* fix(flutter): make Adjust Window reliable across desktop platforms
- Fix incorrect sizing on scaled displays by calculating the target from the
rendered canvas scale and platform-specific window coordinate units.
- Fix adjustments using the wrong monitor by querying the current remote
window's screen, with the main window as fallback.
- Fix stale geometry after fullscreen or maximized transitions by refreshing
metrics before calculating and applying the target frame.
- Fix fullscreen availability checks on Windows and macOS by predicting the
restored window borders and caching each macOS window's pre-fullscreen work area.
- Fix incorrect Linux work areas by handling GNOME Wayland fractional scaling
and caching compositor/X11 work-area measurements when visibleFrame is wrong.
- Prevent unsafe adjustments by rejecting invalid, oversized, or implausibly
small target frames.
- Avoid failures during window teardown by skipping adjustment when the view,
screen, or native window frame is unavailable.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): harden Adjust Window handling
- Use the dynamic Linux resize edge when predicting restored window bounds.
- Treat GNOME fractional-scaling lookup failures as unknown without repeating
the lookup for the remote window.
- Stop adjustment safely when native window calls fail during window teardown.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): correct Linux monitor selection
Update window_size to use monitor height for vertical bounds, preventing incorrect screen selection with vertically stacked displays.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* docs(flutter): simplify Linux screen handling comments
Keep the source rationale concise and move platform measurements and investigation details out of the implementation.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): align Adjust Window resize padding
Use the shared drag-to-resize padding for Linux restored-window predictions so menu validation matches the applied frame dimensions.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): remove Adjust Window screen fallback
Return null when the current window screen is unavailable instead of using the main window's scale factor and work area.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(linux): query Mutter monitor layout mode
Use DisplayConfig.GetCurrentState instead of inferring scaling from
experimental features, and handle Ubuntu's UI-scaled logical mode.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): use native maximized state for Wayland cache
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): allow Adjust Window to fill work area
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): avoid racing screen info updates
Signed-off-by: 21pages <sunboeasy@gmail.com>
* refactor(flutter): remove dead Adjust Window web plumbing
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): tolerate near-unity Wayland scale factors
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): harden window screen detection
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(linux): drop deprecated GNOME session detection
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix(flutter): remove GNOME monitor layout mode flutter cache
Signed-off-by: 21pages <sunboeasy@gmail.com>
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Signed-off-by: 21pages <sunboeasy@gmail.com>
The give-up log added in the white-window follow-ups declared a local
named message inside MessageHandler, shadowing its UINT message
parameter. MSVC C4457 plus /WX failed both Windows nightly jobs.
Point the lock at rustdesk_desktop_multi_window#35 which renames it.
https://github.com/rustdesk/rustdesk/actions/runs/30512756157
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(flutter/windows): heal the white window left by a resize around the first frame
If the window is resized between the creation of the Flutter surface and
the present of the first frame - which is what the PowerToys FancyZones
option "Move newly created windows to their last known zone" does - the
embedder's resize synchronization enters kResizeStarted and from then on
only presents frames that match the new size. A frame already generated
for the old size is rejected, nothing schedules a matching one, and the
window stays white until a real resize re-enters OnWindowSizeChanged,
which resets the resize target and resends the window metrics. Sciter is
unaffected: it repaints synchronously on WM_PAINT and has no such
handshake. Upstream has no fix (flutter/flutter#159630, open at P3).
Recover with a timer armed at creation and re-armed on WM_SHOWWINDOW
(covers windows created hidden and shown much later, e.g. the connection
manager): until the first frame arrives, kick the engine - first with
the cheap ForceRedraw(), which only helps when no resize is pending (it
is gated on resize_status_ == kDone), then by nudging the Flutter child
window by 1px and back, which re-enters OnWindowSizeChanged and heals
the wedge the same way minimize/restore does. Because the first-frame
callback fires on frame generation even when the present is rejected, a
resize observed before the first frame forces one final child refresh -
in practice nearly every window sees a pre-first-frame WM_SIZE, so this
acts as a cheap unconditional guarantee. Giving up after 5s is logged.
