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v0.30
renderdoc/renderdocui/Windows/PipelineState
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baldurk 33ed86a45b Print stencil refs and masks as hex in OpenGL. Refs #303
2016-07-22 21:50:44 +02:00
..
D3D11PipelineStateViewer.cs
Handle casting view types for swapchains (non-typeless resource)
2016-07-22 19:18:36 +02:00
D3D11PipelineStateViewer.Designer.cs
Add (semi-experimental) highlight & info for non-trivial resource views
2016-06-24 16:32:32 +02:00
D3D11PipelineStateViewer.resx
Add support for D3D11.3 and D3D11.4 (minor). Refs #235. Refs #145
2016-06-21 21:08:26 +02:00
GLPipelineStateViewer.cs
Print stencil refs and masks as hex in OpenGL. Refs #303
2016-07-22 21:50:44 +02:00
GLPipelineStateViewer.Designer.cs
Display required bytes of constant buffer if it differs from buffer size
2016-06-23 16:20:37 +02:00
GLPipelineStateViewer.resx
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
PipelineStateViewer.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Add menu item to jump from pixel history modifications to each primitive
2016-07-22 14:40:40 +02:00
VulkanPipelineStateViewer.Designer.cs
Pass through image layouts for vulkan and display in tooltips. Refs #199
2016-06-24 17:54:41 +02:00
VulkanPipelineStateViewer.resx
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
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