Files
renderdoc/qrenderdoc/Windows/ShaderViewer.cpp
T
baldurk 0ad5709df3 Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were
  the only structures and 'Fetch' referred to them returning data from
  the core code to the UI.
2017-04-18 14:57:36 +01:00

1812 lines
55 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ShaderViewer.h"
#include <QHBoxLayout>
#include <QListWidget>
#include <QMenu>
#include <QShortcut>
#include "3rdparty/scintilla/include/SciLexer.h"
#include "3rdparty/scintilla/include/qt/ScintillaEdit.h"
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "3rdparty/toolwindowmanager/ToolWindowManagerArea.h"
#include "Code/ScintillaSyntax.h"
#include "Widgets/FindReplace.h"
#include "Windows/PipelineState/PipelineStateViewer.h"
#include "ui_ShaderViewer.h"
struct CBufferTag
{
CBufferTag() {}
CBufferTag(uint32_t c, uint32_t r) : cb(c), reg(r) {}
uint32_t cb = 0;
uint32_t reg = 0;
};
struct ResourceTag
{
ResourceTag() {}
ResourceTag(uint32_t r) : reg(r) {}
uint32_t reg = 0;
};
Q_DECLARE_METATYPE(CBufferTag);
Q_DECLARE_METATYPE(ResourceTag);
Q_DECLARE_METATYPE(ShaderVariable);
ShaderViewer::ShaderViewer(CaptureContext &ctx, QWidget *parent)
: QFrame(parent), ui(new Ui::ShaderViewer), m_Ctx(ctx)
{
ui->setupUi(this);
// we create this up front so its state stays persistent as much as possible.
m_FindReplace = new FindReplace(this);
m_FindResults = MakeEditor("findresults", "", SCLEX_NULL);
m_FindResults->setReadOnly(true);
m_FindResults->setWindowTitle("Find Results");
// remove margins
m_FindResults->setMarginWidthN(0, 0);
m_FindResults->setMarginWidthN(1, 0);
m_FindResults->setMarginWidthN(2, 0);
QObject::connect(m_FindReplace, &FindReplace::performFind, this, &ShaderViewer::performFind);
QObject::connect(m_FindReplace, &FindReplace::performFindAll, this, &ShaderViewer::performFindAll);
QObject::connect(m_FindReplace, &FindReplace::performReplace, this, &ShaderViewer::performReplace);
QObject::connect(m_FindReplace, &FindReplace::performReplaceAll, this,
&ShaderViewer::performReplaceAll);
ui->docking->addToolWindow(m_FindReplace, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
ui->docking->addToolWindow(m_FindResults, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(m_FindResults, ToolWindowManager::HideOnClose);
{
m_DisassemblyView =
MakeEditor("scintillaDisassem", "",
m_Ctx.APIProps().pipelineType == GraphicsAPI::Vulkan ? SCLEX_GLSL : SCLEX_HLSL);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->setWindowTitle(tr("Disassembly"));
m_DisassemblyView->usePopUp(SC_POPUP_NEVER);
QObject::connect(m_DisassemblyView, &ScintillaEdit::keyPressed, this,
&ShaderViewer::readonly_keyPressed);
// C# LightCoral
m_DisassemblyView->markerSetBack(CURRENT_MARKER, SCINTILLA_COLOUR(240, 128, 128));
m_DisassemblyView->markerSetBack(CURRENT_MARKER + 1, SCINTILLA_COLOUR(240, 128, 128));
m_DisassemblyView->markerDefine(CURRENT_MARKER, SC_MARK_SHORTARROW);
m_DisassemblyView->markerDefine(CURRENT_MARKER + 1, SC_MARK_BACKGROUND);
// C# LightSlateGray
m_DisassemblyView->markerSetBack(FINISHED_MARKER, SCINTILLA_COLOUR(119, 136, 153));
m_DisassemblyView->markerSetBack(FINISHED_MARKER + 1, SCINTILLA_COLOUR(119, 136, 153));
m_DisassemblyView->markerDefine(FINISHED_MARKER, SC_MARK_ROUNDRECT);
m_DisassemblyView->markerDefine(FINISHED_MARKER + 1, SC_MARK_BACKGROUND);
// C# Red
m_DisassemblyView->markerSetBack(BREAKPOINT_MARKER, SCINTILLA_COLOUR(255, 0, 0));
m_DisassemblyView->markerSetBack(BREAKPOINT_MARKER + 1, SCINTILLA_COLOUR(255, 0, 0));
m_DisassemblyView->markerDefine(BREAKPOINT_MARKER, SC_MARK_CIRCLE);
m_DisassemblyView->markerDefine(BREAKPOINT_MARKER + 1, SC_MARK_BACKGROUND);
m_Scintillas.push_back(m_DisassemblyView);
ui->docking->addToolWindow(m_DisassemblyView, ToolWindowManager::EmptySpace);
ui->docking->setToolWindowProperties(
m_DisassemblyView,
ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
ui->docking->setRubberBandLineWidth(50);
{
QMenu *snippetsMenu = new QMenu(this);
QAction *dim = new QAction(tr("Texture Dimensions Global"), this);
QAction *mip = new QAction(tr("Selected Mip Global"), this);
QAction *slice = new QAction(tr("Seleted Array Slice / Cubemap Face Global"), this);
QAction *sample = new QAction(tr("Selected Sample Global"), this);
QAction *type = new QAction(tr("Texture Type Global"), this);
QAction *samplers = new QAction(tr("Point && Linear Samplers"), this);
QAction *resources = new QAction(tr("Texture Resources"), this);
snippetsMenu->addAction(dim);
snippetsMenu->addAction(mip);
snippetsMenu->addAction(slice);
snippetsMenu->addAction(sample);
snippetsMenu->addAction(type);
snippetsMenu->addSeparator();
snippetsMenu->addAction(samplers);
snippetsMenu->addAction(resources);
QObject::connect(dim, &QAction::triggered, this, &ShaderViewer::snippet_textureDimensions);
QObject::connect(mip, &QAction::triggered, this, &ShaderViewer::snippet_selectedMip);
QObject::connect(slice, &QAction::triggered, this, &ShaderViewer::snippet_selectedSlice);
QObject::connect(sample, &QAction::triggered, this, &ShaderViewer::snippet_selectedSample);
QObject::connect(type, &QAction::triggered, this, &ShaderViewer::snippet_selectedType);
QObject::connect(samplers, &QAction::triggered, this, &ShaderViewer::snippet_samplers);
QObject::connect(resources, &QAction::triggered, this, &ShaderViewer::snippet_resources);
