mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-08-24 23:26:50 +00:00
implementation fiddleing
This commit is contained in:
@@ -1,4 +1,8 @@
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#pragma once
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#include "IFeatureCreateParams.h"
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#include "IFeatureEvaluateParams.h"
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#include <nvsdk_ngx.h>
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#include <nvsdk_ngx_defs.h>
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@@ -16,6 +20,7 @@ private:
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protected:
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NVSDK_NGX_Handle* _handle = nullptr;
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IFeatureCreateParams _createParams = {};
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float _sharpness = 0;
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bool _hasColor = false;
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@@ -2,6 +2,7 @@
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#include "IFeature_Dx12.h"
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#include "../pch.h"
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void IFeature_Dx12::ResourceBarrier(ID3D12GraphicsCommandList* InCommandList, ID3D12Resource* InResource, D3D12_RESOURCE_STATES InBeforeState, D3D12_RESOURCE_STATES InAfterState) const
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{
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D3D12_RESOURCE_BARRIER barrier = {};
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@@ -13,6 +14,281 @@ void IFeature_Dx12::ResourceBarrier(ID3D12GraphicsCommandList* InCommandList, ID
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InCommandList->ResourceBarrier(1, &barrier);
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}
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bool IFeature_Dx12::BeforeEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture)
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{
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auto useOutputScaling = Config::Instance()->OutputScalingEnabled.value_or(false) && !Config::Instance()->DisplayResolution.value_or(_createParams.DisplayResolutionMV());
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auto outputScalingMultiplier = Config::Instance()->OutputScalingMultiplier.value_or(1.5f);
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auto paramColor = (ID3D12Resource*)InParams->InputColor();
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auto paramMotion = (ID3D12Resource*)InParams->InputMotion();
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auto paramOutput = (ID3D12Resource*)InParams->OutputColor();
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auto paramDepth = (ID3D12Resource*)InParams->InputDepth();
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auto paramExposure = (ID3D12Resource*)InParams->InputExposure();
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auto paramMask = (ID3D12Resource*)InParams->InputMask();
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// Color
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if (paramColor)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate Color exist..");
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paramColor->SetName(L"paramColor");
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if (Config::Instance()->ColorResourceBarrier.has_value())
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{
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ResourceBarrier(InCommandList, paramColor, (D3D12_RESOURCE_STATES)Config::Instance()->ColorResourceBarrier.value(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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else if (Config::Instance()->NVNGX_Engine == NVSDK_NGX_ENGINE_TYPE_UNREAL)
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{
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Config::Instance()->ColorResourceBarrier = (int)D3D12_RESOURCE_STATE_RENDER_TARGET;
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ResourceBarrier(InCommandList, paramColor, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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}
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else
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{
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spdlog::error("IFeature_Dx12::BeforeEvaluate Color not exist!!");
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return false;
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}
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// Motion
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if (paramMotion)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate MotionVectors exist..");
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paramMotion->SetName(L"paramMotion");
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if (Config::Instance()->MVResourceBarrier.has_value())
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{
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ResourceBarrier(InCommandList, paramMotion, (D3D12_RESOURCE_STATES)Config::Instance()->MVResourceBarrier.value(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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else if (Config::Instance()->NVNGX_Engine == NVSDK_NGX_ENGINE_TYPE_UNREAL)
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{
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Config::Instance()->MVResourceBarrier = (int)D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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ResourceBarrier(InCommandList, paramMotion, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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}
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else
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{
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spdlog::error("IFeature_Dx12::BeforeEvaluate MotionVectors not exist!!");
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return false;
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}
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// Output
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if (paramOutput)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate Output exist..");
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paramOutput->SetName(L"paramOutput");
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if (Config::Instance()->OutputResourceBarrier.has_value())
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{
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ResourceBarrier(InCommandList, paramOutput, (D3D12_RESOURCE_STATES)Config::Instance()->OutputResourceBarrier.value(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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}
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if (useOutputScaling)
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{
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if (OutputScaler->CreateBufferResource(Device, paramOutput, TargetWidth(), TargetHeight(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS))
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{
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OutputScaler->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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OutputTexture = OutputScaler->Buffer();
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}
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else
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OutputTexture = paramOutput;
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}
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else
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OutputTexture = paramOutput;
