Files
renderdoc/qrenderdoc/Windows/TextureViewer.h
T
baldurk 0ad5709df3 Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were
  the only structures and 'Fetch' referred to them returning data from
  the core code to the UI.
2017-04-18 14:57:36 +01:00

315 lines
9.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QMenu>
#include <QMouseEvent>
#include "Code/CaptureContext.h"
namespace Ui
{
class TextureViewer;
}
class ResourcePreview;
class ShaderViewer;
class ThumbnailStrip;
class TextureGoto;
class QFileSystemWatcher;
enum struct FollowType
{
OutputColour,
OutputDepth,
ReadWrite,
ReadOnly
};
struct Following
{
FollowType Type;
ShaderStage Stage;
int index;
int arrayEl;
static const Following Default;
Following();
Following(FollowType t, ShaderStage s, int i, int a);
bool operator==(const Following &o);
bool operator!=(const Following &o);
static void GetDrawContext(CaptureContext &ctx, bool &copy, bool &compute);
int GetHighestMip(CaptureContext &ctx);
int GetFirstArraySlice(CaptureContext &ctx);
CompType GetTypeHint(CaptureContext &ctx);
ResourceId GetResourceId(CaptureContext &ctx);
BoundResource GetBoundResource(CaptureContext &ctx, int arrayIdx);
static QVector<BoundResource> GetOutputTargets(CaptureContext &ctx);
static BoundResource GetDepthTarget(CaptureContext &ctx);
QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(CaptureContext &ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(CaptureContext &ctx,
ShaderStage stage);
QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(CaptureContext &ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(CaptureContext &ctx,
ShaderStage stage);
const ShaderReflection *GetReflection(CaptureContext &ctx);
static const ShaderReflection *GetReflection(CaptureContext &ctx, ShaderStage stage);
const ShaderBindpointMapping &GetMapping(CaptureContext &ctx);
static const ShaderBindpointMapping &GetMapping(CaptureContext &ctx, ShaderStage stage);
};
struct TexSettings
{
TexSettings()
{
r = g = b = true;
a = false;
mip = 0;
slice = 0;
minrange = 0.0f;
maxrange = 1.0f;
typeHint = CompType::Typeless;
}
int displayType; // RGBA, RGBM, Custom
QString customShader;
bool r, g, b, a;
bool depth, stencil;
int mip, slice;
float minrange, maxrange;
CompType typeHint;
};
class TextureViewer : public QFrame, public ILogViewerForm
{
private:
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit TextureViewer(CaptureContext &ctx, QWidget *parent = 0);
~TextureViewer();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnSelectedEventChanged(uint32_t eventID) {}
void OnEventChanged(uint32_t eventID);
void GotoLocation(int x, int y);
void ViewTexture(ResourceId ID, bool focus);
QVariant persistData();
void setPersistData(const QVariant &persistData);
private slots:
// automatic slots
void on_renderHScroll_valueChanged(int position);
void on_renderVScroll_valueChanged(int position);
void on_fitToWindow_toggled(bool checked);
void on_zoomExactSize_clicked();
void on_zoomOption_currentIndexChanged(int index);
void on_mipLevel_currentIndexChanged(int index);
void on_sliceFace_currentIndexChanged(int index);
void on_overlay_currentIndexChanged(int index);
void on_zoomRange_clicked();
void on_autoFit_clicked();
void on_reset01_clicked();
void on_visualiseRange_clicked();
void on_backcolorPick_clicked();
void on_checkerBack_clicked();
void on_locationGoto_clicked();
void on_viewTexBuffer_clicked();
void on_texListShow_clicked();
void on_saveTex_clicked();
void on_debugPixelContext_clicked();
void on_pixelHistory_clicked();
void on_customCreate_clicked();
void on_customEdit_clicked();
void on_customDelete_clicked();
void on_cancelTextureListFilter_clicked();
void on_textureListFilter_editTextChanged(const QString &text);
