Again disable compute queues for testing

This commit is contained in:
cdozdil
2026-02-24 23:19:28 +03:00
parent 5464618415
commit 36a661ac38
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ class IFeature_Dx11wDx12 : public virtual IFeature_Dx11
ID3D11Device5* Dx11Device = nullptr;
ID3D11DeviceContext4* Dx11DeviceContext = nullptr;
D3D12_COMMAND_LIST_TYPE Dx12CommandListType = D3D12_COMMAND_LIST_TYPE_COMPUTE;
D3D12_COMMAND_LIST_TYPE Dx12CommandListType = D3D12_COMMAND_LIST_TYPE_DIRECT;
ID3D12CommandQueue* Dx12CommandQueue = nullptr;
ID3D12CommandAllocator* Dx12CommandAllocator[2] = { nullptr, nullptr };
+1 -1
View File
@@ -225,7 +225,7 @@ static DXGI_FORMAT VkFormatToDxgiFormat(VkFormat vkFormat)
case VK_FORMAT_D24_UNORM_S8_UINT:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return DXGI_FORMAT_D32_FLOAT;
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case VK_FORMAT_X8_D24_UNORM_PACK32:
return DXGI_FORMAT_D24_UNORM_S8_UINT; // Closest match
+1 -1
View File
@@ -66,7 +66,7 @@ class IFeature_VkwDx12 : public virtual IFeature_Vk
ID3D12GraphicsCommandList* Dx12CommandList[2] = { nullptr, nullptr };
ID3D12Fence* Dx12Fence = nullptr;
HANDLE Dx12FenceEvent = nullptr;
D3D12_COMMAND_LIST_TYPE Dx12CommandListType = D3D12_COMMAND_LIST_TYPE_COMPUTE;
D3D12_COMMAND_LIST_TYPE Dx12CommandListType = D3D12_COMMAND_LIST_TYPE_DIRECT;
// Shared resources
VK_TEXTURE2D_RESOURCE_C vkColor = {};