ui->snippets->setMenu(snippetsMenu);
}
QVBoxLayout *layout = new QVBoxLayout(this);
layout->setSpacing(0);
layout->setMargin(0);
layout->addWidget(ui->toolbar);
layout->addWidget(ui->docking);
m_Ctx.AddLogViewer(this);
}
void ShaderViewer::editShader(bool customShader, const QString &entryPoint, const QStringMap &files)
{
m_Scintillas.removeOne(m_DisassemblyView);
ui->docking->removeToolWindow(m_DisassemblyView);
// hide watch, constants, variables
ui->watch->hide();
ui->variables->hide();
ui->constants->hide();
ui->snippets->setVisible(customShader);
// hide debugging toolbar buttons
ui->stepBack->hide();
ui->stepNext->hide();
ui->runToCursor->hide();
ui->runToSample->hide();
ui->runToNaNOrInf->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
QString title;
QWidget *sel = NULL;
for(const QString &f : files.keys())
{
QString name = QFileInfo(f).fileName();
QString text = files[f];
ScintillaEdit *scintilla = AddFileScintilla(name, text);
scintilla->setReadOnly(false);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::editable_keyPressed);
QObject::connect(scintilla, &ScintillaEdit::modified, [this](int type, int, int, int,
const QByteArray &, int, int, int) {
if(type & (SC_MOD_INSERTTEXT | SC_MOD_DELETETEXT | SC_MOD_BEFOREINSERT | SC_MOD_BEFOREDELETE))
m_FindState = FindState();
});
// TODO - shortcuts
QObject::connect(new QShortcut(QKeySequence(Qt::Key_S | Qt::ControlModifier), scintilla),
&QShortcut::activated, this, &ShaderViewer::on_save_clicked);
QWidget *w = (QWidget *)scintilla;
w->setProperty("filename", f);
if(text.contains(entryPoint))
sel = scintilla;
if(sel == scintilla || title.isEmpty())
title = tr("%1 - Edit (%2)").arg(entryPoint).arg(name);
}
if(sel != NULL)
ToolWindowManager::raiseToolWindow(sel);
setWindowTitle(title);
if(files.count() > 2)
addFileList();
m_Errors = MakeEditor("errors", "", SCLEX_NULL);
m_Errors->setReadOnly(true);
m_Errors->setWindowTitle("Errors");
// remove margins
m_Errors->setMarginWidthN(0, 0);
m_Errors->setMarginWidthN(1, 0);
m_Errors->setMarginWidthN(2, 0);
QObject::connect(m_Errors, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ui->docking->addToolWindow(
m_Errors, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
m_Errors, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
ShaderStage stage, ShaderDebugTrace *trace,
const QString &debugContext)
{
m_Mapping = bind;
m_ShaderDetails = shader;
m_Trace = trace;
m_Stage = stage;
// no replacing allowed, stay in find mode
m_FindReplace->allowUserModeChange(false);
if(!shader || !bind)
m_Trace = NULL;
if(trace)
setWindowTitle(
QString("Debugging %1 - %2").arg(m_Ctx.CurPipelineState.GetShaderName(stage)).arg(debugContext));
else
setWindowTitle(m_Ctx.CurPipelineState.GetShaderName(stage));
if(shader)
{
// read-only applies to us too!
m_DisassemblyView->setReadOnly(false);
m_DisassemblyView->setText(shader->Disassembly.c_str());
m_DisassemblyView->setReadOnly(true);
}
if(trace)
QObject::connect(m_DisassemblyView, &ScintillaEdit::buttonReleased, this,
&ShaderViewer::disassembly_buttonReleased);
if(shader && shader->DebugInfo.entryFunc.count > 0 && shader->DebugInfo.files.count > 0)
{
if(trace)
setWindowTitle(
QString("Debug %1() - %2").arg(ToQStr(shader->DebugInfo.entryFunc)).arg(debugContext));
else
setWindowTitle(ToQStr(shader->DebugInfo.entryFunc));
int fileIdx = 0;
QWidget *sel = m_DisassemblyView;
for(auto &f : shader->DebugInfo.files)
{
QString name = QFileInfo(ToQStr(f.first)).fileName();
QString text = ToQStr(f.second);
ScintillaEdit *scintilla = AddFileScintilla(name, text);
if(shader->DebugInfo.entryFile >= 0 &&
shader->DebugInfo.entryFile < shader->DebugInfo.files.count)
{
if(fileIdx == shader->DebugInfo.entryFile)
sel = scintilla;
}
else if(text.contains(ToQStr(shader->DebugInfo.entryFunc)))
{
sel = scintilla;
}
fileIdx++;
}
if(trace)
sel = m_DisassemblyView;
if(shader->DebugInfo.files.count > 2)
addFileList();
ToolWindowManager::raiseToolWindow(sel);
}
ui->snippets->hide();
if(trace)
{
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
ui->variables->header()->setSectionResizeMode(0, QHeaderView::Stretch);
ui->variables->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->variables->header()->setSectionResizeMode(2, QHeaderView::Stretch);
ui->constants->header()->setSectionResizeMode(0, QHeaderView::Stretch);
ui->constants->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(2, QHeaderView::Stretch);
ui->watch->setWindowTitle(tr("Watch"));
ui->docking->addToolWindow(
ui->watch, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyView), 0.25f));
ui->docking->setToolWindowProperties(
ui->watch, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->variables->setWindowTitle(tr("Variables"));
ui->docking->addToolWindow(
ui->variables,
ToolWindowManager::AreaReference(ToolWindowManager::AddTo, ui->docking->areaOf(ui->watch)));
ui->docking->setToolWindowProperties(
ui->variables, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->constants->setWindowTitle(tr("Constants && Resources"));
ui->docking->addToolWindow(
ui->constants, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(ui->variables), 0.5f));
ui->docking->setToolWindowProperties(
ui->constants, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
m_DisassemblyView->setMarginWidthN(1, 20);
