)
|
|
{
|
|
if(r.Format.compType == CompType::Typeless)
|
|
{
|
|
if(!shaderInput->variableType.members.empty())
|
|
format = "struct " + ToQStr(shaderInput->variableType.descriptor.name);
|
|
else
|
|
format = ToQStr(shaderInput->variableType.descriptor.name);
|
|
}
|
|
else
|
|
{
|
|
format = r.Format.strname;
|
|
}
|
|
}
|
|
|
|
if(HasImportantViewParams(r, buf))
|
|
viewDetails = true;
|
|
}
|
|
|
|
QTreeWidgetItem *node = makeTreeNode({slotname, name, typeName, w, h, d, a, format, ""});
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(view));
|
|
|
|
resources->setHoverIcons(node, action, action_hover);
|
|
|
|
if(viewDetails)
|
|
{
|
|
if(tex)
|
|
setViewDetails(node, view, tex);
|
|
else if(buf)
|
|
setViewDetails(node, view, buf);
|
|
}
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
resources->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
bool D3D11PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
|
|
{
|
|
const bool showDisabled = ui->showDisabled->isChecked();
|
|
const bool showEmpty = ui->showEmpty->isChecked();
|
|
|
|
// show if it's referenced by the shader - regardless of empty or not
|
|
if(usedSlot)
|
|
return true;
|
|
|
|
// it's bound, but not referenced, and we have "show disabled"
|
|
if(showDisabled && !usedSlot && filledSlot)
|
|
return true;
|
|
|
|
// it's empty, and we have "show empty"
|
|
if(showEmpty && !filledSlot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const D3D11Pipe::Shader *D3D11PipelineStateViewer::stageForSender(QWidget *widget)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return NULL;
|
|
|
|
while(widget)
|
|
{
|
|
if(widget == ui->stagesTabs->widget(0))
|
|
return &m_Ctx.CurD3D11PipelineState.m_VS;
|
|
if(widget == ui->stagesTabs->widget(1))
|
|
return &m_Ctx.CurD3D11PipelineState.m_VS;
|
|
if(widget == ui->stagesTabs->widget(2))
|
|
return &m_Ctx.CurD3D11PipelineState.m_HS;
|
|
if(widget == ui->stagesTabs->widget(3))
|
|
return &m_Ctx.CurD3D11PipelineState.m_DS;
|
|
if(widget == ui->stagesTabs->widget(4))
|
|
return &m_Ctx.CurD3D11PipelineState.m_GS;
|
|
if(widget == ui->stagesTabs->widget(5))
|
|
return &m_Ctx.CurD3D11PipelineState.m_PS;
|
|
if(widget == ui->stagesTabs->widget(6))
|
|
return &m_Ctx.CurD3D11PipelineState.m_PS;
|
|
if(widget == ui->stagesTabs->widget(7))
|
|
return &m_Ctx.CurD3D11PipelineState.m_PS;
|
|
if(widget == ui->stagesTabs->widget(8))
|
|
return &m_Ctx.CurD3D11PipelineState.m_CS;
|
|
|
|
widget = widget->parentWidget();
|
|
}
|
|
|
|
qCritical() << "Unrecognised control calling event handler";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp,
|
|
RDTreeWidget *cbuffer, RDTreeWidget *sub)
|
|
{
|
|
shader->setText(tr("Unbound Shader"));
|
|
tex->clear();
|
|
samp->clear();
|
|
sub->clear();
|
|
cbuffer->clear();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::clearState()
|
|
{
|
|
m_VBNodes.clear();
|
|
|
|
ui->iaLayouts->clear();
|
|
ui->iaBuffers->clear();
|
|
ui->iaBytecodeMismatch->setVisible(false);
|
|
ui->topology->setText("");
|
|
ui->topologyDiagram->setPixmap(QPixmap());
|
|
|
|
clearShaderState(ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses);
|
|
clearShaderState(ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses);
|
|
clearShaderState(ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses);
|
|
clearShaderState(ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses);
|
|
clearShaderState(ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses);
|
|
clearShaderState(ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses);
|
|
|
|
ui->csUAVs->clear();
|
|
|
|
const QPixmap &tick = Pixmaps::tick();
|
|
const QPixmap &cross = Pixmaps::cross();
|
|
|
|
ui->fillMode->setText(tr("Solid", "Fill Mode"));
|
|
ui->cullMode->setText(tr("Front", "Cull Mode"));
|
|
ui->frontCCW->setPixmap(tick);
|
|
ui->conservativeRaster->setPixmap(cross);
|
|
|
|
ui->depthBias->setText("0.0");
|
|
ui->depthBiasClamp->setText("0.0");
|
|
ui->slopeScaledBias->setText("0.0");
|
|
ui->forcedSampleCount->setText("0");
|
|
|
|
ui->depthClip->setPixmap(tick);
|
|
ui->scissorEnabled->setPixmap(tick);
|
|
ui->multisample->setPixmap(tick);
|
|
ui->lineAA->setPixmap(tick);
|
|
|
|
ui->independentBlend->setPixmap(cross);
|
|
ui->alphaToCoverage->setPixmap(tick);
|
|
|
|
ui->blendFactor->setText("0.00, 0.00, 0.00, 0.00");
|
|
ui->sampleMask->setText("FFFFFFFF");
|
|
|
|
ui->viewports->clear();
|
|
ui->scissors->clear();
|
|
|
|
ui->targetOutputs->clear();
|
|
ui->blends->clear();
|
|
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText("GREATER_EQUAL");
|
|
ui->depthWrite->setPixmap(tick);
|
|
|
|
ui->stencilEnabled->setPixmap(cross);
|
|
ui->stencilReadMask->setText("FF");
|
|
ui->stencilWriteMask->setText("FF");
|
|
ui->stencilRef->setText("FF");
|
|
|
|
ui->stencils->clear();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, QLabel *shader,
|
|
RDTreeWidget *resources, RDTreeWidget *samplers,
|
|
RDTreeWidget *cbuffers, RDTreeWidget *classes)
|
|
{
|
|
ShaderReflection *shaderDetails = stage.ShaderDetails;
|
|
|
|
if(stage.Object == ResourceId())
|
|
shader->setText(tr("Unbound Shader"));
|
|
else
|
|
shader->setText(ToQStr(stage.name));
|
|
|
|
if(shaderDetails && !shaderDetails->DebugInfo.entryFunc.empty() &&
|
|
!shaderDetails->DebugInfo.files.empty())
|
|
{
|
|
QString shaderfn;
|
|
|
|
int entryFile = shaderDetails->DebugInfo.entryFile;
|
|
if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
|
|
entryFile = 0;
|
|
|
|
shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
|
|
|
|
shader->setText(ToQStr(shaderDetails->DebugInfo.entryFunc) + "()" + " - " + shaderfn);
|
|
}
|
|
|
|
int vs = 0;
|
|
|
|
vs = resources->verticalScrollBar()->value();
|
|
resources->setUpdatesEnabled(false);
|
|
resources->clear();
|
|
for(int i = 0; i < stage.SRVs.count; i++)
|
|
{
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(shaderDetails)
|
|
{
|
|
for(const ShaderResource &bind : shaderDetails->ReadOnlyResources)
|
|
{
|
|
if(bind.IsReadOnly && bind.bindPoint == i)
