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Added Zenless Zone Zero quirk, edited some quirk info
* IgnoreValidUntilEvaluateForFG
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@@ -120,9 +120,11 @@ static const QuirkEntry quirkTable[] = {
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QUIRK_ENTRY("pathofexile_x64steam.exe", GameQuirk::LoadD3D12Manually, GameQuirk::DisableDxgiSpoofing),
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// Where Winds Meet
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// Required to avoid forced DLSS dilated MVs
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QUIRK_ENTRY("wwm.exe", GameQuirk::DisableXeFGChecks),
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// Arknights: Endfield
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// Reflex hooking crashes the game
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QUIRK_ENTRY("endfield.exe", GameQuirk::ForceCreateD3D12Device, GameQuirk::DisableFakenvapi),
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// Neverness to Everness
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@@ -130,9 +132,13 @@ static const QuirkEntry quirkTable[] = {
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QUIRK_ENTRY("htgame.exe", GameQuirk::DisableFSR2Inputs, GameQuirk::DisableFSR3Inputs, GameQuirk::DontUseNtDllHooks),
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// Wuthering Waves
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// Kernel hooks required to unlock DLSS inputs, Not preserving FG Swapchain for fixing XeFG
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// Kernel hooks required to unlock DLSS inputs, DoNotPreserveFGSwapChain for fixing XeFG
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QUIRK_ENTRY_UE(client, GameQuirk::DontUseNtDllHooks, GameQuirk::DoNotPreserveFGSwapChain),
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// Zenless Zone Zero
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// IgnoreValidUntilEvaluateForFG fixes flipped Unity MVs/Depth
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QUIRK_ENTRY("zenlesszonezero.exe", GameQuirk::IgnoreValidUntilEvaluateForFG),
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// Trails in the Sky 1st Chapter
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QUIRK_ENTRY("sora_1st.exe", GameQuirk::UseFsr2Dx11Inputs, GameQuirk::DisableDxgiSpoofing),
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