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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(InParams->Sharpness() > 0.0f || (Config::Instance()->MotionSharpnessEnabled.value_or(false) && Config::Instance()->MotionSharpness.value_or(0.4) > 0.0f)) &&
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RCAS->IsInit() && RCAS->CreateBufferResource(Device, OutputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS))
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{
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RCAS->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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OutputTexture = RCAS->Buffer();
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}
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}
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else
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{
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spdlog::error("IFeature_Dx12::BeforeEvaluate Output not exist!!");
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return false;
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}
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// Depth
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if (paramDepth)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate Depth exist..");
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paramDepth->SetName(L"params.pDepthTexture");
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if (Config::Instance()->DepthResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramDepth, (D3D12_RESOURCE_STATES)Config::Instance()->DepthResourceBarrier.value(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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else
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{
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if (!Config::Instance()->DisplayResolution.value_or(false))
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spdlog::error("IFeature_Dx12::BeforeEvaluate Depth not exist!!");
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else
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spdlog::info("IFeature_Dx12::BeforeEvaluate Using high res motion vectors, depth is not needed!!");
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}
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// Exposure
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if (!Config::Instance()->AutoExposure.value_or(false))
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{
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if (paramExposure)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate ExposureTexture exist..");
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if (Config::Instance()->ExposureResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramExposure, (D3D12_RESOURCE_STATES)Config::Instance()->ExposureResourceBarrier.value(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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else
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{
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spdlog::warn("IFeature_Dx12::BeforeEvaluate AutoExposure disabled but ExposureTexture is not exist, it may cause problems!!");
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Config::Instance()->AutoExposure = true;
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Config::Instance()->changeBackend = true;
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return true;
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}
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}
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else
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spdlog::debug("IFeature_Dx12::BeforeEvaluate AutoExposure enabled!");
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// Mask
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if (!Config::Instance()->DisableReactiveMask.value_or(true))
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{
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if (paramMask)
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{
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spdlog::debug("IFeature_Dx12::BeforeEvaluate Bias mask exist..");
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if (Config::Instance()->MaskResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramMask, (D3D12_RESOURCE_STATES)Config::Instance()->MaskResourceBarrier.value(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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else
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{
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spdlog::warn("IFeature_Dx12::BeforeEvaluate Bias mask not exist and its enabled in config, it may cause problems!!");
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Config::Instance()->DisableReactiveMask = true;
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Config::Instance()->changeBackend = true;
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return true;
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}
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}
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_hasColor = paramColor != nullptr;
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_hasMV = paramMotion != nullptr;
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_hasOutput = paramOutput != nullptr;
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_hasDepth = paramDepth != nullptr;
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_hasExposure = paramExposure != nullptr;
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_hasTM = paramMask != nullptr;
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return true;
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}
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void IFeature_Dx12::AfterEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture)
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{
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auto useOutputScaling = Config::Instance()->OutputScalingEnabled.value_or(false) && !Config::Instance()->DisplayResolution.value_or(_createParams.DisplayResolutionMV());
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auto paramColor = (ID3D12Resource*)InParams->InputColor();
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auto paramMotion = (ID3D12Resource*)InParams->InputMotion();
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auto paramOutput = (ID3D12Resource*)InParams->OutputColor();
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auto paramDepth = (ID3D12Resource*)InParams->InputDepth();
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auto paramExposure = (ID3D12Resource*)InParams->InputExposure();
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auto paramMask = (ID3D12Resource*)InParams->InputMask();
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// apply rcas
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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(InParams->Sharpness() > 0.0f || (Config::Instance()->MotionSharpnessEnabled.value_or(false) && Config::Instance()->MotionSharpness.value_or(0.4) > 0.0f)) &&
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RCAS->CanRender())
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{
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if (OutputTexture != RCAS->Buffer())
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ResourceBarrier(InCommandList, OutputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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RCAS->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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RcasConstants rcasConstants{};
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rcasConstants.Sharpness = InParams->Sharpness();
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rcasConstants.DisplayWidth = TargetWidth();
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rcasConstants.DisplayHeight = TargetHeight();