|
|
{
|
|
shaderInput = &bind;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(ViewTag(ViewTag::SRV, i, stage.SRVs[i]), shaderInput, resources);
|
|
}
|
|
resources->clearSelection();
|
|
resources->setUpdatesEnabled(true);
|
|
resources->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = samplers->verticalScrollBar()->value();
|
|
samplers->setUpdatesEnabled(false);
|
|
samplers->clear();
|
|
for(int i = 0; i < stage.Samplers.count; i++)
|
|
{
|
|
const D3D11Pipe::Sampler &s = stage.Samplers[i];
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(shaderDetails)
|
|
{
|
|
for(const ShaderResource &bind : shaderDetails->ReadOnlyResources)
|
|
{
|
|
if(bind.IsSampler && bind.bindPoint == i)
|
|
{
|
|
shaderInput = &bind;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool filledSlot = s.Samp != ResourceId();
|
|
bool usedSlot = (shaderInput);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString slotname = QString::number(i);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
slotname += ": " + ToQStr(shaderInput->name);
|
|
|
|
if(s.customName)
|
|
slotname += "(" + ToQStr(s.name) + ")";
|
|
|
|
QString borderColor =
|
|
QString::number(s.BorderColor[0]) + ", " + QString::number(s.BorderColor[1]) + ", " +
|
|
QString::number(s.BorderColor[2]) + ", " + QString::number(s.BorderColor[3]);
|
|
|
|
QString addressing = "";
|
|
|
|
QString addPrefix = "";
|
|
QString addVal = "";
|
|
|
|
QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {"U", "V", "W"};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += addPrefix + ": " + addVal + ", ";
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + ": " + addVal;
|
|
|
|
if(s.UseBorder())
|
|
addressing += QString("<%1>").arg(borderColor);
|
|
|
|
QString filter = ToQStr(s.Filter);
|
|
|
|
if(s.MaxAniso > 1)
|
|
filter += QString(" %1x").arg(s.MaxAniso);
|
|
|
|
if(s.Filter.func == FilterFunc::Comparison)
|
|
filter = QString(" (%1)").arg(ToQStr(s.Comparison));
|
|
else if(s.Filter.func != FilterFunc::Normal)
|
|
filter = QString(" (%1)").arg(ToQStr(s.Filter.func));
|
|
|
|
QTreeWidgetItem *node =
|
|
makeTreeNode({slotname, addressing, filter,
|
|
(s.MinLOD == -FLT_MAX ? "0" : QString::number(s.MinLOD)) + " - " +
|
|
(s.MaxLOD == FLT_MAX ? "FLT_MAX" : QString::number(s.MaxLOD)),
|
|
s.MipLODBias});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
samplers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
samplers->clearSelection();
|
|
samplers->setUpdatesEnabled(true);
|
|
samplers->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = cbuffers->verticalScrollBar()->value();
|
|
cbuffers->setUpdatesEnabled(false);
|
|
cbuffers->clear();
|
|
for(int i = 0; i < stage.ConstantBuffers.count; i++)
|
|
{
|
|
const D3D11Pipe::CBuffer &b = stage.ConstantBuffers[i];
|
|
|
|
const ConstantBlock *shaderCBuf = NULL;
|
|
|
|
if(shaderDetails)
|
|
{
|
|
for(const ConstantBlock &bind : shaderDetails->ConstantBlocks)
|
|
{
|
|
if(bind.bindPoint == i)
|
|
{
|
|
shaderCBuf = &bind;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool filledSlot = b.Buffer != ResourceId();
|
|
bool usedSlot = shaderCBuf;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = QString("Constant Buffer %1").arg(ToQStr(b.Buffer));
|
|
ulong length = 1;
|
|
int numvars = shaderCBuf ? shaderCBuf->variables.count : 0;
|
|
uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(b.Buffer);
|
|
|
|
if(buf)
|
|
{
|
|
name = buf->name;
|
|
length = buf->length;
|
|
}
|
|
|
|
QString slotname = QString::number(i);
|
|
|
|
if(shaderCBuf && !shaderCBuf->name.empty())
|
|
slotname += ": " + ToQStr(shaderCBuf->name);
|
|
|
|
QString sizestr;
|
|
if(bytesize == (uint32_t)length)
|
|
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
|
|
else
|
|
sizestr =
|
|
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(bytesize).arg(length);
|
|
|
|
if(length < bytesize)
|
|
filledSlot = false;
|
|
|
|
QString vecrange = QString("%1 - %2").arg(b.VecOffset).arg(b.VecOffset + b.VecCount);
|
|
|
|
QTreeWidgetItem *node = makeTreeNode({slotname, name, vecrange, sizestr, ""});
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(i));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
cbuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
cbuffers->clearSelection();
|
|
cbuffers->setUpdatesEnabled(true);
|
|
cbuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = classes->verticalScrollBar()->value();
|
|
classes->setUpdatesEnabled(false);
|
|
classes->clear();
|
|
for(int i = 0; i < stage.ClassInstances.count; i++)
|
|
{
|
|
QString interfaceName = QString("Interface %1").arg(i);
|
|
|
|
if(shaderDetails && i < shaderDetails->Interfaces.count)
|
|
interfaceName = ToQStr(shaderDetails->Interfaces[i]);
|
|
|
|
classes->addTopLevelItem(makeTreeNode({i, interfaceName, ToQStr(stage.ClassInstances[i])}));
|
|
}
|
|
classes->clearSelection();
|
|
classes->setUpdatesEnabled(true);
|
|
classes->verticalScrollBar()->setValue(vs);
|
|
|
|
classes->parentWidget()->setVisible(!stage.ClassInstances.empty());
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setState()
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
{
|
|
clearState();
|
|
return;
|
|
}
|
|
|
|
const D3D11Pipe::State &state = m_Ctx.CurD3D11PipelineState;
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
const QPixmap &tick = Pixmaps::tick();
|
|
const QPixmap &cross = Pixmaps::cross();
|
|
|
|
const QIcon &action = Icons::action();
|
|
const QIcon &action_hover = Icons::action_hover();
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
if(state.m_IA.Bytecode)
|
|
{
|
|
QString layout = ToQStr(state.m_IA.name);
|
|
|
|
if(state.m_IA.Bytecode && !state.m_IA.Bytecode->DebugInfo.entryFunc.empty())
|
|
layout += " (" + ToQStr(state.m_IA.Bytecode->DebugInfo.entryFunc) + ")";
|
|
|
|
ui->iaBytecode->setText(layout);
|
|
}
|
|
else
|
|
{
|
|
ui->iaBytecode->setText(tr("None"));
|
|
}
|
|
|
|
ui->iaBytecodeMismatch->setVisible(false);
|
|
|
|
// check for IA-VS mismatches here.