// display current line in margin 2, distinct from breakpoint in margin 1
sptr_t markMask = (1 << CURRENT_MARKER) | (1 << FINISHED_MARKER);
m_DisassemblyView->setMarginMaskN(1, m_DisassemblyView->marginMaskN(1) & ~markMask);
m_DisassemblyView->setMarginMaskN(2, m_DisassemblyView->marginMaskN(2) | markMask);
QObject::connect(ui->stepBack, &QToolButton::clicked, this, &ShaderViewer::stepBack);
QObject::connect(ui->stepNext, &QToolButton::clicked, this, &ShaderViewer::stepNext);
QObject::connect(ui->runToCursor, &QToolButton::clicked, this, &ShaderViewer::runToCursor);
QObject::connect(ui->runToSample, &QToolButton::clicked, this, &ShaderViewer::runToSample);
QObject::connect(ui->runToNaNOrInf, &QToolButton::clicked, this, &ShaderViewer::runToNanOrInf);
QObject::connect(new QShortcut(QKeySequence(Qt::Key_F10), m_DisassemblyView),
&QShortcut::activated, this, &ShaderViewer::stepNext);
QObject::connect(new QShortcut(QKeySequence(Qt::Key_F10 | Qt::ShiftModifier), m_DisassemblyView),
&QShortcut::activated, this, &ShaderViewer::stepBack);
QObject::connect(
new QShortcut(QKeySequence(Qt::Key_F10 | Qt::ControlModifier), m_DisassemblyView),
&QShortcut::activated, this, &ShaderViewer::runToCursor);
QObject::connect(new QShortcut(QKeySequence(Qt::Key_F5), m_DisassemblyView),
&QShortcut::activated, this, &ShaderViewer::run);
QObject::connect(new QShortcut(QKeySequence(Qt::Key_F5 | Qt::ShiftModifier), m_DisassemblyView),
&QShortcut::activated, this, &ShaderViewer::runBack);
QObject::connect(new QShortcut(QKeySequence(Qt::Key_F9), m_DisassemblyView),
&QShortcut::activated, [this]() { toggleBreakpoint(); });
setCurrentStep(0);
}
else
{
// hide watch, constants, variables
ui->watch->hide();
ui->variables->hide();
ui->constants->hide();
// hide debugging toolbar buttons
ui->stepBack->hide();
ui->stepNext->hide();
ui->runToCursor->hide();
ui->runToSample->hide();
ui->runToNaNOrInf->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
// show input and output signatures
for(int i = 0; i < ui->inputSig->header()->count(); i++)
ui->inputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
for(int i = 0; i < ui->outputSig->header()->count(); i++)
ui->outputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
if(shader)
{
for(const SigParameter &s : shader->InputSig)
{
QString name = s.varName.count == 0
? ToQStr(s.semanticName)
: QString("%1 (%2)").arg(ToQStr(s.varName)).arg(ToQStr(s.semanticName));
if(s.semanticName.count == 0)
name = s.varName;
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : "";
ui->inputSig->addTopLevelItem(makeTreeNode(
{name, semIdx, s.regIndex, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
bool multipleStreams = false;
for(const SigParameter &s : shader->OutputSig)
{
if(s.stream > 0)
{
multipleStreams = true;
break;
}
}
for(const SigParameter &s : shader->OutputSig)
{
QString name = s.varName.count == 0
? ToQStr(s.semanticName)
: QString("%1 (%2)").arg(ToQStr(s.varName)).arg(ToQStr(s.semanticName));
if(s.semanticName.count == 0)
name = s.varName;
if(multipleStreams)
name = QString("Stream %1 : %2").arg(s.stream).arg(name);
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : "";
ui->outputSig->addTopLevelItem(makeTreeNode(
{name, semIdx, s.regIndex, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
}
ui->inputSig->setWindowTitle(tr("Input Signature"));
ui->docking->addToolWindow(ui->inputSig, ToolWindowManager::AreaReference(
ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyView), 0.2f));
ui->docking->setToolWindowProperties(
ui->inputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->outputSig->setWindowTitle(tr("Output Signature"));
ui->docking->addToolWindow(
ui->outputSig, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
ui->docking->areaOf(ui->inputSig), 0.5f));
ui->docking->setToolWindowProperties(
ui->outputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
}
ShaderViewer::~ShaderViewer()
{
delete m_Trace;
if(m_CloseCallback)
m_CloseCallback(&m_Ctx);
m_Ctx.RemoveLogViewer(this);
delete ui;
}
void ShaderViewer::OnLogfileLoaded()
{
}
void ShaderViewer::OnLogfileClosed()
{
ToolWindowManager::closeToolWindow(this);
}
void ShaderViewer::OnEventChanged(uint32_t eventID)
{
}
ScintillaEdit *ShaderViewer::AddFileScintilla(const QString &name, const QString &text)
{
ScintillaEdit *scintilla =
MakeEditor("scintilla" + name, text,
m_Ctx.APIProps().localRenderer == GraphicsAPI::OpenGL ? SCLEX_GLSL : SCLEX_HLSL);
scintilla->setReadOnly(true);
scintilla->setWindowTitle(name);
((QWidget *)scintilla)->setProperty("name", name);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ToolWindowManager::AreaReference ref(ToolWindowManager::EmptySpace);
if(!m_Scintillas.empty())
ref = ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(m_Scintillas[0]));
ui->docking->addToolWindow(scintilla, ref);
ui->docking->setToolWindowProperties(
scintilla, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
m_Scintillas.push_back(scintilla);
return scintilla;
}
ScintillaEdit *ShaderViewer::MakeEditor(const QString &name, const QString &text, int lang)
{
ScintillaEdit *ret = new ScintillaEdit(this);
ret->setText(text.toUtf8().data());
sptr_t numlines = ret->lineCount();
int margin0width = 30;
if(numlines > 1000)
margin0width += 6;
if(numlines > 10000)
