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fix black screen issue when controlling the second screen on versions that lack multiple display support while using vram decoding (#7836)
* avoid create unnecessary video decoder Signed-off-by: 21pages <pages21@163.com> * controlled side uses the most frequent selected codec Signed-off-by: 21pages <pages21@163.com> * fix black screen when control old version's second screen For versions that do not support multiple displays, the display parameter is always 0, need set type of current display Signed-off-by: 21pages <pages21@163.com> --------- Signed-off-by: 21pages <pages21@163.com>
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@@ -1,5 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_gpu_texture_renderer/flutter_gpu_texture_renderer.dart';
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import 'package:flutter_hbb/common/shared_state.dart';
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import 'package:flutter_hbb/consts.dart';
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import 'package:flutter_hbb/models/model.dart';
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import 'package:get/get.dart';
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@@ -152,40 +153,36 @@ class TextureModel {
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TextureModel(this.parent);
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setTextureType({required int display, required bool gpuTexture}) {
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debugPrint("setTextureType: display:$display, isGpuTexture:$gpuTexture");
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var texture = _control[display];
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if (texture == null) {
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texture = _Control();
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_control[display] = texture;
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debugPrint("setTextureType: display=$display, isGpuTexture=$gpuTexture");
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ensureControl(display);
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_control[display]?.setTextureType(gpuTexture: gpuTexture);
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// For versions that do not support multiple displays, the display parameter is always 0, need set type of current display
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final ffi = parent.target;
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if (ffi == null) return;
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if (!ffi.ffiModel.pi.isSupportMultiDisplay) {
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final currentDisplay = CurrentDisplayState.find(ffi.id).value;
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if (currentDisplay != display) {
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debugPrint(
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"setTextureType: currentDisplay=$currentDisplay, isGpuTexture=$gpuTexture");
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ensureControl(currentDisplay);
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_control[currentDisplay]?.setTextureType(gpuTexture: gpuTexture);
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}
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}
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texture.setTextureType(gpuTexture: gpuTexture);
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}
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setRgbaTextureId({required int display, required int id}) {
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var ctl = _control[display];
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if (ctl == null) {
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ctl = _Control();
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_control[display] = ctl;
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}
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ctl.setRgbaTextureId(id);
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ensureControl(display);
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_control[display]?.setRgbaTextureId(id);
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}
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setGpuTextureId({required int display, required int id}) {
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var ctl = _control[display];
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if (ctl == null) {
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ctl = _Control();
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_control[display] = ctl;
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}
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ctl.setGpuTextureId(id);
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ensureControl(display);
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_control[display]?.setGpuTextureId(id);
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}
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RxInt getTextureId(int display) {
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var ctl = _control[display];
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if (ctl == null) {
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ctl = _Control();
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_control[display] = ctl;
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}
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return ctl.textureID;
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ensureControl(display);
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return _control[display]!.textureID;
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}
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updateCurrentDisplay(int curDisplay) {
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@@ -241,4 +238,12 @@ class TextureModel {
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await texture.destroy(ffi);
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}
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}
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ensureControl(int display) {
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var ctl = _control[display];
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if (ctl == null) {
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ctl = _Control();
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_control[display] = ctl;
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}
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}
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}
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