Fix a return value in DX11 OS

This commit is contained in:
FakeMichau
2026-04-24 22:21:54 +02:00
parent 936ff45ced
commit 25b5d584a7
@@ -372,8 +372,8 @@ OS_Dx11::OS_Dx11(std::string InName, ID3D11Device* InDevice, bool InUpsample)
if (shaderBlob != nullptr)
{
// create pso objects
auto hr = _device->CreateComputeShader(shaderBlob->GetBufferPointer(), shaderBlob->GetBufferSize(), nullptr,
&_computeShader);
hr = _device->CreateComputeShader(shaderBlob->GetBufferPointer(), shaderBlob->GetBufferSize(), nullptr,
&_computeShader);
}
else
{