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54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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// use some preprocessor hacks to compile the same header in both GLSL and C++ so we can define
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// classes that represent a whole cbuffer
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#include "common/common.h"
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#include "maths/matrix.h"
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#include "maths/vec.h"
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#define uniform struct
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#define vec2 Vec2f
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#define vec3 Vec3f
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#define vec4 Vec4f
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#define mat4 Matrix4f
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#define uint uint32_t
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#define uvec4 Vec4u
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#if !defined(VULKAN) && !defined(OPENGL)
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#error Must define VULKAN or OPENGL before including glsl_ubos.h
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#endif
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#if defined(VULKAN) && defined(OPENGL)
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#error Only one of VULKAN and OPENGL must be defined in glsl_ubos.h
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#endif
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#include "glsl_ubos.h"
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