Files
wanderer/assets/js/hooks/Mapper/components/characters/Characters.tsx
Aleksei Chichenkov d8222d83f0 Refactoring and fixing problems (#317)
* fix(Map): fix design of kills widget, fix design of signatures widget - refactor a lot of code, fixed problem with tooltip blinking

* fix(Map): refactor Tracking dialog, refactor Activity tracker, refactor codebase and some styles

* fix(Core): don't count character passage on manual add connection

* refactor(Core): improved characters tracking API

* fix(Core): fixed link signature to system on 'leads to' set

* fix(Map): Refactor map settings and prepared it to easier using

* fix(Map): Add support new command for following update

* fix(Map): Add support new command for main update

* refactor(Core): Reduce map init data by using cached system static data

* refactor(Core): Reduce map init data by extract signatures loading to a separate event

* fix(Core): adjusted IP rate limits

* fix(Map): Update design of tracking characters. Added icons for following and main. Added ability to see that character on the station or structure

---------

Co-authored-by: achichenkov <aleksei.chichenkov@telleqt.ai>
Co-authored-by: Dmitry Popov <dmitriypopovsamara@gmail.com>
2025-04-11 23:17:53 +04:00

73 lines
2.4 KiB
TypeScript

import { useCallback } from 'react';
import clsx from 'clsx';
import { useAutoAnimate } from '@formkit/auto-animate/react';
import { Commands } from '@/hooks/Mapper/types/mapHandlers.ts';
import { CharacterTypeRaw } from '@/hooks/Mapper/types';
import { emitMapEvent } from '@/hooks/Mapper/events';
import { useMapRootState } from '@/hooks/Mapper/mapRootProvider';
import classes from './Characters.module.scss';
import { isDocked } from '@/hooks/Mapper/helpers/isDocked.ts';
interface CharactersProps {
data: CharacterTypeRaw[];
}
export const Characters = ({ data }: CharactersProps) => {
const [parent] = useAutoAnimate();
const {
data: { mainCharacterEveId, followingCharacterEveId },
} = useMapRootState();
const handleSelect = useCallback((character: CharacterTypeRaw) => {
emitMapEvent({
name: Commands.centerSystem,
data: character?.location?.solar_system_id?.toString(),
});
}, []);
const items = data.map(character => (
<li
key={character.eve_id}
className="flex flex-col items-center justify-center"
onClick={() => handleSelect(character)}
>
<div
className={clsx(
'flex w-[35px] h-[35px] rounded-[4px] border-[1px] border-solid bg-transparent cursor-pointer',
'transition-colors duration-250',
{
['overflow-hidden relative']: true,
['border-stone-800/90']: !character.online,
['border-lime-600/70']: character.online,
[classes.MainCharacter]: mainCharacterEveId === character.eve_id,
[classes.FollowingCharacter]: followingCharacterEveId === character.eve_id,
},
)}
title={character.name}
>
{isDocked(character.location) && <div className={classes.Docked} />}
<div
className={clsx(
'flex w-full h-full bg-transparent cursor-pointer',
'bg-center bg-no-repeat bg-[length:100%]',
'transition-opacity',
'shadow-[inset_0_1px_6px_1px_#000000]',
{
['opacity-60']: !character.online,
['opacity-100']: character.online,
},
)}
style={{ backgroundImage: `url(https://images.evetech.net/characters/${character.eve_id}/portrait)` }}
></div>
</div>
</li>
));
return (
<ul className="flex gap-1 characters" id="characters" ref={parent}>
{items}
</ul>
);
};