dx11 black screen fix

This commit is contained in:
cetin.ozdil
2024-04-20 09:03:50 +03:00
parent 20fb1ef2ce
commit 07ad664c8c
+1 -9
View File
@@ -43,16 +43,8 @@ bool IFeature_Dx11wDx12::CopyTextureFrom11To12(ID3D11Resource* InResource, D3D11
OutResource->SharedTexture == nullptr)
{
if (OutResource->SharedTexture != nullptr)
{
OutResource->SharedTexture->Release();
if (OutResource->Dx11Handle != NULL)
CloseHandle(OutResource->Dx11Handle);
if (OutResource->Dx12Handle != NULL)
CloseHandle(OutResource->Dx12Handle);
}
ASSIGN_DESC(OutResource->Desc, desc);
OutResource->Dx11Handle = NULL;
OutResource->Dx12Handle = NULL;
@@ -73,7 +65,7 @@ bool IFeature_Dx11wDx12::CopyTextureFrom11To12(ID3D11Resource* InResource, D3D11
// Get shared handle
DWORD access = DXGI_SHARED_RESOURCE_READ;
if (InCopy)
if (!InCopy)
access |= DXGI_SHARED_RESOURCE_WRITE;
result = resource->CreateSharedHandle(NULL, access, NULL, &OutResource->Dx11Handle);