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rcasConstants.MvScaleX = InParams->MvScaleX();
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rcasConstants.MvScaleY = InParams->MvScaleY();
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rcasConstants.DisplaySizeMV = _createParams.DisplayResolutionMV();
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rcasConstants.RenderHeight = RenderHeight();
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rcasConstants.RenderWidth = RenderWidth();
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if (useOutputScaling)
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{
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if (!RCAS->Dispatch(Device, InCommandList, OutputTexture, paramMotion, rcasConstants, OutputScaler->Buffer()))
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{
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Config::Instance()->RcasEnabled = false;
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return;
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}
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}
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else
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{
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if (!RCAS->Dispatch(Device, InCommandList, OutputTexture, paramMotion, rcasConstants, paramOutput))
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{
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Config::Instance()->RcasEnabled = false;
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return;
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}
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}
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}
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if (useOutputScaling)
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{
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spdlog::debug("IFeature_Dx12::AfterEvaluate output scaling output...");
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OutputScaler->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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if (!OutputScaler->Dispatch(Device, InCommandList, OutputScaler->Buffer(), paramOutput))
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{
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Config::Instance()->OutputScalingEnabled = false;
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Config::Instance()->changeBackend = true;
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return;
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}
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}
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// Imgui
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if (!Config::Instance()->OverlayMenu.value_or(true) && _frameCount > 30)
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{
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if (Imgui != nullptr && Imgui.get() != nullptr)
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{
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if (Imgui->IsHandleDifferent())
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{
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Imgui.reset();
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}
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else
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Imgui->Render(InCommandList, paramOutput);
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}
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else
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{
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if (Imgui == nullptr || Imgui.get() == nullptr)
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Imgui = std::make_unique<Imgui_Dx12>(GetForegroundWindow(), Device);
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}
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}
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// Restore resource states
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if (paramColor && Config::Instance()->ColorResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramColor,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
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(D3D12_RESOURCE_STATES)Config::Instance()->ColorResourceBarrier.value());
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if (paramMotion && Config::Instance()->MVResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramMotion,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
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(D3D12_RESOURCE_STATES)Config::Instance()->MVResourceBarrier.value());
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if (paramOutput && Config::Instance()->OutputResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramOutput,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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(D3D12_RESOURCE_STATES)Config::Instance()->OutputResourceBarrier.value());
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if (paramDepth && Config::Instance()->DepthResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramDepth,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
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(D3D12_RESOURCE_STATES)Config::Instance()->DepthResourceBarrier.value());
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if (paramExposure && Config::Instance()->ExposureResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramExposure,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
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(D3D12_RESOURCE_STATES)Config::Instance()->ExposureResourceBarrier.value());
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if (paramMask && Config::Instance()->MaskResourceBarrier.has_value())
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ResourceBarrier(InCommandList, paramMask,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
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(D3D12_RESOURCE_STATES)Config::Instance()->MaskResourceBarrier.value());
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}
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IFeature_Dx12::IFeature_Dx12(unsigned int InHandleId, const NVSDK_NGX_Parameter* InParameters)
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{
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}
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@@ -13,16 +13,21 @@ class IFeature_Dx12 : public virtual IFeature
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{
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protected:
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ID3D12Device* Device = nullptr;
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static inline std::unique_ptr<Imgui_Dx12> Imgui = nullptr;
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std::unique_ptr<BS_Dx12> OutputScaler = nullptr;
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std::unique_ptr<RCAS_Dx12> RCAS = nullptr;
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void ResourceBarrier(ID3D12GraphicsCommandList* InCommandList, ID3D12Resource* InResource, D3D12_RESOURCE_STATES InBeforeState, D3D12_RESOURCE_STATES InAfterState) const;
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public:
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virtual bool Init(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCommandList, const NVSDK_NGX_Parameter* InParameters) = 0;
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virtual bool Init(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCommandList, const IFeatureCreateParams InParams) = 0;
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virtual bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const NVSDK_NGX_Parameter* InParameters) = 0;
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virtual bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams) = 0;
