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2 Commits
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<!-- changelog -->
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## [v1.43.0](https://github.com/wanderer-industries/wanderer/compare/v1.42.5...v1.43.0) (2025-01-20)
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### Features:
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* add news post for structures widget (#131)
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## [v1.42.5](https://github.com/wanderer-industries/wanderer/compare/v1.42.4...v1.42.5) (2025-01-20)
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assets/static/images/news/01-20-structure-widget/enable-widget.png
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mix.exs
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mix.exs
@@ -3,7 +3,7 @@ defmodule WandererApp.MixProject do
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@source_url "https://github.com/wanderer-industries/wanderer"
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@version "1.42.5"
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@version "1.43.0"
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def project do
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[
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151
priv/posts/2025/01-20-structure-widget.md
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priv/posts/2025/01-20-structure-widget.md
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%{
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title: "Managing Upwell Structures & Timers with the Structures Widget",
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author: "Wanderer Team",
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cover_image_uri: "/images/news/structure-widget/cover.png",
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tags: ~w(interface guide map structures),
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description: "Learn how to track structure information using the Structures Widget."
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}
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---
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### Introduction
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Upwell structures like **Astrahus**, **Athanor**, and more are key strategic points in EVE Online. Staying informed about their statuses—whether they’re anchoring, powered, or reinforced—helps you plan defenses, coordinate attacks, and align with allies. Our **Structures Widget** simplifies the process by allowing you to:
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- Copy structure information directly from the in-game Directional Scanner (`D-Scan`) and paste it into the widget.
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- Keep track of **anchoring** or **reinforced** timers, including exact vulnerability windows.
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- Share real-time data across the map with your corporation or alliance, ensuring everyone is on the same page.
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In this guide, we’ll explore how to enable the Structures Widget, manage structure data, and make use of the built-in API for remote structure updates.
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---
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### 1. Enabling the Structure Widget
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1. **Open the Map:**
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2. **Locate the Widget Settings:** By default, the structure widget panel is not visible. Enable it by going to menu -> map settings -> widgets.
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3. **Add the Structures Widget:** Click the checkbox for **Structures** from the list of available widgets.
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> **Tip:** Rearrange your widgets by dragging them around the panel to suit your workflow.
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---
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### 2. Overview of the Structures Widget
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Once enabled, the **Structures Widget** appears in the map. It shows:
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- **Structure Type** (Astrahus, Fortizar, etc.)
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- **Structure Name** (auto-detected if you paste from D-Scan)
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- **Owner** (Corporation ticker)
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- **Status** (Powered, Anchoring, Low Power, Reinforced, etc.)
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- **Timer** (Reinforced or anchoring end time)
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You can **click** or **double-click** on an entry to edit details like the structure’s owner or add notes about the structure’s purpose or location.
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---
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### 3. Adding Structures via Copy & Paste
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A fast way to add structure data is by copying from in-game D-Scan or show-info panels:
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1. **In EVE Online:** Open the D-Scan window or structure context menu, select the relevant lines of text, and press **Ctrl + C**.
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2. **In the Widget:** Focus on the Structures Widget, click in the widget area, and press **Ctrl + V** to paste or use the **blue** add structure info button.
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3. The widget automatically parses the structure names and types. You can also add owners and notes manually.
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This eliminates manual typing and reduces the chance of errors, especially useful when scanning multiple systems.
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---
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### 4. Tracking Reinforced Timers
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When a structure is in a **Reinforced** or **Anchoring** state, we have a timer to note when it becomes vulnerable or completes anchoring:
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- **Timer Field:** If the structure’s status is set to “Reinforced” or “Anchoring,” the widget enables a **Calendar** pop-up where you can set the _end time_.
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Keep your fleet prepared by referencing this schedule. When the timer hits zero, the structure becomes vulnerable (or finishes anchoring).
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---
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### 5. Editing and Deleting Structures
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1. **Single-click** a structure entry to select it.
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2. Press **Delete** (or **Backspace**) to remove it entirely—useful when clearing out old data or removing outdated structures.
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3. **Double-click** to open the **Edit Dialog**:
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- Change **Name**, **Owner**, or **Status**.
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- Update or remove **Reinforced** timers.
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- Add or edit **Notes**.
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Any changes made here are immediately visible to other map users.
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---
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### 6. API Integration for Automated Timers
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Beyond the in-app widget, there is a dedicated API endpoint to fetch or update structure timers programmatically. This allows advanced users and third-party applications to seamlessly incorporate structure data.
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**Example API Request/Response**:
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```bash
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curl -H "Authorization: Bearer YOUR_API_TOKEN" \
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"https://wanderer.yourdomain.space/api/map/structure-timers?slug=yourmap"
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"data": [
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{
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"name": "Overlook Hotel",
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"status": "Reinforced",
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"notes": null,
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"owner_id": null,
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"solar_system_id": 31000515,
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"solar_system_name": "J114942",
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"character_eve_id": "2122839817",
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"system_id": "4865aec4-b69d-4524-91d3-250b0556322b",
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"end_time": "2025-01-22T23:42:03.000000Z",
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"owner_name": null,
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"owner_ticker": null,
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"structure_type": "Astrahus",
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"structure_type_id": "35832"
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},
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{
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"name": "Some Structure",
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"status": "Reinforced",
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"notes": null,
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"owner_id": null,
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"solar_system_id": 3100229,
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"solar_system_name": "somecustomname",
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"character_eve_id": "some name",
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"system_id": "ae779ed6-92b3-4349-899d-f1bdf299082f",
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"end_time": "2025-01-16T03:04:00.000000Z",
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"owner_name": null,
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"owner_ticker": null,
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"structure_type": "Athanor",
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"structure_type_id": "35835"
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}
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]
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```
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With this API, you could, for example, build automated pings on Slack/Discord when timers are about to expire or display status updates on a custom web dashboard.
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> **Note:** Ensure your API token (`Bearer YOUR_API_TOKEN`) matches the api key generated for you map.
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---
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### 7. Best Practices & Tips
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- **Keep Data Fresh:** Update timers as soon as possible after a structure enters reinforcement. This keeps your corporation or alliance fully informed.
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- **Use Notes Effectively:** Add details such as final reinforcement phases or relevant system intel (e.g., known hostiles, safe spots) to help allies plan more effectively.
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---
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## Conclusion
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The **Structures Widget** is your central hub for monitoring, updating, and sharing information about Upwell structures across New Eden. From real-time timer tracking to simple copy-and-paste integration with D-Scan, this widget streamlines group operations and cuts down on manual data entry.
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Whether you’re a solo explorer managing a personal citadel network or a fleet commander overseeing multiple staging systems, the Structures Widget and its accompanying API ensure you’ll always have up-to-date intel on the structures that matter most.
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Fly safe,
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**The Wanderer Team**
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