|
|
// This should be moved to a "Render Doctor" window reporting problems
|
|
if(state.m_IA.Bytecode && state.m_VS.ShaderDetails)
|
|
{
|
|
QString mismatchDetails = "";
|
|
|
|
// VS wants more elements
|
|
if(state.m_IA.Bytecode->InputSig.count < state.m_VS.ShaderDetails->InputSig.count)
|
|
{
|
|
int excess = state.m_VS.ShaderDetails->InputSig.count - state.m_IA.Bytecode->InputSig.count;
|
|
|
|
bool allSystem = true;
|
|
|
|
// The VS signature can consume more elements as long as they are all system value types
|
|
// (ie. SV_VertexID or SV_InstanceID)
|
|
for(int e = 0; e < excess; e++)
|
|
{
|
|
if(state.m_VS.ShaderDetails->InputSig[state.m_VS.ShaderDetails->InputSig.count - 1 - e]
|
|
.systemValue == ShaderBuiltin::Undefined)
|
|
{
|
|
allSystem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!allSystem)
|
|
mismatchDetails += "IA bytecode provides fewer elements than VS wants.\n";
|
|
}
|
|
|
|
{
|
|
const rdctype::array<SigParameter> &IA = state.m_IA.Bytecode->InputSig;
|
|
const rdctype::array<SigParameter> &VS = state.m_VS.ShaderDetails->InputSig;
|
|
|
|
int count = qMin(IA.count, VS.count);
|
|
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
QString IAname = ToQStr(IA[i].semanticIdxName);
|
|
QString VSname = ToQStr(VS[i].semanticIdxName);
|
|
|
|
// misorder or misnamed semantics
|
|
if(IAname.toUpper() != VSname.toUpper())
|
|
mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname);
|
|
|
|
// VS wants more components
|
|
if(IA[i].compCount < VS[i].compCount)
|
|
mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4-wide).arg(VS bytecode semantic "
|
|
"%1 (%2) %3 is %5-wide\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname)
|
|
.arg(IA[i].compCount)
|
|
.arg(VS[i].compCount);
|
|
|
|
// VS wants different types
|
|
if(IA[i].compType != VS[i].compType)
|
|
mismatchDetails +=
|
|
tr("IA bytecode semantic %1 (%2) is %4).arg(VS bytecode semantic %1 (%3) is %5\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname)
|
|
.arg(ToQStr(IA[i].compType))
|
|
.arg(ToQStr(VS[i].compType));
|
|
}
|
|
}
|
|
|
|
if(!mismatchDetails.isEmpty())
|
|
{
|
|
ui->iaBytecodeMismatch->setText(
|
|
tr("Warning: Mismatch detected between bytecode used to create IA and currently bound VS "
|
|
"inputs"));
|
|
ui->iaBytecodeMismatch->setToolTip(mismatchDetails.trimmed());
|
|
ui->iaBytecodeMismatch->setVisible(true);
|
|
}
|
|
}
|
|
|
|
int vs = 0;
|
|
|
|
bool usedVBuffers[128] = {};
|
|
uint32_t layoutOffs[128] = {};
|
|
|
|
vs = ui->iaLayouts->verticalScrollBar()->value();
|
|
ui->iaLayouts->setUpdatesEnabled(false);
|
|
ui->iaLayouts->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D11Pipe::Layout &l : state.m_IA.layouts)
|
|
{
|
|
QString byteOffs = QString::number(l.ByteOffset);
|
|
|
|
// D3D11 specific value
|
|
if(l.ByteOffset == ~0U)
|
|
{
|
|
byteOffs = QString("APPEND_ALIGNED (%1)").arg(layoutOffs[l.InputSlot]);
|
|
}
|
|
else
|
|
{
|
|
layoutOffs[l.InputSlot] = l.ByteOffset;
|
|
}
|
|
|
|
layoutOffs[l.InputSlot] += l.Format.compByteWidth * l.Format.compCount;
|
|
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
for(int ia = 0; state.m_IA.Bytecode && ia < state.m_IA.Bytecode->InputSig.count; ia++)
|
|
{
|
|
if(ToQStr(state.m_IA.Bytecode->InputSig[ia].semanticName).toUpper() ==
|
|
ToQStr(l.SemanticName).toUpper() &&
|
|
state.m_IA.Bytecode->InputSig[ia].semanticIndex == l.SemanticIndex)
|
|
{
|
|
usedSlot = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode(
|
|
{i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname), l.InputSlot,
|
|
byteOffs, l.PerInstance ? "PER_INSTANCE" : "PER_VERTEX", l.InstanceDataStepRate, ""});
|
|
|
|
if(usedSlot)
|
|
usedVBuffers[l.InputSlot] = true;
|
|
|
|
ui->iaLayouts->setHoverIcons(node, action, action_hover);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaLayouts->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->iaLayouts->clearSelection();
|
|
ui->iaLayouts->setUpdatesEnabled(true);
|
|
ui->iaLayouts->verticalScrollBar()->setValue(vs);
|
|
|
|
Topology topo = draw ? draw->topology : Topology::Unknown;
|
|
|
|
int numCPs = PatchList_Count(topo);
|
|
if(numCPs > 0)
|
|
{
|
|
ui->topology->setText(QString("PatchList (%1 Control Points)").arg(numCPs));
|
|
}
|
|
else
|
|
{
|
|
ui->topology->setText(ToQStr(topo));
|
|
}
|
|
|
|
switch(topo)
|
|
{
|
|
case Topology::PointList: ui->topologyDiagram->setPixmap(Pixmaps::topo_pointlist()); break;
|
|
case Topology::LineList: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist()); break;
|
|
case Topology::LineStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip()); break;
