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v0.22
renderdoc/renderdocui/Windows/PipelineState
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baldurk cd35c726bc Change GL pipeline state to just name shaders "<stage> Shader <ID>"
* Since there's no better identifier, as all shaders are main() and
  there are no filenames to pick up.
2015-02-27 12:24:47 +00:00
..
D3D11PipelineStateViewer.cs
Texture buffers now default to viewing in the buffer not texture viewer
2015-02-12 21:15:02 +00:00
D3D11PipelineStateViewer.Designer.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
D3D11PipelineStateViewer.resx
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
GLPipelineStateViewer.cs
Change GL pipeline state to just name shaders "<stage> Shader <ID>"
2015-02-27 12:24:47 +00:00
GLPipelineStateViewer.Designer.cs
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
GLPipelineStateViewer.resx
Display 'read-write' type objects grouped together in GL pipe state
2015-01-19 02:04:29 +00:00
PipelineStateViewer.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PipelineStateViewer.Designer.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PipelineStateViewer.resx
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
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