added dx11 input source

This commit is contained in:
cdozdil
2025-04-13 21:30:48 +03:00
parent 87c8556606
commit 24f36ea58e
+24 -2
View File
@@ -855,8 +855,30 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D11_EvaluateFeature(ID3D11DeviceConte
return NVSDK_NGX_Result_Success;
}
deviceContext = Dx11Contexts[handleId].feature.get();
State::Instance().currentFeature = deviceContext;
auto activeContext = &Dx11Contexts[handleId];
if (activeContext->feature == nullptr) // prevent source api name flicker when dlssg is active
{
State::Instance().setInputApiName = State::Instance().currentInputApiName;
}
else
{
deviceContext = activeContext->feature.get();
State::Instance().currentFeature = deviceContext;
}
if (State::Instance().setInputApiName.length() == 0)
{
if (std::strcmp(State::Instance().currentInputApiName.c_str(), "DLSS") != 0)
State::Instance().currentInputApiName = "DLSS";
}
else
{
if (std::strcmp(State::Instance().currentInputApiName.c_str(), State::Instance().setInputApiName.c_str()) != 0)
State::Instance().currentInputApiName = State::Instance().setInputApiName;
}
State::Instance().setInputApiName.clear();
if (deviceContext == nullptr)
{