enable anisotropy & lodbias for dx11

This commit is contained in:
cdozdil committed 2024-09-17 16:23:44 +03:00
1 parent c22590af24
commit 06826282ae
1 file changed
+4 -4
+4 -4
View File
@@ -1338,11 +1338,11 @@ void ImGuiCommon::RenderMenu()
ImGui::EndDisabled();
}
// DX12 -----------------------------
if (Config::Instance()->AdvancedSettings.value_or(false) && Config::Instance()->Api == NVNGX_DX12)
// DX11 & DX12 -----------------------------
if (Config::Instance()->AdvancedSettings.value_or(false) && Config::Instance()->Api != NVNGX_VULKAN)
{
// MIPMAP BIAS & Anisotropy -----------------------------
ImGui::SeparatorText("Mipmap Bias (Dx12)");
ImGui::SeparatorText("Mipmap Bias (DirectX)");
if (Config::Instance()->MipmapBiasOverride.has_value() && _mipBias == 0.0f)
_mipBias = Config::Instance()->MipmapBiasOverride.value();
@@ -1382,7 +1382,7 @@ void ImGuiCommon::RenderMenu()
ImGui::Text("Will be applied after RESOLUTION or PRESENT change !!!");
// MIPMAP BIAS & Anisotropy -----------------------------
ImGui::SeparatorText("Anisotropic Filtering (Dx12)");
ImGui::SeparatorText("Anisotropic Filtering (DirectX)");
ImGui::PushItemWidth(65.0f * Config::Instance()->MenuScale.value_or(1.0));