margin0width += 6;
ret->setMarginLeft(4);
ret->setMarginWidthN(0, margin0width);
ret->setMarginWidthN(1, 0);
ret->setMarginWidthN(2, 16);
ret->setObjectName(name);
// C# DarkGreen
ret->indicSetFore(INDICATOR_REGHIGHLIGHT, SCINTILLA_COLOUR(0, 100, 0));
ret->indicSetStyle(INDICATOR_REGHIGHLIGHT, INDIC_ROUNDBOX);
// set up find result highlight style
ret->indicSetFore(INDICATOR_FINDRESULT, SCINTILLA_COLOUR(200, 200, 127));
ret->indicSetStyle(INDICATOR_FINDRESULT, INDIC_FULLBOX);
ret->indicSetAlpha(INDICATOR_FINDRESULT, 50);
ret->indicSetOutlineAlpha(INDICATOR_FINDRESULT, 80);
ConfigureSyntax(ret, lang);
ret->setTabWidth(4);
ret->setScrollWidth(1);
ret->setScrollWidthTracking(true);
ret->colourise(0, -1);
ret->emptyUndoBuffer();
return ret;
}
void ShaderViewer::readonly_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_F && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(false);
on_findReplace_clicked();
}
if(event->key() == Qt::Key_F3)
{
find((event->modifiers() & Qt::ShiftModifier) == 0);
}
}
void ShaderViewer::editable_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_H && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(true);
on_findReplace_clicked();
}
}
void ShaderViewer::disassembly_buttonReleased(QMouseEvent *event)
{
// TODO context menu
}
bool ShaderViewer::stepBack()
{
if(!m_Trace)
return false;
if(currentStep() == 0)
return false;
setCurrentStep(currentStep() - 1);
return true;
}
bool ShaderViewer::stepNext()
{
if(!m_Trace)
return false;
if(currentStep() + 1 >= m_Trace->states.count)
return false;
setCurrentStep(currentStep() + 1);
return true;
}
void ShaderViewer::runToCursor()
{
if(!m_Trace)
return;
sptr_t i = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
for(; i < m_DisassemblyView->lineCount(); i++)
{
int line = instructionForLine(i);
if(line >= 0)
{
runTo(line, true);
break;
}
}
}
int ShaderViewer::instructionForLine(sptr_t line)
{
QString trimmed = m_DisassemblyView->getLine(line).trimmed();
int colon = trimmed.indexOf(QChar(':'));
if(colon > 0)
{
trimmed.truncate(colon);
bool ok = false;
int instruction = trimmed.toInt(&ok);
if(ok && instruction >= 0)
return instruction;
}
return -1;
}
void ShaderViewer::runToSample()
{
runTo(-1, true, ShaderEvents::SampleLoadGather);
}
void ShaderViewer::runToNanOrInf()
{
runTo(-1, true, ShaderEvents::GeneratedNanOrInf);
}
void ShaderViewer::runBack()
{
runTo(-1, false);
}
void ShaderViewer::run()
{
runTo(-1, true);
}
void ShaderViewer::runTo(int runToInstruction, bool forward, ShaderEvents condition)
{
if(!m_Trace)
return;
int step = currentStep();
int inc = forward ? 1 : -1;
bool firstStep = true;
while(step < m_Trace->states.count)
{
if(runToInstruction >= 0 && m_Trace->states[step].nextInstruction == (uint32_t)runToInstruction)
break;
if(!firstStep && (m_Trace->states[step + inc].flags & condition))
break;
if(!firstStep && m_Breakpoints.contains((int)m_Trace->states[step].nextInstruction))
break;
firstStep = false;
if(step + inc < 0 || step + inc >= m_Trace->states.count)
break;
step += inc;
}
setCurrentStep(step);
}
QString ShaderViewer::stringRep(const ShaderVariable &var, bool useType)
{
if(ui->intView->isChecked() || (useType && var.type == VarType::Int))
return RowString(var, 0, VarType::Int);
if(useType && var.type == VarType::UInt)
return RowString(var, 0, VarType::UInt);
return RowString(var, 0, VarType::Float);
}
QTreeWidgetItem *ShaderViewer::makeResourceRegister(const BindpointMap &bind, uint32_t idx,
const BoundResource &bound,
const ShaderResource &res)
{
QString name = QString(" (%1)").arg(ToQStr(res.name));
const TextureDescription *tex = m_Ctx.GetTexture(bound.Id);
const BufferDescription *buf = m_Ctx.GetBuffer(bound.Id);
if(res.IsSampler)
return NULL;
QChar regChar('u');
if(res.IsReadOnly)
regChar = QChar('t');
// %1 = reg prefix (t or u for D3D11)
// %2 = bind slot
// %3 = bind set
// %4 = array index
const char *fmt = "%1%2";
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::D3D12)
fmt = bind.arraySize == 1 ? "t%3:%2" : "t%3:%2[%4]";
QString regname = QString(fmt).arg(regChar).arg(bind.bind).arg(bind.bindset).arg(idx);
if(tex)
{
QString type = QString("%1x%2x%3[%4] @ %5 - %6")
.arg(tex->width)
.arg(tex->height)
.arg(tex->depth > 1 ? tex->depth : tex->arraysize)
.arg(tex->mips)
.arg(ToQStr(tex->format.strname))
.arg(ToQStr(tex->name));
return makeTreeNode({regname + name, "Texture", type});
}
else if(buf)
{
QString type = QString("%1 - %2").arg(buf->length).arg(ToQStr(buf->name));
return makeTreeNode({regname + name, "Buffer", type});
}
else
{
return makeTreeNode({regname + name, "Resource", "unknown"});
}
}
void ShaderViewer::addFileList()
{
QListWidget *list = new QListWidget(this);
list->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
list->setSelectionMode(QAbstractItemView::SingleSelection);
QObject::connect(list, &QListWidget::currentRowChanged,
[this](int idx) { ToolWindowManager::raiseToolWindow(m_Scintillas[idx]); });
list->setWindowTitle(tr("File List"));
for(ScintillaEdit *s : m_Scintillas)
list->addItem(s->windowTitle());
ui->docking->addToolWindow(
list, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
list, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
void ShaderViewer::updateDebugging()
{
if(!m_Trace || m_CurrentStep < 0 || m_CurrentStep >= m_Trace->states.count)