|
|
case Topology::TriangleList: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist()); break;
|
|
case Topology::TriangleStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip()); break;
|
|
case Topology::LineList_Adj:
|
|
ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist_adj());
|
|
break;
|
|
case Topology::LineStrip_Adj:
|
|
ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip_adj());
|
|
break;
|
|
case Topology::TriangleList_Adj:
|
|
ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist_adj());
|
|
break;
|
|
case Topology::TriangleStrip_Adj:
|
|
ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip_adj());
|
|
break;
|
|
default: ui->topologyDiagram->setPixmap(Pixmaps::topo_patch()); break;
|
|
}
|
|
|
|
bool ibufferUsed = draw && (draw->flags & DrawFlags::UseIBuffer);
|
|
|
|
vs = ui->iaBuffers->verticalScrollBar()->value();
|
|
ui->iaBuffers->setUpdatesEnabled(false);
|
|
ui->iaBuffers->clear();
|
|
|
|
if(state.m_IA.ibuffer.Buffer != ResourceId())
|
|
{
|
|
if(ibufferUsed || ui->showDisabled->isChecked())
|
|
{
|
|
QString name = "Buffer " + ToQStr(state.m_IA.ibuffer.Buffer);
|
|
uint64_t length = 1;
|
|
|
|
if(!ibufferUsed)
|
|
length = 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.m_IA.ibuffer.Buffer);
|
|
|
|
if(buf)
|
|
{
|
|
name = buf->name;
|
|
length = buf->length;
|
|
}
|
|
|
|
QTreeWidgetItem *node = makeTreeNode({"Index", name, draw ? draw->indexByteWidth : 0,
|
|
state.m_IA.ibuffer.Offset, (qulonglong)length, ""});
|
|
|
|
ui->iaBuffers->setHoverIcons(node, action, action_hover);
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_IA.ibuffer.Buffer,
|
|
draw ? draw->indexOffset : 0)));
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
if(state.m_IA.ibuffer.Buffer == ResourceId())
|
|
setEmptyRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ibufferUsed || ui->showEmpty->isChecked())
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({"Index", tr("No Buffer Set"), "-", "-", "-", ""});
|
|
|
|
ui->iaBuffers->setHoverIcons(node, action, action_hover);
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_IA.ibuffer.Buffer,
|
|
draw ? draw->indexOffset : 0)));
|
|
|
|
setEmptyRow(node);
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
m_VBNodes.clear();
|
|
|
|
for(int i = 0; i < state.m_IA.vbuffers.count; i++)
|
|
{
|
|
const D3D11Pipe::VB &v = state.m_IA.vbuffers[i];
|
|
|
|
bool filledSlot = (v.Buffer != ResourceId());
|
|
bool usedSlot = (usedVBuffers[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = "Buffer " + ToQStr(v.Buffer);
|
|
qulonglong length = 1;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(v.Buffer);
|
|
if(buf)
|
|
{
|
|
name = buf->name;
|
|
length = buf->length;
|
|
}
|
|
|
|
QTreeWidgetItem *node = NULL;
|
|
|
|
if(filledSlot)
|
|
node = makeTreeNode({i, name, v.Stride, v.Offset, length, ""});
|
|
else
|
|
node = makeTreeNode({i, "No Buffer Set", "-", "-", "-", ""});
|
|
|
|
ui->iaBuffers->setHoverIcons(node, action, action_hover);
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(v.Buffer, v.Offset)));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->iaBuffers->clearSelection();
|
|
ui->iaBuffers->setUpdatesEnabled(true);
|
|
ui->iaBuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
setShaderState(state.m_VS, ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
|
|
ui->vsClasses);
|
|
setShaderState(state.m_GS, ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
|
|
ui->gsClasses);
|
|
setShaderState(state.m_HS, ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
|
|
ui->hsClasses);
|
|
setShaderState(state.m_DS, ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
|
|
ui->dsClasses);
|
|
setShaderState(state.m_PS, ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers,
|
|
ui->psClasses);
|
|
setShaderState(state.m_CS, ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers,
|
|
ui->csClasses);
|
|
|
|
vs = ui->csUAVs->verticalScrollBar()->value();
|
|
ui->csUAVs->setUpdatesEnabled(false);
|
|
ui->csUAVs->clear();
|
|
for(int i = 0; i < state.m_CS.UAVs.count; i++)
|
|
{
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(state.m_CS.ShaderDetails)
|
|
{
|
|
for(const ShaderResource &bind : state.m_CS.ShaderDetails->ReadWriteResources)
|
|
{
|
|
if(bind.bindPoint == i)
|
|
{
|
|
shaderInput = &bind;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(ViewTag(ViewTag::UAV, i, state.m_CS.UAVs[i]), shaderInput, ui->csUAVs);
|
|
}
|
|
ui->csUAVs->clearSelection();
|
|
ui->csUAVs->setUpdatesEnabled(true);
|
|
ui->csUAVs->verticalScrollBar()->setValue(vs);
|
|
|
|
bool streamoutSet = false;
