fix for dlss enabler framelimit logic

This commit is contained in:
cdozdil
2024-06-10 21:20:01 +03:00
parent 038242e03b
commit 2b3382cafe
+4 -1
View File
@@ -32,7 +32,7 @@ private:
inline static uint32_t _renderWidth = 0;
// dlss enabler
inline static int _deLimitFps = 0;
inline static int _deLimitFps = -1;
// output scaling
inline static float _ssRatio = 0.0f;
@@ -1064,6 +1064,9 @@ public:
if (Config::Instance()->DE_FramerateLimit.has_value())
{
if (_deLimitFps < 0)
_deLimitFps = Config::Instance()->DE_FramerateLimit.value();
ImGui::SliderInt("FPS Limit", &_deLimitFps, 0, 200);
if (ImGui::Button("Apply Limit"))