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* This gives a little nicer syntax, a bit better type safety, and also reflects better for SWIG bindings. Overall it's a minor change but better. * We don't update the C# UI at all, since it's soon to be removed and not worth the effort/code churn. * For now so we're ABI compatible with C#, all enums are uint32_t, but that is an obvious optimisation in future to reduce struct packing. * We avoid 'None' as an enum value, because it's a reserved word in python so will cause problems generating bindings.
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_core.h"
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#include "vk_replay.h"
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void VulkanReplay::OutputWindow::SetWindowHandle(WindowingSystem system, void *data)
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{
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RDCASSERT(system == WindowingSystem::Android, system);
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wnd = (ANativeWindow *)data;
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m_WindowSystem = system;
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}
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void VulkanReplay::OutputWindow::CreateSurface(VkInstance inst)
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{
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VkAndroidSurfaceCreateInfoKHR createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
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createInfo.pNext = NULL;
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createInfo.flags = 0;
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createInfo.window = wnd;
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VkResult vkr = ObjDisp(inst)->CreateAndroidSurfaceKHR(Unwrap(inst), &createInfo, NULL, &surface);
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RDCASSERTEQUAL(vkr, VK_SUCCESS);
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}
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void VulkanReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
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{
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if(id == 0 || m_OutputWindows.find(id) == m_OutputWindows.end())
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return;
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OutputWindow &outw = m_OutputWindows[id];
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w = ANativeWindow_getWidth(outw.wnd);
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h = ANativeWindow_getHeight(outw.wnd);
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}
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const char *VulkanLibraryName = "libvulkan.so";
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bool VulkanReplay::CheckVulkanLayer(VulkanLayerFlags &flags, std::vector<std::string> &myJSONs,
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std::vector<std::string> &otherJSONs)
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{
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// nothing to do
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return false;
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}
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void VulkanReplay::InstallVulkanLayer(bool systemLevel)
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{
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}
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