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v1.0.0
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201
README.md
201
README.md
@@ -9,6 +9,15 @@ Miners + P1 Factories (All Planets), P2/P3 Factories (All Planets), P4 Factories
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<img src="https://github.com/user-attachments/assets/cd8b122f-eea0-47b5-b0de-53dc8befa1f6" width="250">
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<img src="https://github.com/user-attachments/assets/fca8822a-5f55-4399-8d7d-c728d10a63e8" width="250">
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## Future Plans
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1. 1 Extractor Mining Variant
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2. P0 -> P2 Mining Variant
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### How to use these templates.
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1. Navigate to `/users/<user>/Documents/EVE/PlanetaryInteractionTemplates`
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2. Unzip and paste all json files in the folder above.
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3. Refresh your templates menu in game.
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### Dependencies
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1. Currently this feature is in beta and will need to be enabled in the `Feature Previews` ESC menu setting.
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@@ -23,12 +32,7 @@ Miners + P1 Factories (All Planets), P2/P3 Factories (All Planets), P4 Factories
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| Advanced Planetology | IV | 0 |
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| Total SP | 2,199,295 | 2,048,000 |
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### Mining Template PG and CPU Usage
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Based on the numbers below, with CCU5, x16 Extractor heads, the mining template will be PG overloaded on planets larger than 15k. To use this template on larger planets, reduce your extractor head count.
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<table>
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<tr><th>Command Center Capacity </th><th>Miner Template</th><th>7x Links</th></tr>
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<tr>
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<td>
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### Best Estimate Template PG and CPU Usage
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| Level | CPU | PG |
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|-|-|-|
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@@ -38,10 +42,11 @@ Based on the numbers below, with CCU5, x16 Extractor heads, the mining template
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| 3 | 17215 | 15000 |
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| 4 | 21315 | 17000 |
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| 5 | 25415 | 19000 |
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</td>
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<table>
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<tr><th>Miner + P1 Template</th><th>7x Links</th></tr>
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<tr>
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<td>
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| Structures | CPU | PG |
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|-|-|-|
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| Extractors | 800 | 5200 |
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@@ -61,25 +66,145 @@ Based on the numbers below, with CCU5, x16 Extractor heads, the mining template
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</td>
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<td>
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| Radius | Link Length | CPU | PG |
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|-|-|-|-|
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| 2500 | 31 | 105 | 154 |
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| 5000 | 61 | 140 | 196 |
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| 7500 | 91 | 168 | 238 |
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| 10000 | 121 | 203 | 280 |
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| 12500 | 151 | 231 | 322 |
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| 15000 | 181 | 266 | 364 |
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| 17500 | 211 | 294 | 406 |
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| 20000 | 241 | 329 | 448 |
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| 22500 | 271 | 357 | 490 |
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| 25000 | 301 | 392 | 532 |
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| 27500 | 331 | 420 | 574 |
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| 30000 | 361 | 455 | 616 |
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|2500|31|149|103|
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|5000|61|191|135|
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|7500|91|233|166|
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|10000|121|275|198|
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|12500|151|317|229|
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|15000|181|359|261|
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|17500|211|401|292|
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|20000|241|443|324|
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|22500|271|485|355|
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|25000|301|527|387|
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|27500|331|569|418|
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|30000|361|611|450|
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</td></tr> </table>
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### Factory Starport Max Inputs
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*WARNING* Based on the numbers above, with CCU5, x16 Extractor heads, the mining template will be PG overloaded on planets larger than 15k. To use this template on larger planets or with CCU4, reduce your extractor head count.
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<table>
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<tr><th>P2/P3 Factory</th><th>1 Factory 12x Links</th><th>2 Factory 24x Links</th></tr>
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<tr>
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<td>
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| Structures | CPU | PG |
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|-|-|-|
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| Adv. Factory x12 | 6000 | 8400 |
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| Starport | 3600 | 700 |
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| Total | 9600 | 9100 |
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| CCU2 Remainder | 2536 | 2900 |
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| CCU5 Remainder | 15815 | 9900 |
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| Structures | CPU | PG |
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|-|-|-|
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| Adv. Factory x24 | 12000 | 16800 |
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| Starport x2 | 5200 | 1400 |
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| Total | 17200 | 18200 |
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| CCU5 Remainder | 8215 | 800 |
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</td>
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<td>
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| Radius | Length | CPU | PG |
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|-|-|-|-|
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|2500|31|255|176|
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|5000|61|327|230|
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|7500|91|399|284|
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|10000|121|471|338|
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|12500|151|543|392|
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|15000|181|615|446|
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|17500|211|687|500|
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|20000|241|759|554|
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|22500|271|831|608|
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|25000|301|903|662|
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|27500|331|975|716|
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|30000|361|1047|770|
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</td>
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<td>
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| Radius | Length | CPU | PG |
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|-|-|-|-|
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|2500|31|509|352|
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|5000|61|653|460|
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|7500|91|797|568|
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|10000|121|941|676|
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|12500|151|1085|784|
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|15000|181|1229|892|
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|17500|211|1373|1000|
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|20000|241|1517|1108|
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|22500|271|1661|1216|
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|25000|301|1805|1324|
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|27500|331|1949|1432|
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|30000|361|2093|1540|
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</td></tr> </table>
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*WARNING* Based on the numbers above, with CCU5, 2 factories on 1 planet, your command center will be overloaded on planets with a radius large than 12,500 km. Remove factories to accomodate larger planets.