return;
const ShaderDebugState &state = m_Trace->states[m_CurrentStep];
uint32_t nextInst = state.nextInstruction;
bool done = false;
if(m_CurrentStep == m_Trace->states.count - 1)
{
nextInst--;
done = true;
}
// add current instruction marker
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER);
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER + 1);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER + 1);
for(sptr_t i = 0; i < m_DisassemblyView->lineCount(); i++)
{
if(QString::fromUtf8(m_DisassemblyView->getLine(i).trimmed())
.startsWith(QString("%1:").arg(nextInst)))
{
m_DisassemblyView->markerAdd(i, done ? FINISHED_MARKER : CURRENT_MARKER);
m_DisassemblyView->markerAdd(i, done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
int pos = m_DisassemblyView->positionFromLine(i);
m_DisassemblyView->setSelection(pos, pos);
ensureLineScrolled(m_DisassemblyView, i);
break;
}
}
// TODO tooltips
// hoverTimer_Tick(hoverTimer, new EventArgs());
if(ui->constants->topLevelItemCount() == 0)
{
for(int i = 0; i < m_Trace->cbuffers.count; i++)
{
for(int j = 0; j < m_Trace->cbuffers[i].count; j++)
{
if(m_Trace->cbuffers[i][j].rows > 0 || m_Trace->cbuffers[i][j].columns > 0)
{
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_Trace->cbuffers[i][j].name), "cbuffer",
stringRep(m_Trace->cbuffers[i][j], false)});
node->setData(0, Qt::UserRole, QVariant::fromValue(CBufferTag(i, j)));
ui->constants->addTopLevelItem(node);
}
}
}
for(int i = 0; i < m_Trace->inputs.count; i++)
{
const ShaderVariable &input = m_Trace->inputs[i];
if(input.rows > 0 || input.columns > 0)
{
QTreeWidgetItem *node =
makeTreeNode({ToQStr(input.name), ToQStr(input.type) + " input", stringRep(input, true)});
node->setData(0, Qt::UserRole, QVariant::fromValue(ResourceTag(i)));
ui->constants->addTopLevelItem(node);
}
}
QMap<BindpointMap, QVector<BoundResource>> rw =
m_Ctx.CurPipelineState.GetReadWriteResources(m_Stage);
QMap<BindpointMap, QVector<BoundResource>> ro =
m_Ctx.CurPipelineState.GetReadOnlyResources(m_Stage);
bool tree = false;
for(int i = 0;
i < m_Mapping->ReadWriteResources.count && m_ShaderDetails->ReadWriteResources.count; i++)
{
BindpointMap bind = m_Mapping->ReadWriteResources[i];
if(!bind.used)
continue;
if(bind.arraySize == 1)
{
QTreeWidgetItem *node =
makeResourceRegister(bind, 0, rw[bind][0], m_ShaderDetails->ReadWriteResources[i]);
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_ShaderDetails->ReadWriteResources[i].name),
QString("[%1]").arg(bind.arraySize), ""});
for(uint32_t a = 0; a < bind.arraySize; a++)
node->addChild(
makeResourceRegister(bind, a, rw[bind][a], m_ShaderDetails->ReadWriteResources[i]));
tree = true;
ui->constants->addTopLevelItem(node);
}
}
for(int i = 0;
i < m_Mapping->ReadOnlyResources.count && m_ShaderDetails->ReadOnlyResources.count; i++)
{
BindpointMap bind = m_Mapping->ReadOnlyResources[i];
if(!bind.used)
continue;
if(bind.arraySize == 1)
{
QTreeWidgetItem *node =
makeResourceRegister(bind, 0, ro[bind][0], m_ShaderDetails->ReadOnlyResources[i]);
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
QTreeWidgetItem *node = makeTreeNode({ToQStr(m_ShaderDetails->ReadOnlyResources[i].name),
QString("[%1]").arg(bind.arraySize), ""});
for(uint32_t a = 0; a < bind.arraySize; a++)
node->addChild(
makeResourceRegister(bind, a, ro[bind][a], m_ShaderDetails->ReadOnlyResources[i]));
tree = true;
ui->constants->addTopLevelItem(node);
}
}
if(tree)
{
ui->constants->setIndentation(20);
ui->constants->setRootIsDecorated(true);
}
}
if(ui->variables->topLevelItemCount() == 0)
{
for(int i = 0; i < state.registers.count; i++)
ui->variables->addTopLevelItem(
makeTreeNode({ToQStr(state.registers[i].name), "temporary", ""}));
for(int i = 0; i < state.indexableTemps.count; i++)
{
QTreeWidgetItem *node = makeTreeNode({QString("x%1").arg(i), "indexable", ""});
for(int t = 0; t < state.indexableTemps[i].count; t++)
node->addChild(makeTreeNode({ToQStr(state.indexableTemps[i][t].name), "indexable", ""}));
ui->variables->addTopLevelItem(node);
}
for(int i = 0; i < state.outputs.count; i++)
ui->variables->addTopLevelItem(makeTreeNode({ToQStr(state.outputs[i].name), "output", ""}));
}
ui->variables->setUpdatesEnabled(false);
int v = 0;
for(int i = 0; i < state.registers.count; i++)
{
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
node->setText(2, stringRep(state.registers[i], false));
node->setData(0, Qt::UserRole, QVariant::fromValue(state.registers[i]));
}
for(int i = 0; i < state.indexableTemps.count; i++)
{
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
for(int t = 0; t < state.indexableTemps[i].count; t++)
{
QTreeWidgetItem *child = node->child(t);
child->setText(2, stringRep(state.indexableTemps[i][t], false));
child->setData(0, Qt::UserRole, QVariant::fromValue(state.indexableTemps[i][t]));
}
}
for(int i = 0; i < state.outputs.count; i++)
{
QTreeWidgetItem *node = ui->variables->topLevelItem(v++);
node->setText(2, stringRep(state.outputs[i], false));
node->setData(0, Qt::UserRole, QVariant::fromValue(state.outputs[i]));
}
ui->variables->setUpdatesEnabled(true);
// TODO watch registers
}
void ShaderViewer::ensureLineScrolled(ScintillaEdit *s, int line)
{
int firstLine = s->firstVisibleLine();
int linesVisible = s->linesOnScreen();