|
|
vs = ui->gsStreamOut->verticalScrollBar()->value();
|
|
ui->gsStreamOut->setUpdatesEnabled(false);
|
|
ui->gsStreamOut->clear();
|
|
for(int i = 0; i < state.m_SO.Outputs.count; i++)
|
|
{
|
|
const D3D11Pipe::SOBind &s = state.m_SO.Outputs[i];
|
|
|
|
bool filledSlot = (s.Buffer != ResourceId());
|
|
bool usedSlot = (filledSlot);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = "Buffer " + ToQStr(s.Buffer);
|
|
qulonglong length = 0;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(s.Buffer);
|
|
|
|
if(buf)
|
|
{
|
|
name = buf->name;
|
|
if(length == 0)
|
|
length = buf->length;
|
|
}
|
|
|
|
QTreeWidgetItem *node = makeTreeNode({i, name, length, s.Offset, ""});
|
|
|
|
ui->gsStreamOut->setHoverIcons(node, action, action_hover);
|
|
|
|
node->setData(0, Qt::UserRole, QVariant::fromValue(s.Buffer));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->gsStreamOut->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->gsStreamOut->verticalScrollBar()->setValue(vs);
|
|
ui->gsStreamOut->clearSelection();
|
|
ui->gsStreamOut->setUpdatesEnabled(true);
|
|
|
|
ui->gsStreamOut->setVisible(streamoutSet);
|
|
ui->soGroup->setVisible(streamoutSet);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = ui->viewports->verticalScrollBar()->value();
|
|
ui->viewports->setUpdatesEnabled(false);
|
|
ui->viewports->clear();
|
|
for(int i = 0; i < state.m_RS.Viewports.count; i++)
|
|
{
|
|
const D3D11Pipe::Viewport &v = state.m_RS.Viewports[i];
|
|
|
|
if(v.Enabled || ui->showEmpty->isChecked())
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({i, v.X, v.Y, v.Width, v.Height, v.MinDepth, v.MaxDepth});
|
|
|
|
if(v.Width == 0 || v.Height == 0 || v.MinDepth == v.MaxDepth)
|
|
setEmptyRow(node);
|
|
|
|
if(!v.Enabled)
|
|
setInactiveRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->viewports->verticalScrollBar()->setValue(vs);
|
|
ui->viewports->clearSelection();
|
|
ui->viewports->setUpdatesEnabled(true);
|
|
|
|
vs = ui->scissors->verticalScrollBar()->value();
|
|
ui->scissors->setUpdatesEnabled(false);
|
|
ui->scissors->clear();
|
|
for(int i = 0; i < state.m_RS.Scissors.count; i++)
|
|
{
|
|
const D3D11Pipe::Scissor &s = state.m_RS.Scissors[i];
|
|
|
|
if(s.Enabled || ui->showEmpty->isChecked())
|
|
{
|
|
QTreeWidgetItem *node = makeTreeNode({i, s.left, s.top, s.right - s.left, s.bottom - s.top});
|
|
|
|
if(s.right == s.left || s.bottom == s.top)
|
|
setEmptyRow(node);
|
|
|
|
if(!s.Enabled)
|
|
setInactiveRow(node);
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->scissors->clearSelection();
|
|
ui->scissors->verticalScrollBar()->setValue(vs);
|
|
ui->scissors->setUpdatesEnabled(true);
|
|
|
|
ui->fillMode->setText(ToQStr(state.m_RS.m_State.fillMode));
|
|
ui->cullMode->setText(ToQStr(state.m_RS.m_State.cullMode));
|
|
ui->frontCCW->setPixmap(state.m_RS.m_State.FrontCCW ? tick : cross);
|
|
|
|
ui->scissorEnabled->setPixmap(state.m_RS.m_State.ScissorEnable ? tick : cross);
|
|
ui->lineAA->setPixmap(state.m_RS.m_State.AntialiasedLineEnable ? tick : cross);
|
|
ui->multisample->setPixmap(state.m_RS.m_State.MultisampleEnable ? tick : cross);
|
|
|
|
ui->depthClip->setPixmap(state.m_RS.m_State.DepthClip ? tick : cross);
|
|
ui->depthBias->setText(Formatter::Format(state.m_RS.m_State.DepthBias));
|
|
ui->depthBiasClamp->setText(Formatter::Format(state.m_RS.m_State.DepthBiasClamp));
|
|
ui->slopeScaledBias->setText(Formatter::Format(state.m_RS.m_State.SlopeScaledDepthBias));
|
|
ui->forcedSampleCount->setText(QString::number(state.m_RS.m_State.ForcedSampleCount));
|
|
ui->conservativeRaster->setPixmap(state.m_RS.m_State.ConservativeRasterization ? tick : cross);
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool targets[32] = {};
|
|
|
|
vs = ui->targetOutputs->verticalScrollBar()->value();
|
|
ui->targetOutputs->setUpdatesEnabled(false);
|
|
ui->targetOutputs->clear();
|
|
{
|
|
for(int i = 0; i < state.m_OM.RenderTargets.count; i++)
|
|
{
|
|
addResourceRow(ViewTag(ViewTag::OMTarget, i, state.m_OM.RenderTargets[i]), NULL,
|
|
ui->targetOutputs);
|
|
|
|
if(state.m_OM.RenderTargets[i].Resource != ResourceId())
|
|
targets[i] = true;
|
|
}
|
|
|
|
for(int i = 0; i < state.m_OM.UAVs.count; i++)
|
|
{
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
// any non-CS shader can use these. When that's not supported (Before feature level 11.1)
|
|
// this search will just boil down to only PS.
|
|
// When multiple stages use the UAV, we allow the last stage to 'win' and define its type,
|
|
// although it would be very surprising if the types were actually different anyway.
