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Added auto FGResourceFlip enabling when Unity is detected
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@@ -2056,6 +2056,13 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
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FSR3FG::HookFSR3FGExeInputs();
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}
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if (State::Instance().activeFgInput == FGInput::Upscaler &&
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State::Instance().GameEngine == GameEngineType::Unity && !Config::Instance()->FGResourceFlip.has_value())
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{
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LOG_WARN("Unity detected with Upscaler input, but FGResourceFlip is not set. Enabling it");
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Config::Instance()->FGResourceFlip.set_volatile_value(true);
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}
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for (size_t i = 0; i < 300; i++)
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{
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State::Instance().frameTimes.push_back(0.0f);
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