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Disanle ReleaseHeaps to prevent crashes on upscaler feature release.
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@@ -116,6 +116,12 @@ class FrameDescriptorHeap
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void ReleaseHeaps()
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{
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// Randomly crashing on release
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// For now rely on OS to clean up on exit
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// Need to check if it's about they are being use
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// Also need to create shaders when they are used to prevent creating heaps when not used
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return;
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if (heapCSU)
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heapCSU->Release();
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