|
|
const D3D11Pipe::Shader *nonCS[] = {&state.m_VS, &state.m_DS, &state.m_HS, &state.m_GS,
|
|
&state.m_PS};
|
|
for(const D3D11Pipe::Shader *stage : nonCS)
|
|
{
|
|
if(stage->ShaderDetails)
|
|
{
|
|
for(const ShaderResource &bind : stage->ShaderDetails->ReadWriteResources)
|
|
{
|
|
if(bind.bindPoint == i + (int)state.m_OM.UAVStartSlot)
|
|
{
|
|
shaderInput = &bind;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(ViewTag(ViewTag::UAV, i, state.m_OM.UAVs[i]), shaderInput, ui->targetOutputs);
|
|
}
|
|
|
|
addResourceRow(ViewTag(ViewTag::OMDepth, 0, state.m_OM.DepthTarget), NULL, ui->targetOutputs);
|
|
}
|
|
ui->targetOutputs->clearSelection();
|
|
ui->targetOutputs->setUpdatesEnabled(true);
|
|
ui->targetOutputs->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = ui->blends->verticalScrollBar()->value();
|
|
ui->blends->setUpdatesEnabled(false);
|
|
ui->blends->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D11Pipe::Blend &blend : state.m_OM.m_BlendState.Blends)
|
|
{
|
|
bool filledSlot = (blend.Enabled || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QTreeWidgetItem *node = NULL;
|
|
|
|
node =
|
|
makeTreeNode({i, blend.Enabled ? tr("True") : tr("False"),
|
|
blend.LogicEnabled ? tr("True") : tr("False"),
|
|
|
|
ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination),
|
|
ToQStr(blend.m_Blend.Operation),
|
|
|
|
ToQStr(blend.m_AlphaBlend.Source), ToQStr(blend.m_AlphaBlend.Destination),
|
|
ToQStr(blend.m_AlphaBlend.Operation),
|
|
|
|
ToQStr(blend.Logic),
|
|
|
|
QString("%1%2%3%4")
|
|
.arg((blend.WriteMask & 0x1) == 0 ? "_" : "R")
|
|
.arg((blend.WriteMask & 0x2) == 0 ? "_" : "G")
|
|
.arg((blend.WriteMask & 0x4) == 0 ? "_" : "B")
|
|
.arg((blend.WriteMask & 0x8) == 0 ? "_" : "A")});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->blends->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->blends->clearSelection();
|
|
ui->blends->setUpdatesEnabled(true);
|
|
ui->blends->verticalScrollBar()->setValue(vs);
|
|
|
|
ui->alphaToCoverage->setPixmap(state.m_OM.m_BlendState.AlphaToCoverage ? tick : cross);
|
|
ui->independentBlend->setPixmap(state.m_OM.m_BlendState.IndependentBlend ? tick : cross);
|
|
ui->sampleMask->setText(
|
|
QString("%1").arg(state.m_OM.m_BlendState.SampleMask, 8, 16, QChar('0')).toUpper());
|
|
|
|
ui->blendFactor->setText(QString("%1, %2, %3, %4")
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[0], 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[1], 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[2], 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[3], 2));
|
|
|
|
ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross);
|
|
ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc));
|
|
ui->depthWrite->setPixmap(state.m_OM.m_State.DepthWrites ? tick : cross);
|
|
|
|
ui->stencilEnabled->setPixmap(state.m_OM.m_State.StencilEnable ? tick : cross);
|
|
ui->stencilReadMask->setText(
|
|
QString("%1").arg(state.m_OM.m_State.StencilReadMask, 2, 16, QChar('0')).toUpper());
|
|
ui->stencilWriteMask->setText(
|
|
QString("%1").arg(state.m_OM.m_State.StencilWriteMask, 2, 16, QChar('0')).toUpper());
|
|
ui->stencilRef->setText(
|
|
QString("%1").arg(state.m_OM.m_State.StencilRef, 2, 16, QChar('0')).toUpper());
|
|
|
|
ui->stencils->setUpdatesEnabled(false);
|
|
ui->stencils->clear();
|
|
ui->stencils->addTopLevelItems({makeTreeNode({"Front", ToQStr(state.m_OM.m_State.m_FrontFace.Func),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.FailOp),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.DepthFailOp),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.PassOp)}),
|
|
makeTreeNode({"Back", ToQStr(state.m_OM.m_State.m_BackFace.Func),
|
|
ToQStr(state.m_OM.m_State.m_BackFace.FailOp),
|
|
ToQStr(state.m_OM.m_State.m_BackFace.DepthFailOp),
|
|
ToQStr(state.m_OM.m_State.m_BackFace.PassOp)})});
|
|
ui->stencils->clearSelection();
|
|
ui->stencils->setUpdatesEnabled(true);
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if(draw == NULL)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
}
|
|
else if(draw->flags & DrawFlags::Dispatch)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
|
|
}
|
|
else
|
|
{
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{true, true, state.m_HS.Object != ResourceId(), state.m_DS.Object != ResourceId(),
|
|
state.m_GS.Object != ResourceId(), true, state.m_PS.Object != ResourceId(), true, false});
|
|
}
|
|
}
|
|
|
|
QString D3D11PipelineStateViewer::formatMembers(int indent, const QString &nameprefix,
|
|
const rdctype::array<ShaderConstant> &vars)
|
|
{
|
|
QString indentstr(indent * 4, QChar(' '));
|
|
|
|
QString ret = "";
|
|
|
|
int i = 0;
|
|
|
|
for(const ShaderConstant &v : vars)
|
|
{
|
|
if(!v.type.members.empty())
|
|
{
|
|
if(i > 0)
|
|
ret += "\n";
|
|
ret += indentstr + QString("// struct %1\n").arg(ToQStr(v.type.descriptor.name));
|
|
ret += indentstr + "{\n" + formatMembers(indent + 1, ToQStr(v.name) + "_", v.type.members) +
|
|
indentstr + "}\n";
|
|
if(i < vars.count - 1)
|
|
ret += "\n";
|
|
}
|
|
else
|
|
{
|
|
QString arr = "";
|
|
if(v.type.descriptor.elements > 1)
|
|
arr = QString("[%1]").arg(v.type.descriptor.elements);
|
|
ret += indentstr + ToQStr(v.type.descriptor.name) + " " + nameprefix + v.name + arr + ";\n";
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::resource_itemActivated(QTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->data(0, Qt::UserRole);
|
|
|
|
TextureDescription *tex = NULL;
|
|
BufferDescription *buf = NULL;
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
ResourceId id = tag.value<ResourceId>();
|
|
tex = m_Ctx.GetTexture(id);
|
|
buf = m_Ctx.GetBuffer(id);
|
|
}
|
|
else if(tag.canConvert<ViewTag>())
|
|
{
|
|
ViewTag view = tag.value<ViewTag>();
|
|
tex = m_Ctx.GetTexture(view.res.Resource);
|
|
buf = m_Ctx.GetBuffer(view.res.Resource);
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->resType == TextureDim::Buffer)
|
|
{
|
|
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
|
|
|
|
viewer->ViewTexture(0, 0, tex->ID);
|
|
|
|
m_Ctx.setupDockWindow(viewer);
|
|
|
|
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
|
|
|
|
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
|
|
manager->addToolWindow(viewer, ref);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.hasTextureViewer())
|
|
m_Ctx.showTextureViewer();
|
|
TextureViewer *viewer = m_Ctx.textureViewer();
|
|
viewer->ViewTexture(tex->ID, true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if(buf)
|
|
{
|
|
ViewTag view;
|
|
if(tag.canConvert<ViewTag>())
|
|
view = tag.value<ViewTag>();
|
|
|
|
uint64_t offs = 0;
|
|
uint64_t size = buf->length;
|
|
|
|
if(view.res.Resource != ResourceId())
|
|
{
|
|
offs = view.res.FirstElement * view.res.ElementSize;
|
|
size = view.res.NumElements * view.res.ElementSize;
|
|
}
|
|
else
|
|
{
|
|
// last thing, see if it's a streamout buffer
|
|
|
|
if(stage->stage == ShaderStage::Geometry)
|
|
{
|
|
for(int i = 0; i < m_Ctx.CurD3D11PipelineState.m_SO.Outputs.count; i++)
|
|
{
|
|
if(buf->ID == m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Buffer)
|
|
{
|
|
size -= m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Offset;
|
|
offs += m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Offset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QString format = "";
|
|
|
|
const ShaderResource *shaderRes = NULL;
|
|
|
|
int bind = view.index;
|
|
|
|
// for OM UAVs these can be bound to any non-CS stage, so make sure
|
|
// we have the right shader details for it.