if(s->isVisible() && (line < firstLine || line > (firstLine + linesVisible)))
s->scrollCaret();
}
int ShaderViewer::currentStep()
{
return m_CurrentStep;
}
void ShaderViewer::setCurrentStep(int step)
{
if(m_Trace && !m_Trace->states.empty())
m_CurrentStep = qBound(0, step, m_Trace->states.count - 1);
else
m_CurrentStep = 0;
updateDebugging();
}
void ShaderViewer::toggleBreakpoint(int instruction)
{
sptr_t instLine = -1;
if(instruction == -1)
{
// search forward for an instruction
instLine = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
for(; instLine < m_DisassemblyView->lineCount(); instLine++)
{
instruction = instructionForLine(instLine);
if(instruction >= 0)
break;
}
}
if(instruction < 0 || instruction >= m_DisassemblyView->lineCount())
return;
if(instLine == -1)
{
// find line for this instruction
for(instLine = 0; instLine < m_DisassemblyView->lineCount(); instLine++)
{
int inst = instructionForLine(instLine);
if(instruction == inst)
break;
}
if(instLine >= m_DisassemblyView->lineCount())
instLine = -1;
}
if(m_Breakpoints.contains(instruction))
{
if(instLine >= 0)
{
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER);
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER + 1);
}
m_Breakpoints.removeOne(instruction);
}
else
{
if(instLine >= 0)
{
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER);
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER + 1);
}
m_Breakpoints.push_back(instruction);
}
}
void ShaderViewer::showErrors(const QString &errors)
{
if(m_Errors)
{
m_Errors->setReadOnly(false);
m_Errors->setText(errors.toUtf8().data());
m_Errors->setReadOnly(true);
}
}
int ShaderViewer::snippetPos()
{
if(IsD3D(m_Ctx.APIProps().pipelineType))
return 0;
if(m_Scintillas.isEmpty())
return 0;
QPair<int, int> ver =
m_Scintillas[0]->findText(SCFIND_REGEXP, "#version.*", 0, m_Scintillas[0]->length());
if(ver.first < 0)
return 0;
return ver.second + 1;
}
void ShaderViewer::insertVulkanUBO()
{
if(m_Scintillas.isEmpty())
return;
m_Scintillas[0]->insertText(snippetPos(),
"layout(binding = 0, std140) uniform RENDERDOC_Uniforms\n"
"{\n"
" uvec4 TexDim;\n"
" uint SelectedMip;\n"
" int TextureType;\n"
" uint SelectedSliceFace;\n"
" int SelectedSample;\n"
"} RENDERDOC;\n\n");
}
void ShaderViewer::snippet_textureDimensions()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// xyz == width, height, depth. w == # mips\n"
"uint4 RENDERDOC_TexDim; \n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// xyz == width, height, depth. w == # mips\n"
"uniform uvec4 RENDERDOC_TexDim;\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
insertVulkanUBO();
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_selectedMip()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected mip in UI\n"
"uint RENDERDOC_SelectedMip;\n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected mip in UI\n"
"uniform uint RENDERDOC_SelectedMip;\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
insertVulkanUBO();
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_selectedSlice()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected array slice or cubemap face in UI\n"
"uint RENDERDOC_SelectedSliceFace;\n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected array slice or cubemap face in UI\n"
"uniform uint RENDERDOC_SelectedSliceFace;\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
insertVulkanUBO();
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_selectedSample()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected MSAA sample or -numSamples for resolve. See docs\n"
"int RENDERDOC_SelectedSample;\n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// selected MSAA sample or -numSamples for resolve. See docs\n"
"uniform int RENDERDOC_SelectedSample;\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
insertVulkanUBO();
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_selectedType()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// 1 = 1D, 2 = 2D, 3 = 3D, 4 = Depth, 5 = Depth + Stencil\n"
"// 6 = Depth (MS), 7 = Depth + Stencil (MS)\n"
"uint RENDERDOC_TextureType;\n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// 1 = 1D, 2 = 2D, 3 = 3D, 4 = Cube\n"
"// 5 = 1DArray, 6 = 2DArray, 7 = CubeArray\n"
"// 8 = Rect, 9 = Buffer, 10 = 2DMS\n"
"uniform uint RENDERDOC_TextureType;\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
insertVulkanUBO();
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_samplers()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(snippetPos(),
"// Samplers\n"
"SamplerState pointSampler : register(s0);\n"
"SamplerState linearSampler : register(s1);\n"
"// End Samplers\n\n");
m_Scintillas[0]->setSelection(0, 0);
}
}
void ShaderViewer::snippet_resources()
{
if(m_Scintillas.isEmpty())
return;
GraphicsAPI api = m_Ctx.APIProps().pipelineType;
if(IsD3D(api))
{
m_Scintillas[0]->insertText(
snippetPos(),
"// Textures\n"
"Texture1DArray<float4> texDisplayTex1DArray : register(t1);\n"
"Texture2DArray<float4> texDisplayTex2DArray : register(t2);\n"
"Texture3D<float4> texDisplayTex3D : register(t3);\n"
"Texture2DArray<float2> texDisplayTexDepthArray : register(t4);\n"
"Texture2DArray<uint2> texDisplayTexStencilArray : register(t5);\n"
"Texture2DMSArray<float2> texDisplayTexDepthMSArray : register(t6);\n"
"Texture2DMSArray<uint2> texDisplayTexStencilMSArray : register(t7);\n"
