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renderdoc/renderdoc/data/glsl/glsl_ubos_cpp.h
T

54 lines
1.9 KiB
C

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
// use some preprocessor hacks to compile the same header in both GLSL and C++ so we can define
// classes that represent a whole cbuffer
#include "common/common.h"
#include "maths/matrix.h"
#include "maths/vec.h"
#define uniform struct
#define vec2 Vec2f
#define vec3 Vec3f
#define vec4 Vec4f
#define mat4 Matrix4f
#define uint uint32_t
#define uvec4 Vec4u
#if !defined(VULKAN) && !defined(OPENGL)
#error Must define VULKAN or OPENGL before including glsl_ubos.h
#endif
#if defined(VULKAN) && defined(OPENGL)
#error Only one of VULKAN and OPENGL must be defined in glsl_ubos.h
#endif
#include "glsl_ubos.h"