void on_textureListFilter_currentIndexChanged(int index);
void on_textureList_clicked(const QModelIndex &index);
// manual slots
void render_mouseClick(QMouseEvent *e);
void render_mouseMove(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_resize(QResizeEvent *e);
void render_keyPress(QKeyEvent *e);
void textureTab_Changed(int index);
void textureTab_Closing(int index);
void thumb_clicked(QMouseEvent *);
void thumb_doubleClicked(QMouseEvent *);
void texContextItem_triggered();
void showDisabled_triggered();
void showEmpty_triggered();
void zoomOption_returnPressed();
void range_rangeUpdated();
void rangePoint_textChanged(QString text);
void rangePoint_leave();
void rangePoint_keyPress(QKeyEvent *e);
void customShaderModified(const QString &path);
void channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
void channelsWidget_selected(int index) { UI_UpdateChannels(); }
private:
void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
void RT_PickPixelsAndUpdate(IReplayRenderer *);
void RT_PickHoverAndUpdate(IReplayRenderer *);
void RT_UpdateAndDisplay(IReplayRenderer *);
void RT_UpdateVisualRange(IReplayRenderer *);
void UI_RecreatePanels();
void UI_UpdateStatusText();
void UI_UpdateTextureDetails();
void UI_OnTextureSelectionChanged(bool newdraw);
void UI_SetHistogramRange(const TextureDescription *tex, CompType typeHint);
void UI_UpdateChannels();
void SetupTextureTabs();
void Reset();
ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
void UI_CreateThumbnails();
void InitResourcePreview(ResourcePreview *prev, ResourceId id, CompType typeHint, bool force,
Following &follow, const QString &bindName, const QString &slotName);
void InitStageResourcePreviews(ShaderStage stage,
const rdctype::array<ShaderResource> &resourceDetails,
const rdctype::array<BindpointMap> &mapping,
QMap<BindpointMap, QVector<BoundResource>> &ResList,
ThumbnailStrip *prevs, int &prevIndex, bool copy, bool rw);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void OpenResourceContextMenu(ResourceId id, const rdctype::array<EventUsage> &usage);
void AutoFitRange();
void rangePoint_Update();
bool currentTextureIsLocked() { return m_LockedId != ResourceId(); }
void setFitToWindow(bool checked);
void setCurrentZoomValue(float zoom);
float getCurrentZoomValue();
bool ScrollUpdateScrollbars = true;
float CurMaxScrollX();
float CurMaxScrollY();
float GetFitScale();
QPoint getScrollPosition();
void setScrollPosition(const QPoint &pos);
TextureDescription *GetCurrentTexture();
void UI_UpdateCachedTexture();
void ShowGotoPopup();
void UI_UpdateFittedScale();
void UI_SetScale(float s);
void UI_SetScale(float s, int x, int y);
void UI_CalcScrollbars();
QPoint m_DragStartScroll;
QPoint m_DragStartPos;
QPoint m_CurHoverPixel;
QPoint m_PickedPoint;
QSizeF m_PrevSize;
PixelValue m_CurRealValue;
PixelValue m_CurPixelValue;
PixelValue m_CurHoverValue;
QColor darkBack;
QColor lightBack;
int m_HighWaterStatusLength = 0;
int m_PrevFirstArraySlice = -1;
int m_PrevHighestMip = -1;
bool m_ShowEmpty = false;
bool m_ShowDisabled = false;
bool m_Visualise = false;
bool m_NoRangePaint = false;
bool m_RangePoint_Dirty = false;
ResourceId m_LockedId;
QMap<ResourceId, QWidget *> m_LockedTabs;
TextureGoto *m_Goto;
Ui::TextureViewer *ui;
CaptureContext &m_Ctx;
IReplayOutput *m_Output = NULL;
TextureDescription *m_CachedTexture;
Following m_Following = Following::Default;
QMap<ResourceId, TexSettings> m_TextureSettings;
QFileSystemWatcher *m_Watcher = NULL;
QStringList m_CustomShadersBusy;
QMap<QString, ResourceId> m_CustomShaders;
QMap<QString, ShaderViewer *> m_CustomShaderEditor;
void reloadCustomShaders(const QString &filter);
TextureDisplay m_TexDisplay;
};