"Texture2DMSArray<float4> texDisplayTex2DMSArray : register(t9);\n"
"\n"
"Texture1DArray<uint4> texDisplayUIntTex1DArray : register(t11);\n"
"Texture2DArray<uint4> texDisplayUIntTex2DArray : register(t12);\n"
"Texture3D<uint4> texDisplayUIntTex3D : register(t13);\n"
"Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(t19);\n"
"\n"
"Texture1DArray<int4> texDisplayIntTex1DArray : register(t21);\n"
"Texture2DArray<int4> texDisplayIntTex2DArray : register(t22);\n"
"Texture3D<int4> texDisplayIntTex3D : register(t23);\n"
"Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(t29);\n"
"// End Textures\n\n\n");
}
else if(api == GraphicsAPI::OpenGL)
{
m_Scintillas[0]->insertText(snippetPos(),
"// Textures\n"
"// Unsigned int samplers\n"
"layout (binding = 1) uniform usampler1D texUInt1D;\n"
"layout (binding = 2) uniform usampler2D texUInt2D;\n"
"layout (binding = 3) uniform usampler3D texUInt3D;\n"
"// cube = 4\n"
"layout (binding = 5) uniform usampler1DArray texUInt1DArray;\n"
"layout (binding = 6) uniform usampler2DArray texUInt2DArray;\n"
"// cube array = 7\n"
"layout (binding = 8) uniform usampler2DRect texUInt2DRect;\n"
"layout (binding = 9) uniform usamplerBuffer texUIntBuffer;\n"
"layout (binding = 10) uniform usampler2DMS texUInt2DMS;\n"
"\n"
"// Int samplers\n"
"layout (binding = 1) uniform isampler1D texSInt1D;\n"
"layout (binding = 2) uniform isampler2D texSInt2D;\n"
"layout (binding = 3) uniform isampler3D texSInt3D;\n"
"// cube = 4\n"
"layout (binding = 5) uniform isampler1DArray texSInt1DArray;\n"
"layout (binding = 6) uniform isampler2DArray texSInt2DArray;\n"
"// cube array = 7\n"
"layout (binding = 8) uniform isampler2DRect texSInt2DRect;\n"
"layout (binding = 9) uniform isamplerBuffer texSIntBuffer;\n"
"layout (binding = 10) uniform isampler2DMS texSInt2DMS;\n"
"\n"
"// Floating point samplers\n"
"layout (binding = 1) uniform sampler1D tex1D;\n"
"layout (binding = 2) uniform sampler2D tex2D;\n"
"layout (binding = 3) uniform sampler3D tex3D;\n"
"layout (binding = 4) uniform samplerCube texCube;\n"
"layout (binding = 5) uniform sampler1DArray tex1DArray;\n"
"layout (binding = 6) uniform sampler2DArray tex2DArray;\n"
"layout (binding = 7) uniform samplerCubeArray texCubeArray;\n"
"layout (binding = 8) uniform sampler2DRect tex2DRect;\n"
"layout (binding = 9) uniform samplerBuffer texBuffer;\n"
"layout (binding = 10) uniform sampler2DMS tex2DMS;\n"
"// End Textures\n\n\n");
}
else if(api == GraphicsAPI::Vulkan)
{
m_Scintillas[0]->insertText(snippetPos(),
"// Textures\n"
"// Floating point samplers\n"
"layout(binding = 6) uniform sampler1DArray tex1DArray;\n"
"layout(binding = 7) uniform sampler2DArray tex2DArray;\n"
"layout(binding = 8) uniform sampler3D tex3D;\n"
"layout(binding = 9) uniform sampler2DMS tex2DMS;\n"
"\n"
"// Unsigned int samplers\n"
"layout(binding = 11) uniform usampler1DArray texUInt1DArray;\n"
"layout(binding = 12) uniform usampler2DArray texUInt2DArray;\n"
"layout(binding = 13) uniform usampler3D texUInt3D;\n"
"layout(binding = 14) uniform usampler2DMS texUInt2DMS;\n"
"\n"
"// Int samplers\n"
"layout(binding = 16) uniform isampler1DArray texSInt1DArray;\n"
"layout(binding = 17) uniform isampler2DArray texSInt2DArray;\n"
"layout(binding = 18) uniform isampler3D texSInt3D;\n"
"layout(binding = 19) uniform isampler2DMS texSInt2DMS;\n"
"// End Textures\n\n\n");
}
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::on_findReplace_clicked()
{
if(m_FindReplace->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindReplace);
}
else
{
ui->docking->moveToolWindow(
m_FindReplace, ToolWindowManager::AreaReference(ToolWindowManager::NewFloatingArea));
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
}
ui->docking->areaOf(m_FindReplace)->parentWidget()->activateWindow();
m_FindReplace->takeFocus();
}
void ShaderViewer::on_save_clicked()
{
if(m_Trace)
{
m_Ctx.pipelineViewer()->SaveShaderFile(m_ShaderDetails);
return;
}
if(m_SaveCallback)
{
QMap<QString, QString> files;
for(ScintillaEdit *s : m_Scintillas)
{
QWidget *w = (QWidget *)s;
files[w->property("filename").toString()] = QString::fromUtf8(s->getText(s->textLength() + 1));
}
m_SaveCallback(&m_Ctx, this, files);
}
}
void ShaderViewer::on_intView_clicked()
{
ui->intView->setChecked(true);
ui->floatView->setChecked(false);
updateDebugging();
}
void ShaderViewer::on_floatView_clicked()
{
ui->floatView->setChecked(true);
ui->intView->setChecked(false);
updateDebugging();
}
ScintillaEdit *ShaderViewer::currentScintilla()
{
ScintillaEdit *cur = qobject_cast<ScintillaEdit *>(QApplication::focusWidget());
if(cur == NULL)
{
for(ScintillaEdit *s : m_Scintillas)
{
if(s->isVisible())
{
cur = s;
break;
}
}
}
return cur;
}
ScintillaEdit *ShaderViewer::nextScintilla(ScintillaEdit *cur)
{
for(int i = 0; i < m_Scintillas.count(); i++)
{
if(m_Scintillas[i] == cur)
{
if(i + 1 < m_Scintillas.count())
return m_Scintillas[i + 1];
return m_Scintillas[0];
}
}
if(!m_Scintillas.isEmpty())
return m_Scintillas[0];
return NULL;
}
void ShaderViewer::find(bool down)
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
QString findHash = QString("%1%2%3").arg(find).arg(flags).arg((int)context);
if(findHash != m_FindState.hash)
{
m_FindState.hash = findHash;
m_FindState.start = 0;
m_FindState.end = cur->length();
m_FindState.offset = cur->currentPos();
