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Use correct state for overriding UE resource barriers
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14c89cbaa2
commit
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1 file changed
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-2
@@ -1439,12 +1439,12 @@ static void CheckQuirks(bool isNvidia)
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quirks.reset(GameQuirk::DontUseNTShared);
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if (quirks & GameQuirk::DontUseUnrealColorBarriers && !Config::Instance()->ColorResourceBarrier.has_value())
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Config::Instance()->ColorResourceBarrier.set_volatile_value(128);
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Config::Instance()->ColorResourceBarrier.set_volatile_value(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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else
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quirks.reset(GameQuirk::DontUseUnrealColorBarriers);
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if (quirks & GameQuirk::DontUseUnrealMVBarriers && !Config::Instance()->MVResourceBarrier.has_value())
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Config::Instance()->MVResourceBarrier.set_volatile_value(128);
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Config::Instance()->MVResourceBarrier.set_volatile_value(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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else
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quirks.reset(GameQuirk::DontUseUnrealMVBarriers);
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