Correct buffer check

This commit is contained in:
FakeMichau
2026-05-11 20:22:08 +02:00
parent f932b759ff
commit 28db719086
+1 -1
View File
@@ -263,7 +263,7 @@ bool RUI_Dx12::Dispatch(IDXGISwapChain3* sc, ID3D12GraphicsCommandList* cmdList,
SetBufferState(_counter, cmdList, D3D12_RESOURCE_STATE_COPY_DEST);
ResourceBarrier(cmdList, scBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE);
if (_buffer != nullptr)
if (_buffer[_counter] != nullptr)
cmdList->CopyResource(_buffer[_counter], scBuffer);
ResourceBarrier(cmdList, scBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);