Files
Exiled-Exchange-2/DEVELOPING.md
Kvan7 e19356e97b v0.8.2 (#480)
* Price checking does not work when using a gamepad(Ctrl+D) #452

Uses parts from #454 to fix the issue.

Co-authored-by: lawrsp <7957003+lawrsp@users.noreply.github.com>

* Fix tests :(

* Fix magic rarity item name parse in "cmn-Hant" language (#460)

* Fix magic rarity item name parse in "cmn-Hant" language

* Add by translated when ref is null

---------

Co-authored-by: kvan7 <kvan.valve@gmail.com>

* chore: yarn to npm and add missing step (#461)

* fix: update game config path for linux to poe2

* fix tests

* fix: MacOS crash on startup (#428)

* fix: MacOS crash on startup

* update for windows/linux

* move main app startup into function
Mac calls that in async, other platforms proceed in sync.

* [PoE2] - Relics broken again #444

* test prettier and add npm script

* add format/lint support to main

* Fix defineProps macro

* Run speed v0.8.0 - Russian. #447

* fix negative gold

* Merge branch 'Kvan7:master' into master

* fix: app-ready fixing before we're ready

* Merge branch 'dev' into pr/larssn/428

* should work?

* Merge commit 'ab1c8bfa3a31b06da9cf18db0273f6a92e407bc5' into pr/larssn/428

* fix being lazy on the merge

* fix: add executable bit to compilation script (#465)

* Item Images (#472)

* image data stuff

* ignore lookup file

* update testing

* sort items

* change sort ot be by refname

* more code

* working pulling

* Fixes #456
Create script to request item's images from trade site #456

* Fixes #457
Update ImageFix to use new saved images before poe1 ones #457

* add images to items

* Add Spear as item category

* Add Flail as category

* Add "goodness" from upstream

* Fix #474
Tier # missing from some defense stats #474

* minor oops

* remove error for waystones

* Add a bunch of images to the docs

* Extra widgets docs

* Update chat commands links docs

* add stash search docs

* Item info docs page

* more docs

* Update bug-report.yml

* Version bump

* extra version bump

---------

Co-authored-by: lawrsp <7957003+lawrsp@users.noreply.github.com>
Co-authored-by: Seth Falco <seth@falco.fun>
Co-authored-by: Amir Zarrinkafsh <nightah@me.com>
Co-authored-by: Lars <890725+larssn@users.noreply.github.com>
2025-03-27 09:50:27 -05:00

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Markdown

# How this works
There are 2 main parts of the app:
1. renderer: this is the HTML/Javascript-based UI rendered within the Electron container. This runs Vue.js, a React-like Javascript framework for rendering front-end.
2. main: includes the main app (written in Electron). Handles keyboard shortcuts, brings up the UI and overlays.
Note that these 2 both depend on each other, and one cannot run without the other.
# How to develop
The most up-to-date instructions can always be derived from CI:
[.github/workflows/main.yml](https://github.com/Kvan7/exiled-exchange-2/blob/master/.github/workflows/main.yml)
Here's what that looks like as of 2023-12-03.
```shell
cd renderer
npm install
npm run make-index-files
npm run dev
# In a second shell
cd main
npm install
npm run dev
```
## Formatting
```shell
cd renderer
npm run format
```
# How to build
```shell
cd renderer
npm install
npm run make-index-files
npm run build
cd ../main
npm install
npm run build
# We want to sign with a distribution certificate to ensure other users can
# install without errors
CSC_NAME="Certificate name in Keychain" npm run package
```
# How to release a build
1. Commit all changes
2. Bump version in `main/package.json`
3. `npm i` in renderer & main (update `package-lock.json` with new version)
4. `npm run build` in renderer & main
5. Stage & commit bumped version
6. `git push`
7. `git tag vX.X.X`
8. `git push origin vX.X.X`
9. Open release page, create release with tag & title as text of tag & save as draft
# How to build yourself
```shell
sh testUpdate.sh
```
Read the contents of `testUpdate.sh` to understand what it does. Running random scripts from the internet is not recommended so you really should read the code before running it.