Files
rustdesk/libs/scrap
rustdeskandClaude Fable 5.1 9f521537dd cursor: leave the DRM cursor's own id as it was
The wire id is cursor_content_id whatever the platform, set in
run_cursor over the shape's pixels, so the id the DRM reader derives
for itself only tells one hardware cursor from the next and keys the
service's cache. Which hash it uses does not reach a controller; the
change to xxh3 and the dependency it brought to scrap go.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EZ49AbZJYfm8NTp5yDPMab
2026-09-23 19:52:43 +08:00
..
2026-09-06 00:21:28 +08:00
…
…

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1