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UntilPresent check not needed for FSR-FG
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@@ -864,7 +864,7 @@ bool FSRFG_Dx12::Present()
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{
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auto hudless = GetResource(FG_ResourceType::HudlessColor);
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if (hudless != nullptr && hudless->validity == FG_ResourceValidity::UntilPresent)
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if (hudless != nullptr)
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{
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if (_hudlessCompare.get() == nullptr)
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{
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