}
int start = m_FindState.start + m_FindState.offset;
int end = m_FindState.end;
if(!down)
end = m_FindState.start;
QPair<int, int> result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
{
sptr_t maxOffset = down ? 0 : m_FindState.end;
// if we're at offset 0 searching down, there are no results. Same for offset max and searching
// up
if(m_FindState.offset == maxOffset)
return;
// otherwise, we can wrap the search around
if(context == FindReplace::AllFiles)
{
cur = nextScintilla(cur);
ToolWindowManager::raiseToolWindow(cur);
cur->activateWindow();
cur->QWidget::setFocus();
}
m_FindState.offset = maxOffset;
start = m_FindState.start + m_FindState.offset;
end = m_FindState.end;
if(!down)
end = m_FindState.start;
result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
return;
}
cur->setSelection(result.first, result.second);
ensureLineScrolled(cur, cur->lineFromPosition(result.first));
if(down)
m_FindState.offset = result.second - m_FindState.start;
else
m_FindState.offset = result.first - m_FindState.start;
}
void ShaderViewer::performFind()
{
find(m_FindReplace->direction() == FindReplace::Down);
}
void ShaderViewer::performFindAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
QString results = tr("Find all \"%1\"").arg(find);
if(m_FindReplace->matchCase())
{
flags |= SCFIND_MATCHCASE;
results += tr(", Match case");
}
if(m_FindReplace->matchWord())
{
flags |= SCFIND_WHOLEWORD;
results += tr(", Match whole word");
}
if(m_FindReplace->regexp())
{
flags |= SCFIND_REGEXP | SCFIND_POSIX;
results += tr(", with Regular Expressions");
}
FindReplace::SearchContext context = m_FindReplace->context();
if(context == FindReplace::File)
results += tr(", in current file\n");
else
results += tr(", in all files\n");
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
QList<QPair<int, int>> resultList;
QByteArray findUtf8 = find.toUtf8();
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
s->setIndicatorCurrent(INDICATOR_FINDRESULT);
s->indicatorClearRange(start, end);
if(findUtf8.isEmpty())
continue;
QPair<int, int> result;
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
int line = s->lineFromPosition(result.first);
sptr_t lineStart = s->positionFromLine(line);
sptr_t lineEnd = s->lineEndPosition(line);
s->indicatorFillRange(result.first, result.second - result.first);
QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd));
results += QString(" %1(%2): ").arg(s->windowTitle()).arg(line, 4);
int startPos = results.length();
results += lineText;
results += "\n";
resultList.push_back(
qMakePair(result.first - lineStart + startPos, result.second - lineStart + startPos));
}
start = result.second;
} while(result.first >= 0);
}
if(findUtf8.isEmpty())
return;
results += tr("Matching lines: %1").arg(resultList.count());
m_FindResults->setReadOnly(false);
m_FindResults->setText(results.toUtf8().data());
m_FindResults->setIndicatorCurrent(INDICATOR_FINDRESULT);
for(QPair<int, int> r : resultList)
m_FindResults->indicatorFillRange(r.first, r.second - r.first);
m_FindResults->setReadOnly(true);
if(m_FindResults->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindResults);
}
else
{
ui->docking->moveToolWindow(m_FindResults,
ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(cur), 0.2f));
ui->docking->setToolWindowProperties(m_FindResults, ToolWindowManager::HideOnClose);
}
}
void ShaderViewer::performReplace()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
QString findHash = QString("%1%2%3").arg(find).arg(flags).arg((int)context);
// if we didn't have a valid previous find, just do a find and bail
if(findHash != m_FindState.hash)
{
performFind();
return;
}
if(m_FindState.prevResult.first == -1)
return;
cur->setTargetRange(m_FindState.prevResult.first, m_FindState.prevResult.second);
FindState save = m_FindState;
QString replaceText = m_FindReplace->replaceText();
// otherwise we have a valid previous find. Do the replace now
// note this will invalidate the find state (as most user operations would), so we save/restore
// the state
if(m_FindReplace->regexp())
cur->replaceTargetRE(-1, replaceText.toUtf8().data());
else
cur->replaceTarget(-1, replaceText.toUtf8().data());
m_FindState = save;
// adjust the offset if we replaced text and it went up or down in size
m_FindState.offset += (replaceText.count() - find.count());
// move to the next result
performFind();
}
void ShaderViewer::performReplaceAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
QString replace = m_FindReplace->replaceText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
(void)context;
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
int numReplacements = 1;
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
QPair<int, int> result;
QByteArray findUtf8 = find.toUtf8();
QByteArray replaceUtf8 = replace.toUtf8();
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
s->setTargetRange(result.first, result.second);
if(m_FindReplace->regexp())
s->replaceTargetRE(-1, replaceUtf8.data());
else
s->replaceTarget(-1, replaceUtf8.data());
numReplacements++;
}
start = result.second + (replaceUtf8.count() - findUtf8.count());
} while(result.first >= 0);
}
RDDialog::information(
this, tr("Replace all"),
tr("%1 replacements made in %2 files").arg(numReplacements).arg(scintillas.count()));
}