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bool BeforeEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture);
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void AfterEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture);
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IFeature_Dx12(unsigned int InHandleId, const NVSDK_NGX_Parameter* InParameters);
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@@ -178,7 +178,7 @@ bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const N
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else
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params.pOutputTexture = paramOutput;
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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(sharpness > 0.0f || (Config::Instance()->MotionSharpnessEnabled.value_or(false) && Config::Instance()->MotionSharpness.value_or(0.4) > 0.0f)) &&
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RCAS->IsInit() && RCAS->CreateBufferResource(Device, params.pOutputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS))
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{
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@@ -291,7 +291,7 @@ bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const N
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}
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// apply rcas
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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(sharpness > 0.0f || (Config::Instance()->MotionSharpnessEnabled.value_or(false) && Config::Instance()->MotionSharpness.value_or(0.4) > 0.0f)) &&
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RCAS->CanRender())
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{
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@@ -397,6 +397,98 @@ bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const N
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return true;
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}
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bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams)
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{
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spdlog::debug("XeSSFeatureDx12::Evaluate");
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if (!IsInited() || !_xessContext || !ModuleLoaded())
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{
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spdlog::error("XeSSFeatureDx12::Evaluate Not inited!");
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return false;
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}
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if (!RCAS->IsInit())
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Config::Instance()->RcasEnabled = false;
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if (!OutputScaler->IsInit())
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Config::Instance()->OutputScalingEnabled = false;
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if (Config::Instance()->xessDebug)
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{
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spdlog::error("XeSSFeatureDx12::Evaluate xessDebug");
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xess_dump_parameters_t dumpParams{};
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dumpParams.frame_count = Config::Instance()->xessDebugFrames;
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dumpParams.frame_idx = dumpCount;
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dumpParams.path = ".";
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dumpParams.dump_elements_mask = XESS_DUMP_INPUT_COLOR | XESS_DUMP_INPUT_VELOCITY | XESS_DUMP_INPUT_DEPTH | XESS_DUMP_OUTPUT | XESS_DUMP_EXECUTION_PARAMETERS | XESS_DUMP_HISTORY;
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if (!Config::Instance()->DisableReactiveMask.value_or(true))
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dumpParams.dump_elements_mask |= XESS_DUMP_INPUT_RESPONSIVE_PIXEL_MASK;
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StartDump()(_xessContext, &dumpParams);
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Config::Instance()->xessDebug = false;
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dumpCount += Config::Instance()->xessDebugFrames;
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}
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xess_result_t xessResult;
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xess_d3d12_execute_params_t params{};
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params.jitterOffsetX = InParams->JitterOffsetX();
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params.jitterOffsetY = InParams->JitterOffsetY();
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params.exposureScale = InParams->ExposureScale();
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params.resetHistory = InParams->Reset() ? 1 : 0;
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if (InParams->RenderWidth() > 0)
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params.inputWidth = InParams->RenderWidth();
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else
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params.inputWidth = RenderWidth();
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if (InParams->RenderHeight() > 0)
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params.inputHeight = InParams->RenderHeight();
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else
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params.inputHeight = RenderHeight();
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spdlog::debug("XeSSFeatureDx12::Evaluate Input Resolution: {0}x{1}", params.inputWidth, params.inputHeight);
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auto sharpness = InParams->Sharpness();
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|
||||
auto beforeResult = BeforeEvaluate(InCommandList, InParams, params.pOutputTexture);
|
||||
|
||||
// Autoexposure Reset
|
||||
if (Config::Instance()->changeBackend)
|
||||
return true;
|
||||
|
||||
params.pColorTexture = (ID3D12Resource*)InParams->InputColor();
|
||||
params.pDepthTexture = (ID3D12Resource*)InParams->InputDepth();
|
||||
params.pExposureScaleTexture = (ID3D12Resource*)InParams->InputExposure();
|
||||
params.pVelocityTexture = (ID3D12Resource*)InParams->InputMotion();
|
||||
params.pResponsivePixelMaskTexture = (ID3D12Resource*)InParams->InputMask();
|
||||
|
||||
xessResult = SetVelocityScale()(_xessContext, InParams->MvScaleX(), InParams->MvScaleY());
|
||||
|
||||
if (xessResult != XESS_RESULT_SUCCESS)
|
||||
{
|
||||
spdlog::error("XeSSFeatureDx12::Evaluate xessSetVelocityScale: {0}", ResultToString(xessResult));
|
||||
return false;
|
||||
}
|
||||
|
||||
spdlog::debug("XeSSFeatureDx12::Evaluate Executing!!");
|
||||
xessResult = D3D12Execute()(_xessContext, InCommandList, ¶ms);
|
||||
|
||||
if (xessResult != XESS_RESULT_SUCCESS)
|
||||
{
|
||||
spdlog::error("XeSSFeatureDx12::Evaluate xessD3D12Execute error: {0}", ResultToString(xessResult));
|
||||
return false;
|
||||
}
|
||||
|
||||
AfterEvaluate(InCommandList, InParams, params.pOutputTexture);
|
||||
|
||||
_frameCount++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
XeSSFeatureDx12::~XeSSFeatureDx12()
|
||||
{
|
||||
if (RCAS != nullptr && RCAS.get() != nullptr)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "../IFeature_Dx12.h"
|
||||
#include "../IFeatureCreateParams.h"
|
||||
#include "XeSSFeature.h"
|
||||
#include <string>
|
||||
|
||||
@@ -16,6 +17,7 @@ public:
|
||||
|
||||
bool Init(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCommandList, const NVSDK_NGX_Parameter* InParameters) override;
|
||||
bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const NVSDK_NGX_Parameter* InParameters) override;
|
||||
bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams) override;
|
||||
|
||||
~XeSSFeatureDx12();
|
||||
};
|
||||
Reference in New Issue
Block a user