Files
renderdoc/renderdoc/driver/vulkan/vk_android.cpp
T
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00

71 lines
2.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_core.h"
#include "vk_replay.h"
void VulkanReplay::OutputWindow::SetWindowHandle(WindowingSystem system, void *data)
{
RDCASSERT(system == WindowingSystem::Android, system);
wnd = (ANativeWindow *)data;
m_WindowSystem = system;
}
void VulkanReplay::OutputWindow::CreateSurface(VkInstance inst)
{
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.window = wnd;
VkResult vkr = ObjDisp(inst)->CreateAndroidSurfaceKHR(Unwrap(inst), &createInfo, NULL, &surface);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
void VulkanReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
{
if(id == 0 || m_OutputWindows.find(id) == m_OutputWindows.end())
return;
OutputWindow &outw = m_OutputWindows[id];
w = ANativeWindow_getWidth(outw.wnd);
h = ANativeWindow_getHeight(outw.wnd);
}
const char *VulkanLibraryName = "libvulkan.so";
bool VulkanReplay::CheckVulkanLayer(VulkanLayerFlags &flags, std::vector<std::string> &myJSONs,
std::vector<std::string> &otherJSONs)
{
// nothing to do
return false;
}
void VulkanReplay::InstallVulkanLayer(bool systemLevel)
{
}