Disanle ReleaseHeaps to prevent crashes on upscaler feature release.

This commit is contained in:
cdozdil
2026-02-22 14:53:39 +03:00
parent 6012da6403
commit 03df4ceed6
+6
View File
@@ -116,6 +116,12 @@ class FrameDescriptorHeap
void ReleaseHeaps()
{
// Randomly crashing on release
// For now rely on OS to clean up on exit
// Need to check if it's about they are being use
// Also need to create shaders when they are used to prevent creating heaps when not used
return;
if (heapCSU)
heapCSU->Release();