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removed duplicate decleration
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@@ -142,8 +142,6 @@ bool RCAS_Dx12::Dispatch(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCm
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auto mvDesc = InMotionVectors->GetDesc();
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auto outDesc = OutResource->GetDesc();
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InternalConstants constants{};
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// Create SRV for Input Texture
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D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
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srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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