|
|
// This search allows later stage bindings to override earlier stage bindings,
|
|
// which is a reasonable behaviour when the same resource can be referenced
|
|
// in multiple places. Most likely the bindings are equivalent anyway.
|
|
// The main point is that it allows us to pick up the binding if it's not
|
|
// bound in the PS but only in an earlier stage.
|
|
if(view.type == ViewTag::UAV && stage->stage != ShaderStage::Compute)
|
|
{
|
|
const D3D11Pipe::State &state = m_Ctx.CurD3D11PipelineState();
|
|
const D3D11Pipe::Shader *nonCS[] = {&state.m_VS, &state.m_DS, &state.m_HS, &state.m_GS,
|
|
&state.m_PS};
|
|
|
|
bind += state.m_OM.UAVStartSlot;
|
|
|
|
for(const D3D11Pipe::Shader *searchstage : nonCS)
|
|
{
|
|
if(searchstage->ShaderDetails)
|
|
{
|
|
for(const ShaderResource &res : searchstage->ShaderDetails->ReadWriteResources)
|
|
{
|
|
if(!res.IsTexture && !res.IsSampler && res.bindPoint == bind)
|
|
{
|
|
stage = searchstage;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(stage->ShaderDetails)
|
|
{
|
|
const rdctype::array<ShaderResource> &resArray =
|
|
view.type == ViewTag::SRV ? stage->ShaderDetails->ReadOnlyResources
|
|
: stage->ShaderDetails->ReadWriteResources;
|
|
|
|
for(const ShaderResource &res : resArray)
|
|
{
|
|
if(!res.IsTexture && !res.IsSampler && res.bindPoint == bind)
|
|
{
|
|
shaderRes = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(shaderRes)
|
|
{
|
|
const ShaderResource &res = *shaderRes;
|
|
|
|
if(!res.variableType.members.empty())
|
|
{
|
|
format = QString("// struct %1\n{\n%2}")
|
|
.arg(ToQStr(res.variableType.descriptor.name))
|
|
.arg(formatMembers(1, "", res.variableType.members));
|
|
}
|
|
else
|
|
{
|
|
const auto &desc = res.variableType.descriptor;
|
|
|
|
if(view.res.Format.strname.empty())
|
|
{
|
|
format = "";
|
|
if(desc.rowMajorStorage)
|
|
format += "row_major ";
|
|
|
|
format += ToQStr(desc.type);
|
|
if(desc.rows > 1 && desc.cols > 1)
|
|
format += QString("%1x%2").arg(desc.rows).arg(desc.cols);
|
|
else if(desc.cols > 1)
|
|
format += QString::number(desc.cols);
|
|
|
|
if(!desc.name.empty())
|
|
format += " " + ToQStr(desc.name);
|
|
|
|
if(desc.elements > 1)
|
|
format += QString("[%1]").arg(desc.elements);
|
|
}
|
|
else
|
|
{
|
|
const ResourceFormat &fmt = view.res.Format;
|
|
if(fmt.special)
|
|
{
|
|
if(fmt.specialFormat == SpecialFormat::R10G10B10A2)
|
|
{
|
|
if(fmt.compType == CompType::UInt)
|
|
format = "uintten";
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = "unormten";
|
|
}
|
|
else if(fmt.specialFormat == SpecialFormat::R11G11B10)
|
|
{
|
|
format = "floateleven";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(fmt.compByteWidth)
|
|
{
|
|
case 1:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = "unormb";
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = "snormb";
|
|
if(fmt.compType == CompType::UInt)
|
|
format = "ubyte";
|
|
if(fmt.compType == CompType::SInt)
|
|
format = "byte";
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = "unormh";
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = "snormh";
|
|
if(fmt.compType == CompType::UInt)
|
|
format = "ushort";
|
|
if(fmt.compType == CompType::SInt)
|
|
format = "short";
|
|
if(fmt.compType == CompType::Float)
|
|
format = "half";
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = "unormf";
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = "snormf";
|
|
if(fmt.compType == CompType::UInt)
|
|
format = "uint";
|
|
if(fmt.compType == CompType::SInt)
|
|
format = "int";
|
|
if(fmt.compType == CompType::Float)
|
|
format = "float";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(view.res.Flags & D3DBufferViewFlags::Raw)
|
|
format = "xint";
|
|
|
|
format += QString::number(fmt.compCount);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
|
|
|
|
viewer->ViewBuffer(offs, size, view.res.Resource, format);
|
|
|
|
m_Ctx.setupDockWindow(viewer);
|
|
|
|
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
|
|
|
|
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
|
|
manager->addToolWindow(viewer, ref);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::cbuffer_itemActivated(QTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->data(0, Qt::UserRole);
|
|
|
|
if(!tag.canConvert<int>())
|
|
return;
|
|
|
|
int cb = tag.value<int>();
|
|
|
|
ConstantBufferPreviewer *existing = ConstantBufferPreviewer::has(stage->stage, cb, 0);
|
|
if(existing)
|
|
{
|
|
ToolWindowManager::raiseToolWindow(existing);
|
|
return;
|
|
}
|
|
|
|
ConstantBufferPreviewer *prev =
|
|
new ConstantBufferPreviewer(m_Ctx, stage->stage, cb, 0, m_Ctx.mainWindow());
|
|
|
|
m_Ctx.setupDockWindow(prev);
|
|
|
|
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
|
|
|
|
ToolWindowManager::AreaReference ref(ToolWindowManager::RightOf, manager->areaOf(this), 0.3f);
|
|
manager->addToolWindow(prev, ref);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaLayouts_itemActivated(QTreeWidgetItem *item, int column)
|
|
{
|
|
on_meshView_clicked();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaBuffers_itemActivated(QTreeWidgetItem *item, int column)
|
|
{
|
|
QVariant tag = item->data(0, Qt::UserRole);
|
|
|
|
if(tag.canConvert<VBIBTag>())
|
|
{
|
|
VBIBTag buf = tag.value<VBIBTag>();
|
|
|
|
if(buf.id != ResourceId())
|
|
{
|
|
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
|
|
|
|
viewer->ViewBuffer(buf.offset, UINT64_MAX, buf.id);
|
|
|
|
m_Ctx.setupDockWindow(viewer);
|
|
|
|
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
|
|
|
|
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
|
|
manager->addToolWindow(viewer, ref);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::highlightIABind(int slot)
|
|
{
|
|
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
|
|
const D3D11Pipe::IA &IA = m_Ctx.CurD3D11PipelineState.m_IA;
|
|
|
|
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, 0.95f);
|
|
|
|
ui->iaLayouts->model()->blockSignals(true);
|
|
