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Evicting native cursors and deleting a shape's replaced raster made Windows leak more than master. The engine's deleteCustomCursor/windows frees the HCURSOR with DeleteObject, which does not take a cursor, so a delete frees nothing and each cursor made again for a raster, or for a shape shown once more, leaks another handle. Keeping every raster of every shape until the session is cleared creates each one once, as master does. Fixing the engine instead is not cheap: x64 runs our fork on Flutter 3.24, where the fix is one more patch to rebuild and carry across every upgrade; arm64 runs the stock engine of a newer Flutter with the same code, where it means porting the fork and publishing an arm64 engine too, or waiting for an upstream fix to reach stable. Content ids keep the count to the shapes the peer really shows. The painted images, the compressed shapes in the core, and a switch showing the cursor shown before are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EZ49AbZJYfm8NTp5yDPMab