The remote session windows get the same fix in
rustdesk_desktop_multi_window.
https://github.com/rustdesk/rustdesk/issues/6756
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(flutter): bump desktop_multi_window for the white-window fix
Picks up rustdesk-org/rustdesk_desktop_multi_window#33 (340ca43), the
session-window side of the FancyZones white-window workaround. Only the
resolved-ref of this one dependency is moved; nothing else is upgraded.
https://github.com/rustdesk/rustdesk/issues/6756
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(flutter/windows): drop a dead guard and log where users can see it
Two follow-ups on the force-redraw timer.
The resized_before_first_frame_ guard never discriminated. CreateWindow()
sends a WM_SIZE before it returns, and WM_NCCREATE has already installed the
window pointer by then, so the flag was set during construction - before
OnCreate() even arms the timer - and was therefore always true when the first
frame arrived. Drop the flag and do the final child refresh unconditionally,
which is what the code already did, and say so instead of implying there is an
exceptional case.
The give-up message went to std::cerr, which lands nowhere on the machines
that hit this: main.cpp only attaches a console when the process is started
from one or runs under a debugger. Use OutputDebugString so it is actually
readable with DebugView in the field.
Also note in the comment that the "callback fires on frame generation" premise
is not load-bearing - if it only fired on a successful present, the timer would
simply keep nudging - so the redundancy is not mistaken for duplication and
removed later.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* chore(flutter): bump desktop_multi_window to pick up the follow-ups
Moves the pin from the #33 merge (340ca43) to current master (f8c4fce),
which adds #34: the dead resized_before_first_frame_ guard is gone and the
give-up message goes to OutputDebugString instead of a stderr nobody sees.
Keeps the sub-window fix in step with the runner fix in this branch; without
it the two would ship the same logic in two different states.
Edited by hand, not via pub upgrade - that re-resolves unrelated packages.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The lock still pinned 7d9a674, the commit rustdesk-org/window_manager#8
reverted. Move it to current main (cf4aef0), which carries the reworked
guard for methods called after the toplevel window is destroyed.
Edited by hand rather than via pub upgrade: upgrading re-resolved 17
packages, downgrading some and pulling flutter_test and its leak_tracker
tree in as new entries, none of which belongs in this change.
https://github.com/rustdesk/rustdesk/issues/15703
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix qsv memory leak by updating ffmpeg
* Memory leaks occur when destroying FFmpeg QSV VRAM encoders. This issue is resolved with FFmpeg version 7.
* FFmpeg requires ffnvcodec version 12.1.14.0 or higher, and an NVIDIA driver version greater than 530. For more details, https://github.com/FFmpeg/nv-codec-headers/tree/n12.1.14.0.
* The code of NVIDIA VRAM encoder is not changed, still use Video Codec SDK version 11, which is unaffected by FFmpeg. Drivers newer than 470 can support this, but we may consider an update later, as the support check by sdk code may not be accurate for FFmpeg RAM encoders.
* The issue is related to FFmpeg, not libmfx. FFmpeg version 7 recommends using libvpl, but vcpkg currently lacks ports for libvpl. We can add these in the future.
* D3D11 Texture Rendering: The "Shared GPU Memory" in the task manager continue increasing when using D3D11 texture render, which can exceed the GPU memory limit (e.g., reaching up to 100GB). I don't know what it is and will try to find it out.
* Roughly tests on Windows, Linux, macOS, and Android for quick fix. Further testing will be performed, and I will share the results in this pr.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* update flutter_gpu_texture_render, fix shared gpu memory leak while
rendering
Signed-off-by: 21pages <sunboeasy@gmail.com>
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Signed-off-by: 21pages <sunboeasy@gmail.com>