ui->iaBuffers->model()->blockSignals(true);
|
|
if(slot < m_VBNodes.count())
|
|
{
|
|
QTreeWidgetItem *item = m_VBNodes[(int)slot];
|
|
|
|
for(int c = 0; c < item->columnCount(); c++)
|
|
{
|
|
item->setBackground(c, QBrush(col));
|
|
item->setForeground(c, QBrush(QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
QTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
QBrush itemBrush = QBrush(col);
|
|
|
|
if((int)IA.layouts[i].InputSlot != slot)
|
|
itemBrush = QBrush();
|
|
|
|
for(int c = 0; c < item->columnCount(); c++)
|
|
{
|
|
item->setBackground(c, itemBrush);
|
|
item->setForeground(c, QBrush(QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
ui->iaLayouts->model()->blockSignals(false);
|
|
ui->iaBuffers->model()->blockSignals(false);
|
|
|
|
if(ui->iaLayouts->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(true);
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
|
|
if(ui->iaBuffers->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(true);
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return;
|
|
|
|
QModelIndex idx = ui->iaLayouts->indexAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
const D3D11Pipe::IA &IA = m_Ctx.CurD3D11PipelineState.m_IA;
|
|
|
|
if(idx.isValid())
|
|
{
|
|
if(idx.row() >= 0 && idx.row() < IA.layouts.count)
|
|
{
|
|
uint32_t buffer = IA.layouts[idx.row()].InputSlot;
|
|
|
|
highlightIABind((int)buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return;
|
|
|
|
QTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
ui->iaLayouts->model()->blockSignals(true);
|
|
ui->iaBuffers->model()->blockSignals(true);
|
|
if(item)
|
|
{
|
|
int idx = m_VBNodes.indexOf(item);
|
|
if(idx >= 0)
|
|
{
|
|
highlightIABind(idx);
|
|
}
|
|
else
|
|
{
|
|
for(int c = 0; c < item->columnCount(); c++)
|
|
{
|
|
item->setBackground(c, QBrush(ui->iaBuffers->palette().color(QPalette::Window)));
|
|
item->setForeground(c, QBrush());
|
|
}
|
|
}
|
|
}
|
|
ui->iaLayouts->model()->blockSignals(false);
|
|
ui->iaBuffers->model()->blockSignals(false);
|
|
|
|
if(ui->iaLayouts->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(true);
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
|
|
if(ui->iaBuffers->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(true);
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_pipeFlow_stageSelected(int index)
|
|
{
|
|
ui->stagesTabs->setCurrentIndex(index);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::vertex_leave(QEvent *e)
|
|
{
|
|
ui->iaLayouts->model()->blockSignals(true);
|
|
ui->iaBuffers->model()->blockSignals(true);
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
QTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
for(int c = 0; c < item->columnCount(); c++)
|
|
{
|
|
item->setBackground(c, QBrush());
|
|
item->setForeground(c, QBrush());
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
|
|
{
|
|
QTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);
|
|
for(int c = 0; c < item->columnCount(); c++)
|
|
{
|
|
item->setBackground(c, QBrush());
|
|
item->setForeground(c, QBrush());
|
|
}
|
|
}
|
|
ui->iaLayouts->model()->blockSignals(false);
|
|
ui->iaBuffers->model()->blockSignals(false);
|
|
|
|
if(ui->iaLayouts->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(true);
|
|
ui->iaLayouts->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
|
|
if(ui->iaBuffers->topLevelItemCount() > 0)
|
|
{
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(true);
|
|
ui->iaBuffers->topLevelItem(0)->setDisabled(false);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::shaderView_clicked()
|
|
{
|
|
ShaderStage shaderStage = ShaderStage::Vertex;
|
|
ShaderReflection *shaderDetails = NULL;
|
|
const ShaderBindpointMapping *bindMap = NULL;
|
|
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
if(sender == ui->iaBytecode || sender == ui->iaBytecodeViewButton)
|
|
{
|
|
shaderDetails = m_Ctx.CurD3D11PipelineState.m_IA.Bytecode;
|
|
bindMap = NULL;
|
|
}
|
|
else
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(stage == NULL || stage->Object == ResourceId())
|
|
return;
|
|
|
|
bindMap = &stage->BindpointMapping;
|
|
shaderDetails = stage->ShaderDetails;
|
|
shaderStage = stage->stage;
|
|
}
|
|
|
|
ShaderViewer *shad =
|
|
ShaderViewer::viewShader(m_Ctx, bindMap, shaderDetails, shaderStage, m_Ctx.mainWindow());
|
|
|
|
m_Ctx.setupDockWindow(shad);
|
|
|
|
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
|
|
|
|
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
|
|
manager->addToolWindow(shad, ref);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::shaderEdit_clicked()
|
|
{
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
const D3D11Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(!stage || stage->Object == ResourceId())
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails = stage->ShaderDetails;
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
QString entryFunc = QString("EditedShader%1S").arg(ToQStr(stage->stage, GraphicsAPI::D3D11)[0]);
|
|
|
|
QString mainfile = "";
|
|
|
|
QStringMap files;
|
|
|
|
bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile);
|
|
|
|
if(!hasOrigSource)
|
|
{
|
|
QString hlsl = "// TODO - generate stub HLSL";
|
|
|
|
mainfile = "generated.hlsl";
|
|
|
|
files[mainfile] = hlsl;
|
|
}
|
|
|
|
if(files.empty())
|
|
return;
|
|
|
|
m_Common.EditShader(stage->stage, stage->Object, shaderDetails, entryFunc, files, mainfile);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::shaderSave_clicked()
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
ShaderReflection *shaderDetails = stage->ShaderDetails;
|
|
|
|
if(stage->Object == ResourceId())
|
|
return;
|
|
|
|
m_Common.SaveShaderFile(shaderDetails);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_exportHTML_clicked()
|
|
{
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_meshView_clicked()
|
|
{
|
|
if(!m_Ctx.hasMeshPreview())
|
|
m_Ctx.showMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.meshPreview());
|
|
}
|