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<table>
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<tr><th>P4 Factory</th><th>1 Factory 8x Links</th><th>2 Factory 16x Links</th></tr>
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<tr>
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<td>
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| Structures | CPU | PG |
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|-|-|-|
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| High-Tech Factory x8 | 8800 | 3200 |
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| Starport | 3600 | 700 |
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| Total | 12400 | 3900 |
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| CCU3 Remainder | 4815 | 11100 |
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| CCU5 Remainder | 13015 | 15100 |
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| Structures | CPU | PG |
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|-|-|-|
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| High-Tech Factory x16 | 17600 | 6400 |
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| Starport x2 | 5200 | 1400 |
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| Total | 22800 | 7800 |
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| CCU5 Remainder | 2615 | 11200 |
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</td>
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<td>
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| Radius | Length | CPU | PG |
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|-|-|-|-|
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|2500|31|170|118|
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|5000|61|218|154|
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|7500|91|266|190|
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|10000|121|314|226|
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|12500|151|362|262|
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|15000|181|410|298|
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|17500|211|458|334|
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|20000|241|506|370|
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|22500|271|554|406|
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|25000|301|602|442|
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|27500|331|650|478|
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|30000|361|698|514|
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</td>
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<td>
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| Radius | Length | CPU | PG |
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|-|-|-|-|
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|2500|31|340|235|
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|5000|61|436|307|
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|7500|91|532|379|
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|10000|121|628|451|
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|12500|151|724|523|
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|15000|181|820|595|
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|17500|211|916|667|
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|20000|241|1012|739|
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|22500|271|1108|811|
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|25000|301|1204|883|
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|27500|331|1300|955|
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|30000|361|1396|1027|
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</td></tr> </table>
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### Factory - Max Inputs
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The inputs below will allow you to max fill your starports, and when finished there will be no left overs.
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<table>
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<tr>
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@@ -94,21 +219,37 @@ The inputs below will allow you to max fill your starports, and when finished th
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<td>6,660 - P2</td>
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<td>4,440 - P2</td>
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<td>1,110 - P3</td>
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<td>1,110 - P3, 17,520 - P1</td>
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<td>1,374 - P3, 9,160 - P1</td>
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</tr>
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</table>
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### How to use these templates.
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1. Navigate to `/users/<user>/Documents/EVE/PlanetaryInteractionTemplates`
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2. Unzip and paste all json files in the folder above.
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3. Refresh your templates menu in game.
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### Factory - Max Ouputs
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Once your factories are finished process your imports you will be left with these tiered up units.
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<table>
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<tr>
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<th>P2 (2 inputs)</th>
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<th>P3 (2 inputs)</th>
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<th>P3 (3 inputs)</th>
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<th>P4 (3 inputs)</th>
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<th>P4 (3 inputs P3/P1)</th>
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</tr>
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<tr>
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<td>3,285</td>
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<td>1,998</td>
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<td>1,332</td>
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<td>185</td>
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<td>229</td>
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</tr>
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</table>
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### FAQ/Troubleshooting
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1. You will notice that the factories will be specified as Barren only. You can indeed use these on other planets, when you apply the template, the system will auto convert the factories to the planet specific types needed.
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2. The json files are touchy and can be corrupted easily. Edit them at your own risk and make backups.
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3. ALL templates will be available on ALL toons as long as they are in the folder above.
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4. Yes all routes are configured. Setup your extractor heads and hit start, drop your PI in the starport and your factories turn on. WOOT WOOT!
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4. Yes all routes are configured. Drop your PI in the starport and your factories turn on. WOOT WOOT!
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5. PI takes into account planet radius. These templates were made at a specific radius. I have not tested these on different sizes. However, if you run into power issues on your miners, reduce the amount of extractor heads you are using.
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6. P2/P3 factories can be used on any planet, Gas planets are not recommended due to their size, but it can be done in a pinch.
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7. P4 factories can only be used on Barren and Temperate planets.
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8. You can place 2 factories on each planet with CCU V.
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9. If you would like to use these templates with lower CCU, you will need to edit the value `"CmdCtrLv": 5,` in the json to the CCU value of your toon. Save and refresh your templates in game and they will be updated.
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10. When using the mining templates you will find that the routes out of the extractors to the storage unit are missing. The is expected behavior because of the way CCP designed the system. You will need to set your extractor heads and then create your P0 routes back to the storage unit. No other user intervention should be required. https://github.com/DalShooth/EVE_PI_Templates/issues/2
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Reference in New Issue
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