* Adds ele options
* add text and color
* dynamic display of ele filters
* fill default min value
* Filter actually changes now
* Add filter into site
* Increase ratio slightly
* The calculated defense of an item is sometimes double (?) what it actually is #339
* [Not Recognized Modifier] - multiple Waystone modifiers #331
* version bump
* [Parse Error] - Rarity: Magic #285 (#315)
* Add in fix
Co-authored-by: @vagrant-soul
* Adds regression tests
* Features/uniqueRollsRewrite (#316)
* update with new rolls system
* More or less working now
* adds fix for some stats from json having +
* Features/jewels (#317)
* Fix help text on jewels
* Add fix for shock
* [Not Recognized Modifier] - (most monster map modifiers) #314
* Features/showItemOnHover (#322)
* Move row into own component
* add tooltip on shift and hover
* works MVP
* style and fix affix strings
* pseudo add
* change tooltip method to more dynamic
* Corrupted back to red
* style updates
* Add option for tooltip in settings
* Features/relics (#323)
* update en strings
* translation client strings
* Fix relic parse error
* Tag text
* enable relic filters by default
* add spanish? (#324)
Co-authored-by: @mgallego
* Divider line shows when it shouldn't on non weapons or armour #325
* Features/newRunes (#326)
* Rip out old rune code
* final removed stuff?
* change filter back to number
* use new rune filter
* done runes
* Remove alpha
* Features/runeSocketsPart4 (#327)
* some stat change is working
* iron working?
* new betterer way?
* DONE DONE DONE
* add translation line
* version bump
* change discord id #278
* Update config & data
* Commit mockup image
* update mockup
* feat: filter quick update (#247)
* feat: filter generator in renderer
* feat: filter generator in main
* chore: some polishing
* feat: about section
* feat: i18n (-ish), only en text
* chore: cleanup
* chore: clarification regarding original filter
* chore: safety checks to ignore empty or not full identifier, or empty filters all together
* fix: linting fixes
* chore: locked version of winreg
* fix: dont hide divine orbs :O
* fix: set filter to hide would always hide it, even after turning it back
fix: updated config version
* fix: moved ignore low lvl area items down in filter order
* fix: drop winreg in favor of existing solution
* Change config file handling
* add in empty string check
* feat: changing filter generator into filter updater
* chore: simplify generator pages
* chore: removed code that is no longer needed
* chore: linter fixes
* fix: remove debug text
* feat: customizable folder path
* Add russian localization
* Merge commit 'ec35412d2694eb6a677415893776939b496b8aae'
* Revert "Merge commit 'ec35412d2694eb6a677415893776939b496b8aae'"
This reverts commit 8a3d84af91.
* Merge branch 'dev' into pr/tmakuch/247
* update config version
* Add note about case sensitivity
* run linter/formatter
* Features/germanLang (#300)
* add app_i18n.json
Co-authored-by: @professorspoon
* Update files
* official site
* Build files
* update description parser?
* [Not Recognized Modifier] - %phys #298
* add new unique stats, don't have roll values yet
* Update uniques again
* [PoE2] - Checking log book hard crashes #305
* run data script again?
* data files update for 0.1.1
* version bump
* Unique rollable value parsing #225
* Controlled Metamorphosis - search by ring size #256
* [Not Recognized Modifier] - +2 Charm Slots #257
* Acknowledgement option to hide "is BETA" warning #269
* Fixes map not recognized for base text
* version bump
* Request: option to select/populate all stats #246
* Problem with item socets when checking price #207
* [Parse Error] - Translate unique problem #196
* [Fetch Error] - Failed to fetch trade site when using Japanese settings #197
* Choose trade site #171
* consistency fixes
* Add some more preview stuff for rune sockets
* [Parse Error] - Arvil's Wheel Hardwood Targe #145
* version bump
* Fix#132
* Features/python script update (#143)
This closes the following issues:
- #67
- #68
- #69
- #70
- #110
- #111
- #112
- #139
* [Parse Error] - Dualstring bow #60
* Adds starting for localization
* tests yay, this is terrible Add junit tests :( #74
* revert tests cause they were really terrible
* bump gitignore so i dont lose files
* Features/pseudo-pseudo (#93)
* uhhhhhhhhhhhh, maybe pseudo will get support before GGG
* psesudo only ele
* remove git ignored files
* fix ignore
* working tree
* update parser #67
* bump
* more stuff
* maybe working new desc parsing
* Description parser
* Maybe?
* update
* add ko and cmn-Hant
* Add items and pseudo
* push to main
* force utf-16
* moving data
* uh, miss typed a utf 8 for a utf 16
* revert cause that was worse
* Features/moreLocalizationFixes (#148)
* change data files
* ru client strings
* Revert to search by translated name
REVERT THIS LATER ONCE COPY ADVANCED DESC IS BACK
* ru ko and cmn-Hant parse correctly now
* Change Exalted orb to Perfect Jewelers orb
May change again, but just found out about sidekick and since their program was made before creating this, I'm not going to add conflict of logos.
* change from jewelers to div, didn't like how it looked in ui
* Update README
* Update README.md
* Update README.md
* Revert "change from jewelers to div, didn't like how it looked in ui"
This reverts commit b11d33353d.
* Update README.md
* Update localization for PoE2 #66
Functional. Missing some base types in some languages but will make separate issue
* move .ds_store to ds_store (just unhide)
* Builtin browser opens while disabled in settings #103
* [Not Recognized Modifier] - +2 Charm Slots #137
* Remove calls to poeprices for now
* Version Bump to v0.1.4
* Move store and rename
* file move error
* lint + update app_i18n
* [PoE2] Item gets pinned in-game with CTRL+D (auto-hide on) #124
* add fix to pull-json
* final lint fix
* Changes wordig for one vs two hand items (#120)
* [PoE2] - Rune type mod showing as "filters.tag_rune" instead of "RUNE" #108
* [PoE2] Missing Total / Elemental DPS on weapon #109
* [PoE2] no option to change from divine currency to exalt in price check #119
* Adds + to all ele res
* version bump
* also version bump