Enable LowRes MV's flag when using NativeAA + OutputScaling

This commit is contained in:
cdozdil
2026-03-28 11:36:35 +03:00
parent 47ec75ec21
commit 3e73ff6121
2 changed files with 10 additions and 2 deletions
+1 -1
View File
@@ -587,6 +587,6 @@ void Util::GetDeviceRemovedReason(ID3D12Device* pDevice)
break;
default:
LOG_ERROR("Device removed reason: Unknown ({:X})", reason);
LOG_ERROR("Device removed reason: Unknown ({:X})", (UINT) reason);
}
}
+9 -1
View File
@@ -65,7 +65,6 @@ bool IFeature::SetInitParameters(NVSDK_NGX_Parameter* InParameters)
}
else
{
_initFlags.LowResMV = _featureFlags & NVSDK_NGX_DLSS_Feature_Flags_MVLowRes;
}
@@ -162,6 +161,15 @@ bool IFeature::SetInitParameters(NVSDK_NGX_Parameter* InParameters)
LOG_INFO("Render Resolution: {0}x{1}, Display Resolution {2}x{3}, Quality: {4}", _renderWidth, _renderHeight,
_displayWidth, _displayHeight, pqValue);
// If output scaling is enabled and render res is equal to display res, enable low res MVs
// because we will use display res MV as render res and upscale with it
if (Config::Instance()->OutputScalingEnabled.value_or_default() && !_initFlags.LowResMV &&
_renderWidth == _displayWidth)
{
LOG_INFO("Output Scaling is active with render size equal to display size, enabling low res MVs");
_initFlags.LowResMV = true;
}
return true;
}